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Single piece v. Multi-part models
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Topic: Single piece v. Multi-part models (Read 11711 times)
Gubs
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Posts: 203
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Single piece v. Multi-part models
«
on:
January 28, 2006, 08:41:05 AM »
Do you prefer the versatility of multi-part figs or the simplicity of single piece figures? Personally, as long as it's a resonble number of pieces (3-4 max) I don't mind. It generally makes models more conversion friendly. More than that and it starts getting annoying. Drill, pin, repeat, ad nauseum.
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PFC joe
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Re: Single piece v. Multi-part models
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Reply #1 on:
January 28, 2006, 08:43:24 AM »
multi-piece all the way.
For the same above mentioned reasons. It's easier to mod as well as paint.
-PFC joe
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Gubs
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Posts: 203
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Re: Single piece v. Multi-part models
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Reply #2 on:
January 28, 2006, 08:45:25 AM »
It took me a second to get that. Nice.
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PFC joe
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Re: Single piece v. Multi-part models
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Reply #3 on:
January 28, 2006, 08:51:24 AM »
it's a bit of a stretch, but it was the first thing that came to mind.
I particularly like when things like arms or torsos are seperate pieces. It just lends itself to a greater range of easy customizations. The thread on playing with the Plastic Dukies and Regs illustrates that point perfectly.
-PFC joe
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Coil
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Re: Single piece v. Multi-part models
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Reply #4 on:
January 28, 2006, 08:51:36 AM »
I like multi-piece models. Easier to convert and they tend to have better more dynamic poses.
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Pietia
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Posts: 157
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Re: Single piece v. Multi-part models
«
Reply #5 on:
January 28, 2006, 12:28:25 PM »
Definitely multi-part. Preferably several "variant" elements such as various heads etc.
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Alpha
FAQ Team
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Posts: 304
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Re: Single piece v. Multi-part models
«
Reply #6 on:
January 28, 2006, 01:47:08 PM »
Agreed - I like the ability to very my models a little. That way even if a squad only has one or two sculpts you can really create your own unique models for interest. I especially like variant heads...
The only drawback with multi-parters is they tend to be easier to break (and this can damage your paint job)...but all in all it's a price I'm willing to pay for a little more creativity and customizability.
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Pietia
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Posts: 157
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Re: Single piece v. Multi-part models
«
Reply #7 on:
January 28, 2006, 02:17:15 PM »
With a little pinning the "easier to break" problem usually goes away...
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joshuaslater
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Re: Single piece v. Multi-part models
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Reply #8 on:
January 30, 2006, 07:16:41 AM »
I'd like the multi-part models for Individuals--pinning and gluing a whole unit/squad is labor intensive. Different options for heroes (like the Heresy range) could be cool. I seem to remember talking with Thom that one piece models are easier on the EE mold making experience, but I think a few multi-parts would rock for us playing the game and puttin' together armies. Cheers.
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Shidoshi357
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Re: Single piece v. Multi-part models
«
Reply #9 on:
January 30, 2006, 10:28:58 AM »
I like the multi part models up to a point. They are fun to mod, but when you have to glue a model that has 15 pieces over and over again, it gets old. Or maybe I just suck at glueing
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Gubs
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Posts: 203
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Re: Single piece v. Multi-part models
«
Reply #10 on:
January 30, 2006, 10:31:00 AM »
Multi-part figs may be the way of the future for Chronopia. Several bodies with multiple arm/weapons options for different troop types may be the most efficient way to do things. This is not official of course. I don't see normal figs being more than three pieces.
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Coil
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Re: Single piece v. Multi-part models
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Reply #11 on:
January 30, 2006, 10:42:53 AM »
I think grunt troopers could benefit a lot from being multi-part. You could have more action oriented poses and it would be easier to add more variety to big units if one or both arms are separate.
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joshuaslater
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Re: Single piece v. Multi-part models
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Reply #12 on:
January 30, 2006, 10:53:34 AM »
Considering I lopped off the heads of 8 Blood-bone Axemen and replaced'em with Rackham heads, I guess I'd be down with that after all. Drill, pin, glue, Drill, pin, glue!
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Gubs
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Posts: 203
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Re: Single piece v. Multi-part models
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Reply #13 on:
January 30, 2006, 10:55:01 AM »
Quote from: joshuaslater on January 30, 2006, 10:53:34 AM
Drill, pin, glue, Drill, pin, glue!
The modeler's mantra.
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Pietia
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Posts: 157
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Re: Single piece v. Multi-part models
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Reply #14 on:
January 30, 2006, 01:26:13 PM »
I prefer multi-part grunts and single-part individuals than single-part grunts and multi-part individuals. Indies are fielded in small numbers (usually one or two models of the same type), so lack of variety is not a problem. Seeing 40 identical grunts is.
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Single piece v. Multi-part models