Sorry Bro but against a well built Cartel force with Snipers and Darkslayer Mercs (Shotguns w/ Flamer Specs) the Cappys are gonna get fragged, bagged, and tagged not to mention quick fried to a crackly crunch. Cartel should just force the Caps to come down the corridors and light them up as they come. Since holding the ship is not an objective a running gun battle will play to the Cartel's strengths and exploit the 500 pound gorilla on Capitol's back - to whit Capitol must find and assassinate Nick Michaels. They can't sit or dig in - they must move and by moving they will run into a hornet's nest if the Cartel player has a basic understanding of Shipboard tactics. Now add a Mishima Doomtrooper team - the one best suited for this scenario IMHO - and it's Little Bighorn time for Capitol
I wasnt going to say too much about my army list but....Oh hell why not
Its funny you wrote this topkick I was thinking of a rough Cartel list last night and its
got ( still have to crunch the numbers) about 2 squads of darkslayers, Cartel police,Cartel agents, a sniper if I can fit it in and of course the man himself Agent Nick Micheals.
I didnt think of Mishima doomtroopers ( I never use doomtroopers in my cartel armies) but I can see them working in a scenario like this.
Its nice to see people having faith in the cartel but to be honest the last time I did a indoor warzone scenario I got my butt handed to me (damn indoor night fight rules
)
and I have small fear of seeing a hoards of Free marines rushing though halls of The Steiner Star.
Are Orcas allowed?
If so, I vote for Capitol.
Take the heavy FL and the optinal HMG Riders.
This Squad is very brutal in short distances.
I dont know Jibba.. even has orcas but its a big model and might be limited in movement by the narrow halls (it is a indoor scenario).
thanks for everones thoughts on this topic, keep'em coming. Its been kool reading on how these 2 armies can beat each other in this scenario.
steve