Thanks a lot, William. I appreciate any "humble point of view"

because it's a player's experience, and it can always suggest something interesting.
I just come to discuss the points as follow:
The question about the spiders is not that they can or cannot act as an independent warband. They have all the requisites to do this. My doubts are about the webmaster leader or the novice shaman, who are not individuals but part of a warband. I'm waiting for an official clarification, saying by the way that I tried to put some combo of a deployement with novice shamans and spiders beside others and they could really work good...
About your comparison between the higher values of the shaman, I have to say that it's not so true. A shaman has RC and PW 12, but he can't aim nor concentrate because he has to control his drone. A novice shaman has RC 10, but he can aim, exactly as an alchemist can when throwing his bombs, as stated in the faqs by Thom. So he can shoot at Rc 12, even if he doesn't increase the damage of the bomb. regarding the distance, here I go with another angry consideration. A shaman is on a flying drone. The advantage is that he always has los. The disadvantage is that he has to calculate the vertical distance and the horizontal one, so, even when he's only at height band 1, he has to subtract 3 inches from the point he is, and the effective range of the spell will be 7 inches, which, against the five of a gourd bomb, is not so much more. If he's flyng at height band 2, to avoid attacks from below, he only has 4 inches. Anyway, there are situations in which it could be worth to be deployed anyway, such as against an army of stygians, where the shooters are very poor, sending bombs down with very few matters, except the case of an ophidian, but if you shield him with a warband of drone warriors, this could be winning without effort.

And now...

To all the goblins lovers, I just let you a very nice consideration I've made about the difficulty to evaluate the right unit cost of a piece. There are a LOT of things to consider. I always wondered about the cost of a goblin spearman, which is 15, and a militiaman of the elves. He costs 13. What??? I always complained about it, and I couldn't understand why. The elf has got a point more in CC, in Armor and in damage. He has got a pole weapon too. But he's cheaper of two points. Then, I remembered something very important. I was trying to find a way to protect from enemy arrows, and I found that a militiaman can do nothing at all about it. He takes the arrow. A goblin pikemen, instead, has something very cool. He's small. An he got a shield. This means a total of -2 to enemy RC. Moreover, a warband can have a standard bearer and a drummer. A drum will give me +1 to cc and ST, bringing me to the same values of a militiaman, and the standard can give me a -2 to RC, bringing it to a total of -4! This means a -4 in short distance, a -8 in mid distance and a -12 in long distance. Most units can only hope in a perfect, but, as stated in the main book, if the modified RC goes to 3 or less, a perfect is not an automatic kill but requires an armor roll. Mix it with a shaman pushing a fleetness (for 5 points is a frightening spell!) when you get close to the archers and you'll get a run of 12 inches! HAW HAW, I wanna try it against the blackbloods now!

Cheers to you all and forgive my lenght, I just wanted to give a nice suggestion to goblin players...
