Author Topic: Battle Report: Alien eggs  (Read 30165 times)

Offline micmellon

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Battle Report: Alien eggs
« on: January 05, 2012, 04:22:29 AM »
We played on Sylvester afternoon before the celebrations started an awesome game.

I will post the report in several steps.

The scenario had the idea to offer the possibility (or to force the player  ;D ) to make use of often ignored units. Most of the units are all-rounder who can be used in RC and CC. In most cases the player will take a RC or an CC specialist unit but for this scenario you need a different type of heroes.  ;)
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Offline micmellon

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Re: Battle Report: Alien eggs
« Reply #1 on: January 05, 2012, 04:24:52 AM »
The scenario:

Alien Eggs


An unknown alien species laid some eggs in an abandon caserne. The surrounding outposts of the different corps have sent some striking forces to seek and to destroy the eggs. Nobody knows if the alien is still around so the forces are unusual large.
The eggs are ejecting a scent that confuses the soldier. Instead of working together they start to fight each other for the eggs.   
 
Fractions: Three player. No teams.
Force: 780 Pts. No OBA or Field Engineering Objects.
Environment: Desert 4 (Weapon Malfunction, Move -1)
Duration: 5 Turns

Deployment:
Deployment zones: A circle of 10“. Distance between each centre point 36“.
The red dots are the alien eggs (Amount 12).
Distance between alien eggs and the outer deployment zone limit is 8”. One egg is in the middle between two deployment zones.
The eggs to the left and to the right have a distance of 9”.

Infiltrate and Reg. Training units have to stay 6“ away from any egg.
Each player has to choose first the force than the deployment zone.

Task:
Destroy as many eggs as possible. The player with the most eggs wins the game.

Alien Eggs:
The alien eggs have Stealth 3. Only units who can have spotted the eggs first can attack the eggs. The eggs stay visible after spotted for the spotter unit or they are visible for everybody after an attack in CC.
The eggs have two resisting layers. One layer can only be destroyed in CC with true CC weapons* except of bayonets. The other layer can only be destroyed by RC weapons except of template weapons*. All other weapons are useless against the eggs.
It is necessary to make a successful hit roll to destroy one layer of the egg. The eggs don’t have an armor value and no safety roll will be done.
The hit has to make at least a damage of 10 to destroy one resisting layer. If the damage is less it is necessary to hit the egg a second time (please consider damage multiplier). To destroy an egg it is necessary to destroy both layers during an activation of one unit. The order of the destruction of the layers has no influence. If the attempt is unsuccessful all layers are regenerated at the end of the activation of the actual unit and the next unit has to restart all over.
It is possible to fire at an egg with friendly models in base to base contact to the egg. If the model is an enemy it is necessary to kill the model first to fire or to hit the egg. It is not allowed to fire with ambush or wait at eggs.
The eggs are no thread and can be ignored regarding the target priority.
No break away is necessary to leave an egg.
It is impossible to move the eggs.

*) This rule is made to limit the possible units and to make sure it is impossible to bypass the idea of the scenario. The idea of the scenario is that the player has to use unusual and rare used units.

New Eggs:
In the case that only 3 or less eggs are on the table there will be new ones at the start of the next turn.

End of the Scenario:
The scenario ends after the 5th turn.

Tie:
In a case of a tie the player wins who destroyed the first egg.
It's just a flesh wound - Black Night

Offline luckyone

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Re: Battle Report: Alien eggs
« Reply #2 on: January 05, 2012, 09:24:23 AM »
Cool scenario. Looks like you put a lot of thought and effort into it.

I am "egg"cited to hear the outcome of the battle.

I would love to take a "crack" at it sometime.

It appears that the RC troopers will need to "lay" down some fire before the CC troopers get to the eggs.

Hopefully having your own troops turn on you won't "fowel" your success.

 ;D ;D ;D







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The entire Capitol Army.
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Offline Horned Owl

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Re: Battle Report: Alien eggs
« Reply #3 on: January 05, 2012, 10:01:18 AM »
Excited! Can´t wait to hear how things went.
"How was I supposed to know he was an unarmed man? His back was to me."

Offline micmellon

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Re: Battle Report: Alien eggs
« Reply #4 on: January 06, 2012, 03:19:41 AM »
Thank you but all the credit regarding the development of the scenario is due to Enker. He is the mastermind behind this scenario.
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Offline micmellon

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Re: Battle Report: Alien eggs
« Reply #5 on: January 06, 2012, 04:32:55 AM »
Here I have a rough sketch of our table. The real table looks quite different but it should help to indentify the images I will add later on.



The green lines are the borders of our table and the table pieces. Maybe you remember them from previous battle reports of our group.
The blue lines are buildings and structures of the board.
The yellow/orange lines are the limits of the deployment zones.
The grey dashed line is the line where the eggs will be placed.
The red dots are the alien eggs.

I hope this helps to understand all the descriptions in the scenario. The pure text can be a little bit confusing.
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Offline micmellon

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Re: Battle Report: Alien eggs
« Reply #6 on: January 09, 2012, 04:12:01 AM »
The forces and strategies:
Today I represent you the forces we played and our strategies and ideas we had when we chose them.

We played our favored forces Capitol, Mishima, and Imperial.
First we chose our forces and then we made a role to figure out in which order we have to make the choice of the deployment zones. Mishima had the first choice and took the deployment zone to the right. Afterwards Imperial took the deployment zone to the left and Capitol got the upper one.
The board is divided in four areas. The areas are the flanks between each fraction and the centre. To make it easier I will call them from now Flank Capitol-Mishima, Flank Mishima-Imperial, Flank Imperial-Capitol and the Centre.

Let’s start with the forces:

The Capitol Army:
K9 Team:
4x Dog
1x Handler
K9 Team:
5x Dog
1x Handler
Sunset Striker:
4x Trooper
1x Sergeant
Sunset Striker:
5x Trooper
1x Sergeant
2x Sunset Striker Capt.
Maj. M.d.Torres
B&G Lt. Col.

Great Grey

The Capitol strategy is a kind of surprise strategy. The Capitol commander Enker is well known for his strategies of high gun power and less aggressive assaults. He normally cleans the battle field and moves his units ahead after the threads are minimized. But this time he wanted to offer us something different. On each flank will be an assault of a K9-Team to get the eggs as fast as possible. In a second wave the Sunset Striker squads will go for the more eggs. The Great Grey, both Sunset Striker Captains with Flamer and the B&G Lt. Col. will keep the Centre clean of the opponents to prevent any success of the other both players.

The Mishima Army:
Toshiro
Amaterasu
Deathbringer
Ashigaru:

1x FT spec.
4x Ashigaru
1x Leader
Ronin:
4x Ronin
1x HMG spec.
1x Leader
Tiger Dragon:
4x Tiger Dragons
1x Leader
Phoenix Samurai:
2x Samurai
Ronin Light Battlewalker:
2x Walker
 
The Mishima strategy of Bagomba is quite a different one. Toshiro will go in the Centre to draw the attention and the fire of the opponents. Of course after a level 5 Pool of the Night Shadow and some hard cover if possible. At the same time he will use True Sight to spot as many eggs as possible and to go after these eggs in the following turns.
The Deathbringer will do the same even if he misses the spells of Toshiro.
The both heroes will be supported with strong fire power.
Flank Capitol-Mishima:
 Here a team of Phoenix Samurais will be used as fire support.
Amaterasu and the squads of Ashigarus and the Tiger Dragons will first use their fire power to decimate the enemy and to move then to the eggs later on.
Flank Mishima-Imperial:
Two Ronin Light Battlewalkers has to offer a lot of fire power on this flank. Of Course the battlewalkers are flexible to change the flanks easily if necessary.
The Ronins will do the same like the squads on the other flank.

The Imperial Army:
Wolfbane Packmaster
3x Squads Warhounds each:

1x Chieftain
2x Warhounds
2x Squads Wolfbairns:
1x Chieftain
4x Wolfbairns
1x Squad Wolfbairns:
1x Chieftain
4x Wolfbairns
1x HMG Spec.

My Imperial strategy is the following. As a first thing all my units have stealth. This gives me the option to keep the units hidden until I need them. I hope that I can keep as many units as possible hidden in the first round and my opponents will attack each other with full force because they lack targets on my flanks.
The second point of strategy is that I spread my force along the deployment zone. I have at least one unit of each egg with a small reinforcement to the Centre.
 If each squad will be successful I will get at least 6 eggs. Because I have almost no heavy weapons in my force I am sure I have no chance at the end of the scenario. I have to take as many eggs as possible and I have to try to avoid a second charge of eggs or to delay this as much as possible.
My strategy is 100% target-oriented. Get the eggs and do not care too much about the opponent.

I have tried to show the three different strategies in this picture. I don’t know if it helps but it looks nice. At least I think so ;)



I will write about the single turns and the end in the next few days. I have to see when I have the time but you can already discuss the strategies and do your bets ;)

PS: In any way I think you have to know to understand our scenario and our strategies that we follow the rules of the rule book regarding Stealth and not the changed rules of the FAQ-Team. I don’t mean it insulting only for a better understanding.
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Offline Enker

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Re: Battle Report: Alien eggs
« Reply #7 on: January 09, 2012, 08:57:30 AM »
Very nice battrep so far. You bring the spirit of the scenario to the community.
One remark on Capitols Tactic:
The second Wave of Sunsets should take the Eggs after they had decimated the enemy a few rounds with their ARs.
So a late second wave, was the plan.
Marines! Lets kick some A S S!

Offline micmellon

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Re: Battle Report: Alien eggs
« Reply #8 on: January 11, 2012, 04:01:16 AM »
The battle:

First some Info about the battle report. I will describe the turn divided in the four battle fields (3 flanks and the centre) to make it easier to follow the battle. I will try to add at the end of each turn as many pictures as possible into the report as long I have the feeling they will tell you something about the battle but be careful because I will describe what happens in the four battle fields I will not follow the path of the activations. So it can be that the pics are showing some point in between that doesn’t match the battle report in every detail. In any way I will post the pictures in the order like I took them, so they will follow somehow the timeline of the game.

 At the end I will add a sketch where I will mark the destroyed eggs with flags of the fractions. This should help to understand my writing and the pics. That’s it!

Let’s get ready to rumble!

The first turn:

Capitol wins the first initiative something happens what happens almost never. He takes the initiative of the first round for himself. Imperial is second in the order and is doing the same and then Mishima activates his first unit.


Flank Imperial-Capitol:

Capitol activates his first K9-Team. The dogs can easily spot the egg in the middle of the flank and they go after it. It takes him three dogs for the first layer of the egg and the handler to destroy it. The first egg is destroyed in the first activation of the game. A shock for Imperial and Mishima! Is this an omen for the Capitol strategy and the game?

The Wolfbairns are going for their first egg, too. They are successful but they get almost totally crushed afterwards by the Sunset Striker. But they have their chance, too. Because they have so many actions left they kill with their sidearms almost the whole K9-Team. The K9-Team gets panic.


Flank Mishima-Imperial

This flank is characterized by failures of both fractions but let’s get to the details.

The Warhounds have a lot of trouble just to spot the dammed egg. After this is done there aren’t enough actions left to destroy the egg. That is lot of bad luck during the first activation. Instead of that the Warhound next to the egg gets a visitor. The Deathbringer! They start an epic struggle for the egg.

The Wolfbairns are the only small spot of light and hope on this flank. They spot their egg easily and can finish it in this round with even some actions left. But this sign of hope vanish very fast after the Battlewalker wipes out almost the entire squad and some of the Warhounds.  

But this success puts pressure on the Mishima strategy. The Mishima commander changes his plans and starts directly with his Ronins to capture an egg. But this assault is a failure in this turn, too. They can spot the egg and even some Ronins can reach it but the egg stays untouched.  


Flank Capitol-Mishima

Toshiro leads the assault on this flank. He uses his spells to get the perfect overview per True Sight and is almost untouchable because of his Pool of the Night Shadow level 5 and he stands in hard cover. A minus 9 penalty is not as funny as it sounds if you have to kill a model with 3 wounds.

The second K9-Team rushes forward and destroys one more time the egg in the middle.

Mishima builds up his heavy force on this flank. The Tiger Dragons, the Phoenix Samurais and the Ashigarus are fighting Capitol with full force. The Sunset Striker squad on this flank has not much to offer against this focus of firepower.

The Tiger Dragons and the Ashigarus destroy almost the whole K9-Team.

The Phoenix Samurai aren’t able to do their job because they are heavily disturbed by the sand of the desert. They have straight away some weapon malfunctions and a fumble.

But even on this flank the Mishima commander makes a small mistake. He moves some Ashigarus too far to the front. They don’t stand behind Toshiro like it was planned in the strategy. This offers Capitol some easier targets and he takes them happy to avoid Toshiro for the moment. This job is done by the B&G Lt. Col. and Maj. M.d.Torres. She takes over the rest of the K9-Team.

The Sunset Capt. Flames some Ashigarus and a few Wolfbairns who are in the Centre. During this attacks Imperial lose his only HMG on the board. This is a hard hit for the Imperial commander.

The Tiger Dragons have even some actions left to inflict the Sunset Capt. a wound.

Amaterasu is busy with the environment and takes over the Ashigaru squad.


Centre

The Wolfbairn squad in the centre is just doing their job perfectly. During one activation they are able to destroy two eggs. Just awesome! Afterwards they are under fire of the Great Grey but the most models still survives this attack.


General

Capitol was able to surprise Imperial and Mishima with the fast approaching dogs. Because Capitol snatches the egg in the middle of the Flank Imperia-Capitol away Imperial decided to keep the last 4 cards in stealth. That gave the opponents something to speculate. They thought during the first card. That is the false lead. Who cares? During the next two cards they started to speculate if this means two of the three cards could be two officers and the last card was a surprise because they were expected a support unit and not one more stealth unit. All cards were moving slowly but surely to the front inch by inch.

 Mishima suffered during this round a lot of weapon malfunctions. We counted 11 weapon malfunction markers of Mishima models at the end of the turn still left on the table but on the other hand he had an unbelievable amount of perfects, too.

The intermediate results are:

Capitol 2 eggs
Imperial 4 eggs
Mishima 0 eggs


Info for a better interpretation of the pics:
We used chessmen as the eggs in the beginning. If anybody took the egg the player got the chessman and we exchanged it against crown caps to mark the egg positions to use them at a later date of the game as eggs.
We all have quite a lot of models but we don’t have all of them or we don’t have enough of them. So it can be that the models you see on the pics are not the models they are. To reduce the confusion I will write some notes to each picture.

« Last Edit: January 11, 2012, 04:50:23 AM by micmellon »
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Offline micmellon

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Re: Battle Report: Alien eggs
« Reply #9 on: January 11, 2012, 04:03:15 AM »
The following eggs are captured:



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Offline micmellon

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Re: Battle Report: Alien eggs
« Reply #10 on: January 11, 2012, 04:22:06 AM »
Let’s get to the pics!
The first three pictures are from the beginning short after the deployment. If anybody has some questions about some details I don’t describe just ask.

### Pic 1

I hope nobody has something against nude play cards from the 80ties as unit cards for imperial.
You see the nice spread units along the limit of the deployment zone.
To the right you see three dogs at the destroyed egg. In the centre you can see Toshiro behind his cover and to the left you see the three unsuccessful Warhounds.

### Pic2

This is the Mishima side. You see one more time the three units mentioned before and the second K9-Team just trying unsuccessful to destroy an egg. (You see actual no dogs but some soldier to simulate the dogs). The card in the front is the false lead of Mishima trying to spread the fear of Snipers in his force.

### Pic 3

This shows the deployment zone of Capitol. You see Enker just moving his dogs to destroy the other egg and he is successful with this one.
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Offline micmellon

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Re: Battle Report: Alien eggs
« Reply #11 on: January 11, 2012, 04:29:55 AM »
Here some details.

### Pic 4

This picture shows the K9-Team who destroyed the first egg of the game. This happened at the Flank Imperial-Capitol.

### Pic 5

Sorry this picture is a little bit fuzzy. It shows the Wolfhounds with the bad start into their mission.

### Pic 6

The hand of god… oh no sorry  ;D the hand of Enker still in action to destroy his second egg next to Toshiro who can just look who they steal his egg.

It's just a flesh wound - Black Night

Offline micmellon

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Re: Battle Report: Alien eggs
« Reply #12 on: January 11, 2012, 04:39:23 AM »
### Pic7:

The picture shows the Ronins who changed their strategy to response of the aggressive strategies of the opponents. They reached and spotted the egg but the egg survived this turn.

### Pic8:

The first squad of Sunset Striker pops up to do their job. Enker is just looking for his targets.

#### Pic9:

This picture shows the Wolfbairns in the Centre after they destroyed 2 eggs!!! GO Wolfbairns GO!
In the background you can see already the two Phoenix Samurais busy with their weapon malfunctions.
It's just a flesh wound - Black Night

Offline micmellon

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Re: Battle Report: Alien eggs
« Reply #13 on: January 11, 2012, 05:08:13 AM »
### Pic 10:

This picture tells already a whole story.
The dogs on the Flank Imperial-Capitol are gone.
The same happened with the Wolfbairn squad on the left. Only the Chief still stands his man.
The Sunset Striker Capt. has killed the HMG spec. in the Centre.
The Deathbringer fights already against the Warhound in the front.
The Wolfbairns in the front were already successful and almost wiped out afterwards.
The Mishima front on the right upper corner is in position.
 
### Pic 11:

This picture shows the large Mishima front pointing in the direction of the Capitol. Because there are not enough targets on the Imperial front to fire at you see already one Battlewalker fights against Capitol, too.  In the background you can find the second Sunset Striker squad.
Small note: Almost all markers you see are weapon malfunction marker. No matter how they looks like.

### Pic12:

This picture is even better to show the Flank Capitol-Mishima.

###Pic13:

You see the Flank Imperial-Capitol on this picture.
To the left you see on the top the Sunset Striker squad who killed my Wolfbairns.
In the middle of the left side you see the last dog in panic.
Below you see the last man standing of my Wolfbairns.
In the middle you see from the top to the bottom the B&G Lt. Col.. It is the model with the HMG. He has in real only a SMG.
In the middle you see the Sunset Striker Capt with the flamer.
Below you see the three unit cards still in stealth and the 3 Wolfbairns left in the Centre. Each one except the Chief in the front is still in base to base contact with the egg he destroyed.
In the background you can see Mishima.

############ End of the 1st turn ####################

... to be continued
« Last Edit: January 11, 2012, 05:10:05 AM by micmellon »
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Offline Horned Owl

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Re: Battle Report: Alien eggs
« Reply #14 on: January 11, 2012, 07:31:10 AM »

I hope nobody has something against nude play cards from the 80ties as unit cards for imperial.
You see the nice spread units along the limit of the deployment zone.


Oh, no. Certainly nothing aganst the, er, nicely spread units on the cards, sir. Do continue.
"How was I supposed to know he was an unarmed man? His back was to me."