Author Topic: UWZ Chaos  (Read 4498 times)

Offline Kaile_Bloodhammer

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UWZ Chaos
« on: April 13, 2008, 05:21:32 PM »
I have been working on this awhile now and thought I would share some of my progress.  I am breaking Chaos down factions and including a base cult list similiar t the DL list.  I have the Cult complete but though I would share just the Assault Marines for now.  Included is a Plasmam fumble table that harkoned back the days of 2nd Ed. 40k.  So give it a read over and tell me what you think.

The lack of points is because I don't have the Formula down yet.

Chaos Assault Marines
Elite trooper, required 4-8 models, mortal
CC   RC   PW   LD   AC   WD   ST   MV   AR   SZ   PC
10   9   6   12   3   1   6   3   20   3   
Equipment: Helltooth Chainsword, Mk IV Dissonant Bolt Pistol, Power Armor
Special Abilities: Close Combat Training: 2, Survival Training: 2
Weapon Stats:
 Helltooth Chainsword (rending)
CC   PB   SR   MR   LR   ER   DM   SA
0   --   --   --   --   --   ST+5   --
Mk IV Dissonant Bolt Pistol (ballistic)
CC   PB   SR   MR   LR   ER   DM   SA
0   1   2   -1   --   --   9   --


Chaos Marine Champion
Elite squad leader, required 1 per squad, mortal
CC   RC   PW   LD   AC   WD   ST   MV   AR   SZ   PC
10   10   6   12   3   1   6   3   20   3   
Equipment: Balefire Power-sword, MkIII Heresy Bolt-carbine, Power Armor
Special Abilities: Close Combat Training: 2, Survival Training: 2, Tactical Sense
Weapon Stats:
Balefire Power-sword (slashing)
CC   PB   SR   MR   LR   ER   DM   SA
1   --   --   --   --   --   ST+6   Resid. vs. living models
MkIII Heresy Bolt-carbine (ballistic)
CC   PB   SR   MR   LR   ER   DM   SA
-3   --   -1   0   1   -3   11   --


Chaos Assault Marine FT Specialist
Elite trooper, optional up to 2 per squad, mortal
CC   RC   PW   LD   AC   WD   ST   MV   AR   SZ   PC
10   9   6   12   3   1   6   3   20   3   
Equipment: Warpfire Flame Thrower
Special Abilities: Close Combat Training: 2, Survival Training: 2
Weapon Stats:
Warpfire Flame Thrower (radiant)
CC   PB   SR   MR   LR   ER   DM   SA
--   --   --   --   --   --   --   Md.F.T., residual


Chaos Assault Marine Fusion Blaster Specialist
Elite trooper, optional up to 2 per squad, mortal
CC   RC   PW   LD   AC   WD   ST   MV   AR   SZ   PC
10   9   6   12   3   1   6   3   20   3   
Equipment: Life-bane Fusion Blaster, Power Armor
Special Abilities: Close Combat Training: 2, Survival Training: 2
Weapon Stats:
 Life-bane Fusion Blaster (environmental)
CC   CC   CC   CC   CC   CC   CC   CC
--   --   --   --   --   --   12   AV-2, Sp.F.T.


Chaos Assault Marine Plasma Specialist
Elite trooper, optional up to 2 per squad, mortal
CC   RC   PW   LD   AC   WD   ST   MV   AR   SZ   PC
10   9   6   12   3   1   6   3   20   3   
Equipment: MWF-5400 Plasma Carbine
Special Abilities: Close Combat Training: 2, Survival Training: 2
Weapon Stats:
 MWF-5400 Plasma Carbine (radient)
CC   PB   SR   MR   LR   ER   DM   SA
-3   1(x3)   2(x2)   0   -2   --   13   Plasma Fumble, Resid.


Plasma Fumble
If a natural 1 or Fumble is rolled when firing any plasma weapon roll a D20 and consult the table
1-6   Ammo Depleted. This shot and any subsequent shots are wasted. Next activation the weapons ammo is replenished
7-12   Emergency Venting. The wielder of the weapon takes a DM 7 hit.
13-18   Plasma Reflux. The wielder of the weapon takes a DM 13 hit and the ammo is depleted. Next activation the weapons ammo is replenished
19-20   DENTONATION! Place the small blast template over the model with the plasma weapon.  All models under the template take a DM 10 hit, then remove the model wielding the plasma weapon.
« Last Edit: April 13, 2008, 06:14:01 PM by Kaile_Bloodhammer »