1) Do you feel that the need for going on Wait to Counter Charge can bog the game down?
2) What if an Unactivated model, who is not on Wait, can claim a Counter Charge action but only if an LD roll is passed. This means if a model has been activated, they cannot do this.
3) A lot of that depends on what the LD scores are set in the game. In Chronopia 2e that is generally 10 to 14 for the bulk of models and for a few 15, and still fewer 16+ so generally speaking a model has a 50 to 70% chance to claim a counter charge. It means models will be less likely to go on Wait simply to claim counter charge.
If you claim counter charge, then you still must meet and do the charge/counter charge initiative roll + LD of the model.
The big change: allowing models that are unactivated the opportunity to potentially Counter Charge, without the need to go on Wait, but if so, then an LD roll is required.
Furthermore, models who are on Wait, would not need to make this LD roll. There is a benefit then, being on Wait (as you also can do other things like Dive for Cover). I'm not proposing you can claim a Dive for Cover if your not on Wait, simply Counter Charge.
I feel this might potentially speed the game up and keep the fact some games get bogged down.
I'm wanting to see how you guys feel about this? If you do like it but feel an LD check makes it too easy, how about a modifier to the LD roll ie LD -2, LD -3, or LD -4, if so you can still make the roll but it makes it even harder with keeping that chance to do it. Meaning, if the key problem is you feel it opens up too much, a modifier on the roll will dampen the effect of having this option.
Give your thoughts please.