Did not much like the new official Chronopia units... no offense, Joshua. They did not feel (to me) like they really fit in with the background, with the possible exception of the Blackblood Cyclops and Lökoth´s Beastmen (which had the distinction of being a tad too complex rules-wise, though). In all, I found the new units rather flashy – witness demonic-slug-throwing lacrosse Devout. I would have preferred concepts that rounded out an army and elaborated on the normal troops.
That, of course, is my personal opinion, and others may well see it differently. In my own time and for our own grasslands campaign, I tended to create house-rule rank and file troops that "blended in" with the rest of the army, so my preference goes along those lines. These are some of the troops I shook from my sleeve:
Firstborn Outrider (mounted crossbowman)
Firstborn Light Horse (mounted swordsman knights in warbands)
Firstborn Thane (mounted swordsman with high Leadership stat)
Firstborn City Militia (basically armed citizens defending their homes, led by an Iron Guardsman with a Straightsword and shield)
Blackblood Myrmadon Catapult (firing alchemical fire from the back of two Myrmadons yoked together)
Blackblood Orc Kutara Raiders (light Kutara cavalry with scimitars and composite bows, fighting in warbands)
Blackblood Ogre Caravan Master (to have something that goes with the Orc Caravan Guards. He is lightly armoured and has a falchion)
Blackblood Orc slavers (light troops with nets and spears who guard slave trains)
Blackblood Goblin Pathfinder (armed with a scimitar and a shortbow, attached to an unit to give it the Outmaneuver special ability and the correct ability pertaining to the terrain, e.g. Ice Warrior in the Wildlands)
(... and the famous Lesser Goblin Rabble from Leviathan, so that even the Goblins have someone to look down their noses at.)
Elven Ranger (marksman with a bow and a two-handed sword)
Elven Lesser Dragonbane cavalry (poorer second sons of the nobility, riding the runts of Dragonbane egg-clutches. They are armed with oval shields and longswords and fight in warbands)
Elven Trade Guard (longsword and buckler armed light troops that escort caravans, guard sky-barges and police trade in the Elven harbours)
Elven Trade Master (an individual that oversees trade and commands caravans and sky-barges. High leadership, but lightly armed and armoured)
Emerald Guard (the Emerald House´s elite guard, basically souped-up Elven spearmen sporting longbows)
Initiates of the Flame (apprentice Keepers fighting with paired Sun-Disc daggers)
Matron of the Flame (a high-ranking Keeper with two burning swords)
Masked Knights (warbands of spear-armed retainers supporting the Warriors of the Golden Mask, immune to fire-based attacks)
... you get the picture. In all cases, it was the existing range of "normal" soldiers that inspired the units. None of them needed the introduction of new ideas, and most are armed with already existing weapons. I would have preferred something along those lines: basically new versions of the usual troops that nonetheless add an element of variety to the campaign.
The Cyclops was a step in the right direction, especially because he can be presented as a distant relative of the standard Blackblood races (in much the same way that the Trolls are). Paint him with dark skin and a red eye, give him a long black Mongol moustache and topknot, maybe dress him up in pantaloons and a sash, and he fits in perfectly as an Ogre´s dumb big brother. I didn´t playtest him yet, so I cannot say anything about the stats and points cost, though.