I know I briefly talked about this project a year or so back. So forgive me for being repetitive. Lost Earth - Pangaea has been my pet project for a few years now. I break it out to work on it for a little while every now and again, but I never have had a group I could playtest with locally, till now of course, so once again, I break it out to work on it.
Lost Earth Pangaea is a fairly easy to play game, it does play somewhat similar to Chronopia, however there are a few things which are a bit different. Combat Mechanics are pretty much roll a 3d6 and add your CC, if you equal or exceed your opponents Defense then you hit, the defending model must make a Toughness save (one thing to note, is the game uses a flat save check, you always check vs a 15 for Toughness, Morale, Magic, etc saves) by taking the difference between the weapons damage and the targets Toughness. Roll 3d6 add this value, and if you hit the 15 than you succeed in resisting the damage. If you fail you take a wound.
The game has one common theme, the higher the better, this is true for pretty much everything (I can't think of any time this isn't true actually). So you want high stats, you want to roll high, etc. Most models have two actions that they can use for moving, attacking, etc. Some have less or more, it depends on the unit. I have fewer stats than Chronopia does for the sake of simplicity and for streamlining play.
I'll be working on getting this a bit further along and more prepared shortly, I imagine in a few weeks I'll have a working alpha copy (Well, I already do, but I am cutting a few rules that were weighing the engine down, which requires me to go back through the system to adjust for these variants)
Oh, one more note, the final version will not contain any fluff or army rosters, for one specific reason, I don't want people to get weighed down by the fluff, or look at the PDF and go, holy crap this is XXX pages!! All the army books and the games world fluff will be located on the website as free expansions. An E-Zine will be released regularly to add new powers, scenarios, etc. Expansion books will have complete new powers, additional rules, etc. I am currently considering the primary rulebook to be priced at $5. Expansions will be around the same, depending on content level. So a very large expansion may be a bit more expensive to cover the larger amount of work done.
I was toying around with the stat cards, here is a sample card to give you an idea of how the cards will be done. This is not balanced or anything though, it was just a rough draft.

I really dunno why I posted these rambling thoughts here, I guess I just really like your guys input compared to the other forums I visit. Maybe if I get to TIII I'll pack my game and give it a run with some of you.