I got this scenario idea while thumbing thru the BIG BOOK. I always thought that the Funeral Barge was a cool idea and have always wanted to wotk it into a sceario(once I or somebody else had a Devout army). I just "aquired" (my poor empty wallet) a decent Devout force so here goes.
STORYLINE:
The Devout are moving a Funeral Barge(actually a 6"x9" box that I got some minis in) to an old battle site on a "recruiting drive". With the barge, acting as pallbearers
, is a force of devout who will defend this prize to the grave, and beyond. No race would miss an oppurtunity to disable or destroy such a valuable Devout warmachine.
GOALS:
Devout: Move the barge form one side of table to the other.
Opponent(s): Diable the barge(inflict wounds, or kill Necromancer) and destroy Devout "pallbearers".
WARBOARD SETUP:
Barge will start 9" out in the center on one side(this will allow barge to cross board in 10 turns). Deployment zone for devout will be 6" in front and behind barge as well as 3" to either side. Opponent(s) deployment zone(s) will be any or all the other sides(all other deployment rules still apply). barge must have a clear path in front to the opposite edge of warboard. Other than that terrain is to be setup by opponent(must leave atleast 3" to either side of barge).
FORCE(S) SETUP:
Devout: 750 pts. (besides Necromancer on barge, see below).
Funeral Barge-Necromancer(must spend one action a turn to control barge and keep it moving). Player may place pieces on barge and are considered in command distance while on barge. The Barge moves 3"a turn(1st action of necromancer), The Necromancer cannot leave barge unless disabled.
Opponent(s): 1000 pts.
NOTES: 1 action to climb aboard barge. Barge "hovers" 1" above ground. Barge immune to missle weapons.
I could really use some advice on this one. I'm thinking of using this scenario in a couple of weeks when we FINALLY get to play a game! I would like some stat suggestions for the barge, although I had thought of just making the goal to kill the Necromancer which would stop the barge in its tracks, but I would still like to get stats for it to use later
. I also thought of using a "breath weapon"(see picture in book) that would use a template (maybe balefire?), that would cost the Necro an action and do 8 dam, if model dies it rises as risen next turn.
I really like this idea and would like to make it work(and be fare). I would like to base a couple of battles around this; Devout attempt to recapture barge, another ambush, etc.
Thanks