ORC JHEMADAR(Blackblood troop)
The cream of the Emperor´s great War Schools are the proud Jhemadars: recruited from the ablest warriors, they are placed in command of the Orc and Goblin foot soldiery. A Jhemadar needs to be both resourceful and tough, and vicious enough to be universally loathed and respected by his subordinates – Blackbloods despise weakness, and only a strong leader can keep the unruly warriors of an Orc host in check.
In times of peace, a commander will be assigned to a garrison, and sets his personal pride in keeping his force in constant readiness. He will supervise drills, instill obedience and see to the maintenance of weapons and equipment, to present his Emperor or Satrap at all times with a finely honed host ready to march and fight at the shortest of notice.
Since the Jhemadars are also in charge of the soldiers´ pay and livery, embezzling money is a frequent and accepted way for them to add to their personal fortune. In addition, the Jhemadar and his lieutenants will often bully their soldiers out of the lion´s share of loot. Blackbloods´ tempers being what they are, a greedy Jhemadar must take care: His liege may literally ask for his head if he oversteps the line. And if soldiers successfully revolt against a hated officer, more often than not, the leader of the insurrection will be pardoned and given the loser´s post – Blackblood superiors tend to admire success and temerity.
In true Blackblood fashion, Orc Jhemadars are usually found at the fore of their troops, leading from the front. Many are accompanied by their personal banner bearers to proudly announce their presence to both friend and foe. In camp, the bannermen double as enforcers, aides and lieutenants to the Jhemadar, often carrying long Myrmadon-hide whips to punish insubordinate soldiers on the spot.
Orc Jhemadar | CC | MW | PW | Ld | Ac | W | St | MV | A | Def | S | Cost |
Jhemadar | 15 | 10 | - | 16 | 3 | 2 | 2 | 3 | 23 | -2 | 1 | 66 |
Bannerman | 12 | 10 | - | 14 | 2 | 1 | 2 | 3 | 21 | -1 | 1 | 28 |
Special Rules:The Orc Jhemadar and Bannermen are immune to Panic and Fear.
The Orc Jhemadar has the Killing Stroke special ability.
As long as the Jhemadar is alive, any Orc or Goblin unit may re-roll all failed morale and fear tests as long as the Jhemadar or one of his bannermen is in line of sight, and closer to the closest (non-hidden) enemy model than they are.
As long as the Jhemadar is alive, any Orc or Goblin unit may re-roll all failed morale and fear tests as long as the Jhemadar or one of his bannermen is in line of sight and in close combat with the enemy.
Structure:INDIVIDUAL*
Orc Jhemadars are bought as Individuals. They may be accompanied by up to two Bannermen, and in that case will move and fight as a warband. The Jhemadar retains all abilities of an Individual, though (including Giving Orders and Rallying troops).
Equipment:The Orc Jhemadar is armed with a Falchion and a Shield. The Bannermen are armed with Falchions.
FalchionSingle handed weapon
The Jhemadar needs to strike a fine balance in combat. If he pitches in too soon, he will be killed. If he keeps back, the troops do not benefit from his example. Leading from the front has its issues.
The Jhemadar may be represented by an Assault Warrior Leader (maybe cutting and scraping off the quiver), and his bannermen by Orc Swordsman standard bearers. If you want to give them extra flair, you can mould cloaks or tiger skin tunics to them with Green Stuff, or add plumes to their helmets.