Author Topic: The point cost system  (Read 18276 times)

Offline micmellon

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Re: The point cost system
« Reply #15 on: May 21, 2012, 04:17:22 AM »
Dear Joshuaslater and TPrime.

T VI happened and now we are curious about any new units. Have you done it?
Can you please post them as soon as possible to the forum?

Best Regards
Micmellon

I'll clarify.  Talamania will see new stuff, and if I have my way, it will go online.  

If Thom wants to crank out a book, he may not want to spill everything in an open forum; I speak to him, but not for him.

Again, it took me five years of effort to get Thom on board to sell a few models online.  I hope to see the game engine come to life much sooner than that.


« Last Edit: May 21, 2012, 04:19:51 AM by micmellon »
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Offline joshuaslater

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Re: The point cost system
« Reply #16 on: May 21, 2012, 04:37:25 AM »
I responded to your pm, but I'll let people know that new units for Chronopia will be going up tonight, and I'll let you know what Thom is doing with all of his source material.

Thom is going to use either Wiki, or the Obsidian Portal to start putting everything out for the community. 

I'm going to just post the Chronopia stuff on the forums. 

First one up tonight is the Blackblood Cyclops.   ;D
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Offline Cirith

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Re: The point cost system
« Reply #17 on: May 21, 2012, 11:46:43 AM »
I responded to your pm, but I'll let people know that new units for Chronopia will be going up tonight, and I'll let you know what Thom is doing with all of his source material.

Thom is going to use either Wiki, or the Obsidian Portal to start putting everything out for the community. 

I'm going to just post the Chronopia stuff on the forums. 

First one up tonight is the Blackblood Cyclops.   ;D

Wow.. that  is great news... looking forward to reading this stuff.
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Offline warzoneD

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Re: The point cost system
« Reply #18 on: July 09, 2012, 09:11:18 AM »
How about news on the unpublished UWZ books - partic vehicles?

Offline JohnL5555

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Re: The point cost system
« Reply #19 on: November 27, 2012, 09:27:40 PM »
  Hi, did anything ever happen with this?

Thanks,

John

Offline shantaram

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Re: The point cost system
« Reply #20 on: December 01, 2012, 01:54:35 PM »
I would like to know that too.
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Offline micmellon

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Re: The point cost system
« Reply #21 on: December 02, 2012, 04:59:39 AM »
A positive update would be nice...          ...as a kind of X-mas present for the community...

just one or two units as a starting point...
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Offline joshuaslater

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Re: The point cost system
« Reply #22 on: December 04, 2012, 10:17:41 AM »
I'll have to pry more information out of him.  The Chronopia stuff is cool, but is it Warzone stuff you really want??  I didn't get a ton of feedback on the Chronopia units.
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Offline micmellon

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Re: The point cost system
« Reply #23 on: December 04, 2012, 12:21:14 PM »
Sorry. I play only Warzone and it is hard enough to get a Warzone game running because I pretty busy with my little family and my job... there is no point in starting a second extreme time consuming hobby...

But I like the units you released for Chronopia... looks like fun to play with them…
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Offline Horned Owl

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Re: The point cost system
« Reply #24 on: December 05, 2012, 06:57:07 AM »
Did not much like the new official Chronopia units... no offense, Joshua. They did not feel (to me) like they really fit in with the background, with the possible exception of the Blackblood Cyclops and Lökoth´s Beastmen (which had the distinction of being a tad too complex rules-wise, though). In all, I found the new units rather flashy – witness demonic-slug-throwing lacrosse Devout. I would have preferred concepts that rounded out an army and elaborated on the normal troops.

That, of course, is my personal opinion, and others may well see it differently. In my own time and for our own grasslands campaign, I tended to create house-rule rank and file troops that "blended in" with the rest of the army, so my preference goes along those lines. These are some of the troops I shook from my sleeve:

Firstborn Outrider (mounted crossbowman)
Firstborn Light Horse (mounted swordsman knights in warbands)
Firstborn Thane (mounted swordsman with high Leadership stat)
Firstborn City Militia (basically armed citizens defending their homes, led by an Iron Guardsman with a Straightsword and shield)

Blackblood Myrmadon Catapult (firing alchemical fire from the back of two Myrmadons yoked together)
Blackblood Orc Kutara Raiders (light Kutara cavalry with scimitars and composite bows, fighting in warbands)
Blackblood Ogre Caravan Master (to have something that goes with the Orc Caravan Guards. He is lightly armoured and has a falchion)
Blackblood Orc slavers (light troops with nets and spears who guard slave trains)
Blackblood Goblin Pathfinder (armed with a scimitar and a shortbow, attached to an unit to give it the Outmaneuver special ability and the correct ability pertaining to the terrain, e.g. Ice Warrior in the Wildlands)
(... and the famous Lesser Goblin Rabble from Leviathan, so that even the Goblins have someone to look down their noses at.)

Elven Ranger (marksman with a bow and a two-handed sword)
Elven Lesser Dragonbane cavalry (poorer second sons of the nobility, riding the runts of Dragonbane egg-clutches. They are armed with oval shields and longswords and fight in warbands)
Elven Trade Guard (longsword and buckler armed light troops that escort caravans, guard sky-barges and police trade in the Elven harbours)
Elven Trade Master (an individual that oversees trade and commands caravans and sky-barges. High leadership, but lightly armed and armoured)
Emerald Guard (the Emerald House´s elite guard, basically souped-up Elven spearmen sporting longbows)
Initiates of the Flame (apprentice Keepers fighting with paired Sun-Disc daggers)
Matron of the Flame (a high-ranking Keeper with two burning swords)
Masked Knights (warbands of spear-armed retainers supporting the Warriors of the Golden Mask, immune to fire-based attacks)


... you get the picture. In all cases, it was the existing range of "normal" soldiers that inspired the units. None of them needed the introduction of new ideas, and most are armed with already existing weapons. I would have preferred something along those lines: basically new versions of the usual troops that nonetheless add an element of variety to the campaign.


The Cyclops was a step in the right direction, especially because he can be presented as a distant relative of the standard Blackblood races (in much the same way that the Trolls are). Paint him with dark skin and a red eye, give him a long black Mongol moustache and topknot, maybe dress him up in pantaloons and a sash, and he fits in perfectly as an Ogre´s dumb big brother. I didn´t playtest him yet, so I cannot say anything about the stats and points cost, though.

« Last Edit: December 05, 2012, 07:12:10 AM by Horned Owl »
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Offline joshuaslater

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Re: The point cost system
« Reply #25 on: December 05, 2012, 08:05:12 AM »
No offense taken!!  I wanted to stat out some cool models, and get some honest feedback. 

I like your ideas better for Chronopia.  I'll show these to Thom. 

He's trying to install the Dragon voice software in his computer to push things forward in his wiki.  I need to find out how much will be new units for Warzone, and Chronopia, as we saw in the Cerulean Mists previews.  I understand the unreleased stuff for Warzone like the sourcebooks is what people want.

Thom works full time as an accountant, so he's not always available.  Even with the two of us and Cauldron Born, that's part time, and you see how fast we've gone--glacier speed.  We hope to have more generic models in the store, maybe around Christmas, but I make no predictions.

I understand people's love of the games, and I'll try to keep prying more out of Thom, and keep the lights on here.

Those troop suggestions you have are fantastic, Owl!!
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Offline Horned Owl

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Re: The point cost system
« Reply #26 on: December 05, 2012, 10:41:56 AM »
Aw, thanks! I have been playing Chronopia campaigns since it first became possible to get one´s hands on a rulebook in Germany. There´s still half a ton of paperwork stuff lying around in my home we made up for those campaigns. If you feel that anything of that stuff could be of use to you, just shoot me a line, and I´ll do some rummaging.

The problem with the units I mentioned above would be to find proxy miniatures (so your concept of drawing up stats for existing miniatures may well prove to be the better way!). Some can be created from existing miniatures with a bit of tweaking (I remember that my friend Björn made up his Light Horse warband from the upper bodies of Firstborn Swordsmen and G*m*s W*rksh*p(tm) legs and plastic horses (and sculpting the cloaks was our first horrendous exercise in the use of Green Stuff). I cut the halberds from militia and equipped them with swords (which broke off constantly) and domed brass buttons (for the bucklers) to get Trade Guards for my Emerald House. Both looked horrible even after we painted them.  :P
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Offline Horned Owl

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Re: The point cost system
« Reply #27 on: December 05, 2012, 12:50:54 PM »
Got an address for the Wiki and the Obsidian Portal?
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Offline joshuaslater

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Re: The point cost system
« Reply #28 on: December 05, 2012, 05:36:14 PM »
Got an address for the Wiki and the Obsidian Portal?

Trust me, as soon as I do, I will tell everyone.  I've been waiting too. 

As for the units, I went with models that were available, but maybe we should produce some generic models and then point cost them?   ;)

Many have lost patience and given up waiting, and I don't blame them.  I'm doing what little I can.   

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Offline micmellon

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Re: The point cost system
« Reply #29 on: December 05, 2012, 10:59:43 PM »
I think the members of the forum will be eager to search the internet, cons, etc. to find models fitting to the units.

Maybe there will be even people around to mold fitting models  ;-) or to kickstart a new line of models.

Anyway I would recommend to follow a two-pronged strategy.
If you find fitting models do not hesitate to let them enter the Chronopia universe and create new models which are perfect fitting into the Chronopia universe regardless if you have proxies or not.
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