Time to adress the somethings
@ Enker
1. I think we already got your point about Vehicles beeing to strong in your opinion, no need to make a mantra out of it
2. Gunners are supposed to shoot out of the vehicle and last time i checked thats what they doing in the multicrewd vehicles with a gun plattform (there arent much but thats a lack of models not rules). The simplified vehicle rules help the game go faster and you avoid wasting lots of points in an open vehiles where the driver can be shot out easy like in 2nd Ed. (no thx i dont want that back).
3. Individuels have a whole new Role in UWZ and its not the Role of Rambo taking on 3 Squads while smoking a cig ^^. The officers are supposed to "command", direct fire and keep the moral stable. They got very sold RC score wich makes them a solid support option for their squads (and strangly but true that is what fieldofficers usualy do
in rl).
4. The support system could need some work especily in the range of Battlwalkers come in units (why dont Hurricans come in units to ?
)
5. The target priority system works not bad, ofc there will be always exceptions but for the guy with your rocked launcher you should get an officer with tac sense and voila you have some flexebility in shooting. Total freedom of target choosing dont sounds like a good idea to me
.
6. I dunno i think CC works well, maybe some of the DAM should be slightly increased but getting into it is just a matter of tactics. The use of Weather effects, smoke and a lot terrain helps. Ofc a charge against some Mounted HMG over open terrain wont work very well but this sounds realistic^^.
7. I see template weapons as very effective the Hiting power is ok for beeing able to hit about 4-5 Soldiers when closly grouped. As flamers, shotguns dont need a to hit roll they are very devastating (at least out of my experience). What i want to be changed is that to much Grenade launchers cant fire indirect wich is their sole purpose in my opinion. For direct templates i take an RL with AP anytime.
8. Wich squads you would define as useless?
@ all
During the Editions Warzone has undergone some important changes. One of them was that it changed from a Heroic Tabletop towards a squad based one. Some ppl wont like that some will prefer it to the older version, thats just a question of taste. But why not keep it as it is skip the heroic crap
(i guess you get it i dont like heroes wich singlehandly win me games ^^) stay to the current mechanics and advance them further.
So at this point the worked in FAQ + more balanced support units (so any faction is equal in strenght there and you dont have to field one Hwalker/shark against 2 Battlewalkers wich play in the same range
). I vouche as well that they check all point costs again as the book is very big and there are a good bunch of mistakes in it maybe some prices are wrong (i.e. the HWalker problem pieta pointed out). At least in chronopia the recheck of point costs had brought a whole race back into competitve playing
.