weapons not in the above list....
Weapon DAM CC PB SR MD LR EX Browning HB 12 - +2x3 +1x2 -1 - - Flamer 10 Template Dominion Sniper Rifle 12 -4 -2 +0 +1 +2 0 Storm Carbine 11 -2 0 x2 +1 x2 0 x2 - - Heavy Stubber 10 -4 +2 x3 +0 x2 -0 - - Ballistic Heavy Stubber (mounted) 10 - +2 x2 +1x3 0x2 -1x2 -2 ballistic
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Forgotten notes that cover both tables
- RPG-20 is an A/T weapon and is A-V 1. Frag from this weapon is damage 11
- Plasma weapons- on a roll of 16+, this weapon overheats. Roll against leadership or the weapon is useless.
- Magna A/T rifle is AV-5 with an RoF of 1/2
- Heavy LasCannon is a difficult weapon to sight-in. If an action is spent to steady/aim, reduce Range penalties by 1
- Plasma weapons- on a roll of 16+, this weapon overheats. Roll against leadership or the weapon is useless. Pistol version may only pistol-whip in CC.
- M40 Pulse rifle may be fired as a single shot or burst capable weapon. Player may change the two fire modes as a free action. 1st shot from the Burst gets benefit of aim actions only.
- Dominon Sniper Rifles have AV-2
- Remington 12 Shotgun: Damage 9, Cluster Effect 3. (rending) AV-2 versus Necroorganic (ie: Marine and Arbite style shotgun)
- Dominion Arms Shotgun: Cluster Effect 3. (rending) AV-2 versus Necroorganic
- Ripper gun: Used as club in CC. +0 to hit/ st+1 Dmg
Things like Pistols and machine pistols, use your brain. If its a revolver, I'd use the Ranger S&W stats. The 9mm looking pistols, I'd go with a dmg 8 Piranha and subguns... go with whatever it looks like it could be (quite a few look like mp22's)