we found that
units may only use 1 action to shoot per turn units that are on wait may still shoot by passing a ld test and -2 to mw ,and this is enough penalty to not overbalance to once a turn rule units that may secondary attack or some such multi attack per action may still do so
we found that a hmg will line up to rake a squad it will burst fire them mabey kill a guy prehap two then get shot to ribbons if its still out in the open as all troops should
we found that units with high ratefire have it but dont just kill everything
this is the 1ed expansion chronopia rules for shooting and it works for warzone to
also we play with a standard range set 5-8 pistols 8-12 smg 12- 24 assult rifles/lmg/hmg 15-24 rocket launchers and snipers
yes i know it removes the small differences in guns range from the corps but it makes life easyier and the range mod and dam stay the same also it makes hmgs a lot less of a handfull
also models have only six clips if they fail on a 16 or higher they lose a clip ammo is infinate provided you never miss {just like the movies] 16 is the mw cap {only for 500 or less games}
to speed up and give inbulit negitives and postives to close combat we use the 2ed style combat rules and apply them to 1ed stats try it it works well
run -if a unit chooses to run they must spend all their actions to do so and they gain +1mv per action spent
my group{gamers guild} found that this works best
we play all sorts terrain types and game types we found this blanket rule just works for warzone well
we are playtesting a diffent style of army construction at the mo its you choose a hero type figure {not a personalty

} or a vecile then get it some kit if you want minus this from 100 pts then add the total to 300 this will give you the number to buy him a force you may then purchace from any unit list in your chosen army without haveing to stick to the squad buy conditions eg you must have 3 of x unit and a sargent etc you must have 4 non speclist units to each specilist just like a normal squad does
we are divided over single model activation or grouping your force into 100pt squads and activating them like that this will give you a flexiable squad construction and result in brutal firefight and fast paced games with a high panic /route rate that helps bring the game to a close quick
we are kinda useing these rules for a necromunwhatva

style warzone campain {i know gw suck but hey small scale gang warfare where every model is diffent is kinda fun especilly when they gain experince and stuff
what do you think?