Author Topic: Battle Report: Alien eggs  (Read 30142 times)

Offline micmellon

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Re: Battle Report: Alien eggs
« Reply #15 on: January 13, 2012, 04:25:49 AM »
The second turn:

Flank Imperial-Capitol:

The flank is a quiet one. Almost nobody survived the last round except the Sunset Striker squad and the Wolfbairn Chieftain. The Chief spots the last egg of this flank tries to reach it, but the Sunset Strikers are faster and beat the Wolfbairn to the punch. They spot and destroy the egg. That makes one more egg for Capitol.

Flank Mishima-Imperial

The Warhounds fight with united power against the Deathbringer and are able to inflict him two wounds.

The rest of the Wolfbairns make a desperate attempt to stop the Ronins at their egg. The get killed during the assault. The Ronins are able to finish their job of the last turn and they destroy the first egg for Mishima.

Flank Capitol-Mishima

The static warfare continues on this flank. Because Imperial offers not enough targets for the Mishima Battlewalker they moves to this flank to break the resistance of Capitol.

Mishima still suffers a lot from the sand in their fire weapons. Some units are much busier with cleaning the barrels instead of firing out of all their barrels. Especially the Phoenix Samurais are almost useless. This circumstance helps the Sunset Striker to survive this turn.

Mishima has this turn quite a lot of bad luck. The Tiger Dragons have a fumble during the environment check and two Dragons and one Ashigaru are bogging into a sink hole.

But Mishima has some achievements to show, too. The Sunset Striker Capt. got killed.
This drives Capitol to a change of his strategy, too. The Great Grey moves from the Centre to this flank to counter the battlewalkers.

Maj. M.d.Torres makes a good job, too. She is able to do the almost incredible job. She kills with two well aimed shots Toshiro.

Toshiro dies without any noteworthy action done by him. Good that he is already dead otherwise he must kill himself to keep the honor. Even the grand commander of Mishima thinks in this moment about a career as a faceless. The outcome of this turn on this flank is a hard punch against his plans.

But still he can see some light at the end of the tunnel. He can still win the scenario so he shakes off the desperation and fights even harder for victory.

Centre

The rest of the Wolfbairns survives the multiple flamer attacks of the Sunset Striker Capt.. They spot the last egg in the Centre but the attempt to destroy the one layer of the egg with the side arms fails.

The second squad of Warhounds are jumping out of their hiding place and they make an assault to kill the Sunset Striker Capt. This charge is only partly successful and the Capt. survives with one wound left.

General

Three cards of Imperial are still in stealth and a trying to move to the front but are slowed down by the environment.

This turn took some speed out of the game. The first turn claimed his casualties and a lot off egg were destroyed. As an example Imperial was even happy that the game was slowing down. The later the second wave of eggs pops up the better for Imperial. Capitol is hunting after every egg to catch up with Imperial and Mishima has to start to keep his chance to win.

The intermediate results are:

Capitol 3 eggs
Imperial 4 eggs
Mishima 1 eggs


It's just a flesh wound - Black Night

Offline micmellon

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Re: Battle Report: Alien eggs
« Reply #16 on: January 13, 2012, 04:28:14 AM »


Update of the Sketch
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Offline micmellon

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Re: Battle Report: Alien eggs
« Reply #17 on: January 13, 2012, 04:49:58 AM »
### Pic 14:



This picture shows the Flank Mishima-Imperial. The Ronins in the front are staying around the destroyed egg. The Deathbringer with two wounds fights with the Warhound. To the left you see the stealth units of Imperial and the Sunset Striker Capt. of Capitol. To The right you see the front of Mishima against Capitol with the two Battlewalker.

### Pic 15:



This is still at the start of the turn. The Chief in the left corner hasn’t started to run to the egg.
Opposite to him stands the long line of Sunset Striker. In the building you see the panic K9-Team and the B&G Lt. Col. behind the boxes. In the front of the building is the Sunset Striker Capt..
On the top of the building is still the Great Grey. In the centre are the Wolfbairns and three cards in stealth.

### Pic 16:



The Flank Capitol-Mishima with all the units of Mishima standing ready to kill or to clean the barrels. What even needs to be done. The three models in the very centre are the ones which will sink into the sinkhole.  Opposite you see the 4 Sunset Strikers left at this flank and hidden behind the trail the K9-Team.

### Pic 17:



A detail: The lonely chief has spotted the egg and is he is running to it. You see the spot marker next to the model and to the egg. In the next turn he could get it but that is a different story.

### Pic 18:



A detail: That's left of the Mishima front line after the turn.

### Pic 19:



A detail: The Warhounds are fighting with the Capt. The Chief of the squad has spotted the egg (you see the spot marker).
It's just a flesh wound - Black Night

Offline micmellon

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Re: Battle Report: Alien eggs
« Reply #18 on: January 18, 2012, 04:22:30 AM »
The third turn:


Flank Imperial-Capitol:

This is a relative quiet part of the table. The Wolfbairn Chieftain stays as good as possible behind his cover and a small gunfight happens between him and the Sunset Striker squad. Surprise! He survives this round.

The K9-Team gets rid of the panic and sends his last dog into the battle of the Warhounds against the Sunset Striker Capt. in the Centre area. The dogs bites one of the Warhounds and inflicts a wound.

Flank Mishima-Imperial

The last Warhound struggles still with the Deathbringer and the Deathbringer brings still no death to the Warhound. The Ronins are bored because they lack of eggs and enemies. They try to help the Deathbringer but they cannot turn the page.
The card in stealth moves still very slowly to the front.

Flank Capitol-Mishima

The great Grey is still busy to give the needed fire support. The Sunset Striker squad tries an assault to one of the last eggs and they are successful.
Amaterasu is busy to help the Tiger Dragons out of the sink hole.
The Phoenix Samurais are busy like always. Try a shot here and there and clean the barrels.
The same happens with the Battlewalker but at least they can kill a few models.

Centre

The Sunset Striker Captain fights with the two Warhounds. He tries to kill the Warhounds with the Katana but can only make one wound. After this both Warhounds smash their Hammers on his head and kill the bastard.

The last two Wolfbairns show how teamwork should work. One spots the egg and starts to fire at the egg and the second finishes the job the other has started. That makes them to the best squad of the scenario. 3 eggs with one squad! The last two cards are still moving slowly and staying in stealth.

General

This turn is a kind of moment to take a breath for the final end. There are only 2 eggs left what means there will be 12 fresh eggs at the beginning of the next round. This can change everything!
Who has the most models left? Who stands ready to take the new eggs?

Capitol is chasing Imperial and Imperial is doing their best to keep the lead. The new eggs are just the chance for Mishima they waited for to start a Blitzkrieg strategy.   

The intermediate results are:

Capitol 4 eggs
Imperial 5 eggs
Mishima 1 egg
It's just a flesh wound - Black Night

Offline micmellon

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Re: Battle Report: Alien eggs
« Reply #19 on: January 18, 2012, 04:38:35 AM »
Sorry but during this turn I forget to take pictures. At least I took not many... :'(

Like I mentioned it was a moment to take a deep breath before the final two rounds with new eggs could change everything.

But at first. The sketch:



### Pic 19:



This picture shows the squad of the game. The last two Wolfbairns destroyed the third egg. You see the Warhounds and the Sunset Striker Captain still fighting.

### Pic 20:



The Sunset Striker are still trying to kill my Wolfbairn and the dog of the K9 Team will leave this front a few moments later to join the battle against the Warhounds.
It's just a flesh wound - Black Night

Offline micmellon

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Re: Battle Report: Alien eggs
« Reply #20 on: January 20, 2012, 04:54:39 AM »
I forgot one more thing. Aaahh my notes and my memory are like a Swiss cheese.

The Warhound Chief of the squad who fought the Sunset Striker Capt. made an assault against the B&G Lt. Col.
The Warhound got as a result of this a wound after the Col. stroked back.
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Offline micmellon

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Re: Battle Report: Alien eggs
« Reply #21 on: January 23, 2012, 05:15:29 AM »
The fourth turn:

Like I mentioned before the eggs are restocked to their total number of 12 at the beginning of this turn.

Flank Imperial-Capitol:

Capitol shows one more time how to goal with the high initiative. The Sunset Striker squad isn’t idle and takes directly there next egg. It is the place where they took their last one, too.

The single Chieftain of the Wolfbairns cannot take an egg in one round. With only three actions per turn he can only prepare himself to get his egg in the next round. He spots the egg and fires twice at the Sunset Strikers with no success. For a better understanding I will explain it. He needs two shots from his sidearm and one hit with his sword to destroy one egg, so that he needs over all at least three actions to succeed. He waits for his chance in the next turn.

The handler fires at the Chief but is not able to hit him. The dog is at this moment still buy in the centre.

Flank Mishima-Imperial

The Packmaster moves as fast as possible to the egg and tries to spot it. He fails and so he loses his chance to take the egg in the next turn.

The Deathbringer finally lives up to one's name. He kills the last Warhound but has not enough actions left to destroy the egg. He prepares himself to finish the job he started during the first turn in the last final turn.

The Ronins are doing a better job and are able to destroy the egg on the spot they destroyed their last egg, too.  Even one Ronin charged to the Packmaster to keep him busy to make sure he cannot interfere too much during the next turn.


Flank Capitol-Mishima

An emergency call reaches us at this flank. “Great Grey down! Great Grey down!” The battle walkers are able to show their superior firepower and eliminate a lot of the Capitol force on this flank. After this clean out Mishima is able to take over this flank.

Mishima is rising on this flank to gain their last chance to collect enough eggs. But a there is not one model ready to take advantage of the situation in this round. Almost all units have still to move to the eggs and most have even to spot them. All units or the rest of them are moving forward to get in reach of the eggs to beat them in the next turn.

Centre

The dog isn’t able to do any more damage.
The Warhounds are killing the Sunset Striker Captain and they start a new attempt to seek and to destroy an egg. They are able to spot it but even with three models they are unable to destroy it. To their defense they had first to kill the Captain and to make a break away from the dog and the B&G Lt. Col. to meet all together at the egg. So finally three Warhounds are standing around one egg and hammering unsuccessful on it.

The B&J Lt. Col. doesn’t like the idea to be left alone by the Warhound Chief so he takes his SMG and kills almost the whole squad of the Warhounds. Only the Chief remains but is in panic. This changes the situation dramatically. Just a few seconds before it looked like an easy job for the next turn to get the egg. Now it looks like an almost impossible thing to do it. This chance does only exist theoretically on the paper.

But Imperial has still an ace up one's sleeve. A fresh Warhound squad surprises all opponents popping up from stealth. Nobody had thought of this. They take their chances and are able to destroy easily one egg and they are in reach to more eggs to continue during the next turn.

General

Finally the whole Imperial army left stealth and is revealed. Only the false lead is still dancing around but does not matter anymore. Everybody and especially Mishima prepares themselves to get eggs in the next turn. It was surprising how difficult it was to react to the new eggs. It was only possible for each fraction to get one egg during this turn.


The intermediate results are:

Capitol 5 eggs
Imperial 6 eggs
Mishima 2 egg
It's just a flesh wound - Black Night

Offline micmellon

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Re: Battle Report: Alien eggs
« Reply #22 on: January 23, 2012, 05:20:35 AM »
Here comes the sketch.

The bright flags are the eggs destroyed during the last three turns. You could say they are pretty much the destroyed ones of the old charge. The more solid flags are the latest successfully destroyed eggs.

It's just a flesh wound - Black Night

Offline micmellon

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Re: Battle Report: Alien eggs
« Reply #23 on: January 23, 2012, 05:38:21 AM »
### Pic 21:



You see the Sunset Strikers who destroyed their latest egg and the Chieftain standing opposite of them next to “his” egg. You can see the handler with his idle dog after it got left behind. The Warhounds left the image to attempt to destroy an egg for themselves.

### Pic 22:



The Warhounds just mentioned above in the last picture made a gathering around their egg. They were unable to destroy it but they are still full of hope to finish the job during the next turn. The third Warhound squad is still in stealth and they will just start to reveal themselves short after this picture. This will happen just after the B&G Lt. Col. killed almost the whole gathering of the three Warhounds.

### Pic 23:



This picture shows the Mishima force on the Flank Capitol-Mishima. Almost no Imperial is left. Only the Packmaster tries desperately to destroy an egg before he gets killed. But first he can only try to spot his egg and fails. The Ronins are just moving to their egg to destroy it.

### Pic 24:



The Ronins have just finished their egg and one of them keeps the Packmaster busy.

Sorry I took no picture of the third flank.
It's just a flesh wound - Black Night

Offline Horned Owl

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Re: Battle Report: Alien eggs
« Reply #24 on: January 27, 2012, 12:16:44 PM »
Seems to have been a great game. With so few units per side, would you say that the results were more due to random luck or to tactics? I´ve noticed that games with few units tend to be quite random in their outcome.
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Offline Horned Owl

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Re: Battle Report: Alien eggs
« Reply #25 on: January 27, 2012, 12:17:11 PM »
And I´m looking forward to the rest.
"How was I supposed to know he was an unarmed man? His back was to me."

Offline joshuaslater

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Re: Battle Report: Alien eggs
« Reply #26 on: January 27, 2012, 06:08:31 PM »
This is the limit of the nudity we can have around here!!   I don't want to use the mod stick, and the cards aren't graphic pornography, but keep it to a minimum so our site is safe for people at work or with the kids.

In the future, if you have a pic like this, please link it to photobucket or wherever with some warning.   

No sexting either!!!
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Offline Horned Owl

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Re: Battle Report: Alien eggs
« Reply #27 on: January 28, 2012, 02:10:36 AM »
Awww shucks. *kicks a stone*  ;)
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Offline micmellon

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Re: Battle Report: Alien eggs
« Reply #28 on: January 29, 2012, 07:17:59 AM »
The use of the play cards happened more by accident then by purpose. Could not find me deployment cards and found these play cards in one dusty corner.

During the game and when I was taking the photos I was not even thinking about the cards at all. I was struck be it when I was making the report that this could be a little bit odd.

I edited the pics. No nudity is left.
« Last Edit: January 29, 2012, 12:23:01 PM by micmellon »
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Offline micmellon

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Re: Battle Report: Alien eggs
« Reply #29 on: January 30, 2012, 04:17:19 AM »
Now, hopefully everybody is concentrating on the game and on the report with no nudes left ;)
 
The fifth and final turn:


Flank Imperial-Capitol:

The Sunset Strikers are making their next assault and they destroy easily the egg next to the Wolfbairn Chieftain. Afterwards they finish him, too. That makes one egg for Capital. A tie! Imperial has to get into the offence. But on this flank Imperial lost the chance to get an egg.

Flank Mishima-Imperial

Mishima starts with their high aimed push to win the game. Mishima has to get at least 7 eggs. Those are 5 more than they have in the moment. Not impossible but hard to reach. The Ronins are able to get the egg. Not a bad start for Mishima but the turn is not over and this flank was a hard one. The Ronins are able to continue and they destroy the egg next to the Packmaster. That makes the Ronin squad equal to the Wolfbairns in the centre of the table. Awesome work!
They cannot kill the Packmaster, so they call for a Battlewalker to finish this guy. The Packmaster wasn’t able to destroy an egg in this round in any way so it didn’t hurt too much.
As the next model the Deathbringer has to show his talents with eggs because after the Ronins successful egg destruction Mishima needs all eggs. No further mistakes are allowed or the game is lost. And whatever will be, will be. The Deathbringer isn’t able to destroy the egg. Mishima has no chance to win the game and stops his just started push to glory.

Flank Capitol-Mishima

Because of the disaster on the second flank Mishima is not even trying to destroy the eggs on this flank. It was in any case a tight thing to do. Capitol has not much left on this flank, too. So everything stays calm on this side of the board.

Centre

This is the place where the decision will be made who will win the game.
First Imperial activates the fresh Warhound squad. It should be an easy thing to destroy one egg but then everything changes. The environment check fails. Then a fumble and viola: the two Warhounds are gone into a sinkhole. The single Chieftain cannot spot and destroy an egg all by himself. All the Chief can do is moving to the next egg and to guard it with his life.
That makes it tricky for Imperial to win. A Warhound Chieftain stands still next to one egg but he is still panicked because his whole squad got killed during the last turn. But the actions are left and three hits are necessary. It is hard but possible. But madam fate is still in business. One more time the environment check fails and a fumble follows the check. A flashflood takes the Chief from the egg.
That took all chances from Imperial to turn the page back to the winning side.
On the other hand Capitol has a small chance to destroy the egg with the guard. The handler with his one dog could reach this egg but it would be hard, too.
But Capitol hasn’t to try it because a tie is all they need to win.


General

Capital won the game during the last turn.

The intermediate results are:

Capitol 6 eggs
Imperial 6 eggs
Mishima 3 egg

Strategy briefing:
Let’s take a short look to the strategies and how they worked out.

Capitol:
Capitol had used a mixed strategy of fast assaults with LD initiatives and firepower in the back. The strategy worked out but it was tight.
 
Imperial:
The Imperial strategy wasn’t bad. The weak point of getting fast many points and to defend the margin is always hard but with one or two full (but small) squads at the end there was a good chance to win.
Imperial made two errors. He spent no money for environment equipment and that was the failure what took all chances during the last turn. The second was the Packmaster. It is very difficult to destroy an egg with a single model and he offered not enough LD for initiative. The better choice would have been a high LD model or to spend the money in an in environment equipment.  

Mishima:
Mishima wait and kill strategy worked not very well. There was a lot of misfortune, too. But there was some mistakes done by the player, too. Mishima spent no money for environment equipment, too. Like Imperial and had to suffer for it, too. OK, the equipment doesn’t help against weapon malfunctions and Mishima had a lot of trouble with that, too.
The other mistake was the movements of the models. The meat shield Toshiro was not enough in the front to save the rest and got killed to fast. But that wasn’t a mistake of Mishima. That was luck for Capitol.  

Epilogue (or the question of size of force, luck and misfortune, strategies, and the number of turns)

These four factors have the most influence during this scenario. If we take a look at these 4 things regarding to this scenario it will show my point of view.
My experience shows me so far you need the proper strategy for a scenario. The strategy depends on the scenario goal of course but as we see there are different ways how to try it. And this is extremely depending on the size of the force. The Mishima strategy would be in the case of a larger force the better one. At least this strategy would gain the most of it. More guns and rifles will knock out the opponents much faster. And if you build a force specialist to the scenario task you have (in this scenario) not much fire power to match the Mishima force. The same happens if you make the game longer. If you have more turns it is better to wait and to kill the opponents who a rushing to the front.
In other words as smaller the force and limited time as much more risk you have to take to reach the goal and the straight to the goal strategy gives you the better chance to win.
In my opinion the force size and the number of turns are quite ok for this scenario because they give you the chance to try different strategies and it is not only focused to the number and the size of guns.
But in any way if you have no proper strategy you have at least in our scenarios no chance to win because the goals are normally complex enough that you have to keep them in your mind during the force building.
On the other hand you are right everything depends on luck, too. If you have a bad day and you have a lot of fumbles and the opponent has a good day it is hard to win. But normally it equals out on the long term. Of course if you have larger forces all players have to roll much more and that gives the higher chance that luck is not that big influence any more.  We play normally games of 750 to 1000 points sometimes we play 1000 to 1500 points. But we try to keep the force size smaller than 1000 points because we play normally 3 or 4 player games and they take a whole day (and sometimes the half of the night) to play.
Small mistakes during the force building (I put this into strategy) has a big influence, too. If Mishima and especially Imperial but some money into Survival equipment they wouldn’t be so weak against the circumstances of the environment. Only Capital invested some money in it and had less trouble.
The error of a too low leadership was the second error of Imperial. Imperial lost all initiative casts.
That destroyed a few opportunities for Imperial.

« Last Edit: January 30, 2012, 04:22:46 AM by micmellon »
It's just a flesh wound - Black Night