Author Topic: WARZONE INTER-PLAYER CAMPAIGN  (Read 19935 times)

Offline luckyone

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Re: WARZONE INTER-PLAYER CAMPAIGN
« Reply #15 on: September 21, 2009, 05:23:23 PM »
Capital says - Nuke em until they glow and shoot them in the dark.
Always look out for number one, but don't step in number two.
What do you mean Flash Gordon approaching? OPEN FIRE!
The entire Capitol Army.
Don't ever say anything but a 20 before rolling the dice.

Offline warzoneD

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Re: WARZONE INTER-PLAYER CAMPAIGN
« Reply #16 on: September 22, 2009, 12:02:01 AM »
Yo, yo, yo, check it, this thread is not  for a "whoz da best" throw down, word!

D
« Last Edit: September 22, 2009, 11:26:07 AM by warzoneD »

Offline luckyone

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Re: WARZONE INTER-PLAYER CAMPAIGN
« Reply #17 on: September 22, 2009, 05:21:18 AM »
Word.
Always look out for number one, but don't step in number two.
What do you mean Flash Gordon approaching? OPEN FIRE!
The entire Capitol Army.
Don't ever say anything but a 20 before rolling the dice.

Offline dmcgee1

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Re: WARZONE INTER-PLAYER CAMPAIGN
« Reply #18 on: September 22, 2009, 11:06:44 AM »
 :-[My deepest, most humble apologies for the jacking of the thread, my friend.  I will sit, quietly and await direction.

If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?

Don't even get me started about bad, badder and baddest.  Run, ran AND run...again?  C'mon!

Offline warzoneD

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Re: WARZONE INTER-PLAYER CAMPAIGN
« Reply #19 on: September 22, 2009, 07:30:56 PM »
Here are some basics rules--

Your troops can gain exp. Only Leaders and Individuals use the Record indiv. Experience Rewards.  All
other Troopers total Squad Experience Rewards.

Experience Point (EP) Table         
•   Surviving The Battle      +1 EP
•   Kills         + 1 EP/Kill
•   Victory For Your Side      +2 EP
•   Purple Heart Heroics                      +2 EP

Keep track of who survives and how many.  Also try to make a note as to HOW they got the exp. E.g. Assaulted a hill and slaughtered a squad of blood berets in cover.




Offline warzoneD

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Re: WARZONE INTER-PLAYER CAMPAIGN
« Reply #20 on: September 22, 2009, 07:41:54 PM »
ARCHON'S VENGEANCE CAMPAIGN


First Mission--
Brotherhood mystics have had visions of a fell presence growing on Titan.  What these agents of the Dark Legion want on this sacred moon is unknown, but their cultsts are believed to be operating from the city of Tyr's Fist and the brotherhood has requested a Bauhaus led police force to investigate Mishima's industrial slums for signs of activity.

Because Titan is home of the "pure born sons" from which the brotherhood draws many recruits, the Brotherhood has dispatched Inquisitor Laertes Megademus to assist in your search.

Table top - use urban terrain - any rivers should be considered toxic sludge and uncrossable.

The Bauhaus player gets 600 points and Laertes Megademus.

The DL player has 400 points should draw from the cultists list - and may also spend 1/3 points on corrupted Mishima units.  DL player also gets any 1 DL character fig at no cost.

SET UP--  DL player should take a handful of 10 markers (numbered 1 - 10) and spread them around the board (these are rumored culist locations). On a sheet of paper he should write down which units actually correspond to which number. 1 unit per marker only.  When the Bauhaus player gets LOS or makes a spot check - flip the marker. 

NOTE: This is a night fight, so all those rules apply.

Offline warzoneD

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Re: WARZONE INTER-PLAYER CAMPAIGN
« Reply #21 on: September 22, 2009, 07:50:10 PM »
SET UP CONT -  Toxic goo should be treated as a 15 hazard if entered.

There is also a Sludge Pool (Terrain) – Mark out an 8” x 8” area of the field.  This area is matted with an ankle deep thick slime pool -  Models moving or on this terrain must roll a D20.  On an 18+ they fall prone and must spend an action getting back up.  Models fighting in close combat fumble on an 18+ instead of a 20.

Place a SHUTTLE POD STATION - terrain piece in middle of table.

The DL player must place his leader "within" one of the units. This leader is considered disguised as a trooper. If the unit is engaged in melee, Broken, or wiped out, the leader is revealed and separates.  
The leader can not be placed within 24" of the station.

The Bauhaus player may enter from any table side he choose and sets up second.

BAUHAUS OBJECTIVE - Find out WHO is behind the cultists gathering by spotting or getting LOS on the DL leader - eliminate as many enemies as you can.

DL Objective - The leader must escape to the pod station without being uncovered. Once at the station it takes 2 turns for him to escape. However the leader is not allowed to try and flee to the station for the first 3 turns.  

SPECIAL RULES - The DL has player has three bonus units of 5 acolytes.  These acolytes are armed with knives only and may "spill from the sewers" 1 unit per turn.  These charges are instant melee assaults and happen only after all other units have taken their actions.
« Last Edit: September 22, 2009, 07:52:09 PM by warzoneD »

Offline warzoneD

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Re: WARZONE INTER-PLAYER CAMPAIGN
« Reply #22 on: September 22, 2009, 07:54:29 PM »
LAERTES MEGADEMUS - Is an inquisitor with 2 mentalism powers instead of 1.  All DL fighting him in HTH suffer -1 CC.  His weapon also has the

Sweep skill vs. DL foes.

Ask all the questions you'd like

Offline dmcgee1

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Re: WARZONE INTER-PLAYER CAMPAIGN
« Reply #23 on: September 23, 2009, 02:19:59 PM »
Quote from: warzoneD link=topic=6025.msg47277#msg47277 date=
Ask all the questions you'd like

Are you assigning players, or are we free to play this amongst ourselves, reporting back the tallies?
If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?

Don't even get me started about bad, badder and baddest.  Run, ran AND run...again?  C'mon!

Offline warzoneD

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Re: WARZONE INTER-PLAYER CAMPAIGN
« Reply #24 on: September 23, 2009, 06:07:52 PM »
You can choose - just let me know who's playing who.

D

Offline warzoneD

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Re: WARZONE INTER-PLAYER CAMPAIGN
« Reply #25 on: September 24, 2009, 06:32:54 PM »
Thoughts???

Offline JonatanRaven

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Re: WARZONE INTER-PLAYER CAMPAIGN
« Reply #26 on: September 25, 2009, 05:37:10 AM »
I'd be very interested in this and I think I can speak for at least one (of two) possible opponents of mine and say that they'd be interested as well.

Where do I sign up for the slaughter?

Armies we can muster for skirmishes:
Dark Legion (Cults, Horde, Algeroth and Semai)
Capitol
Imperial
Bauhaus
« Last Edit: September 25, 2009, 05:43:23 AM by JonatanRaven »
Quoth the Raven Nevermore!

Offline warzoneD

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Re: WARZONE INTER-PLAYER CAMPAIGN
« Reply #27 on: September 25, 2009, 12:45:02 PM »
Ok - you and your friend will be next up as soon as we get the results of Dave's battle.

D

Offline dmcgee1

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Re: WARZONE INTER-PLAYER CAMPAIGN
« Reply #28 on: September 25, 2009, 02:12:27 PM »
Trying to line it up, now, D.  I will get back to you ASAP. ;D
If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?

Don't even get me started about bad, badder and baddest.  Run, ran AND run...again?  C'mon!

Offline Kaile_Bloodhammer

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Re: WARZONE INTER-PLAYER CAMPAIGN
« Reply #29 on: September 27, 2009, 04:12:59 PM »
Count me in.  Algeroth/Cult. Will beat down any takers.