Author Topic: Why is Vahl´Dread + generic Nepharite very good?  (Read 8274 times)

Offline dmcgee1

  • Board Member
  • Administrator
  • Member Emeritus
  • *****
  • Posts: 3179
  • Karma: +147/-7
  • Ask away!
Re: Why is Vahl´Dread + generic Nepharite very good?
« Reply #15 on: January 17, 2008, 07:20:40 PM »
Bummer - I was, really, looking forward to a good debate.  I guess that Nick either finds this not worthy of debate, or that I have, actually, changed his mind.  ;D
If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?

Don't even get me started about bad, badder and baddest.  Run, ran AND run...again?  C'mon!

Offline Dr. Nick

  • Member Emeritus
  • *****
  • Posts: 1054
  • Karma: +48/-16
Re: Why is Vahl´Dread + generic Nepharite very good?
« Reply #16 on: January 20, 2008, 04:00:41 PM »
thanks for the reply, i will write more if i have more time, it´s quite buisy in the moment..
which sums it up...

Nick, while I respect your opinions, I have to bring up my observance of the boards upon which Europeans tend to play.  Of the boards that i have seen in pictures of tournaments, the majority contain little to no intervening terrain, and are, for the most part, target ranges suited towards heavily gunned forces.
that seems to be the key observation.
you may have seen the battlefields i play (cybertronic..) with a lot of -3 cover, but also fairly many open fields.

Quote
The game is designed to be played in medium to heavy terrain with environmental rules.  Becuase of the propensity to use very little terrain, I have seen the European players complain that the Vulkan is too tough, and that Paradeploy is too limiting.
but then paradeploy is impossible. it you hit the dense terrain while derivating..
we try to find a good ballance, because with too few shooting, things like LI are worthless..
cant shoot and can´t fight..

Quote
Vahl'Dredd is a beast.  He has a lackey, which gives him an additional WD (for a total of 4), +2 LD (total LD 17!) and an AR of 23.  He has staying power, and will not die easily unless you are making him a target.
ok, but in illian, he will be with templers or behind children..
the templers are slow (getting hit a lot, esp. if the boards are really that much more open..)
the children are weak.

i agree, 4 W is not bad, but a HI squad has 6 + 6 times the actions..

Quote
He can reach out to MR with the Vasa Heavy Machinegun, doing DM 13, with even more shots at SR and PB - a truly powerful weapon as ranged weapons go.
that means 18´, 12´effectively.
i would say on our tables, troops meet ~12-18 if not advancing in dense parts of the table..
that is good, but not better that the AM captain+1 AR Char also, both have 4 W

nevertheless, of course it´s a good weapon better than the strange DAM10 AV-2 SMG some guys have..

Quote
His sword is the Voidbringer Battle Sword - DM 15 in a charge, and AV: 3 - can you say, "can opener?"
a good thing and a real plus. but i rather see him use the vasa.., wich also "negates" the chaines..

> Hec an Channel (selecting one Ilian Power, such as
> Void Gate,   -> really ??
> Dark Lightning, etc.)  ->   ok, but better to move into vasa distance

> Force Commander,  -> most good chars are

Quote
Alone, he is awesome.
good, but not awsome.. i think quite cheap if you consider the many special rules + PW scores.

Quote
Add a Nepharite, and look out!  4 AC!  3 Powers (Dark Lightning, Void Gate, Dimensional Storm, etc.), may Channel,
here i don´t get it!
dimensional storm is nice, but renders the model ineffective. dark L is ok, but vasa or karak is better. VG ? really?

Quote
Void Slayer Battle Sword (12 DM, AV: 2, may Sweep, residual versus mortal models - a Vulkan Killer!), AR 22, 4 WD, and the above-mentioned Chains of Ilian.  If you think that this is weak, I am afraid to consider your opinion of strong.
he is not weak in kind of weak, but for this points, it is not a true CC monster (2 attacs/action) nor a shooter.
the spells are quite useless or not better than guns.. (imho..)

Quote
I added Karak to the force, and for 750 PC, had a lot of fun, andwon even after I completely forgot to bring Vahl's lackey into the game (and its benefits).
that is just because bad army construction rules.
you can cram expensive chars in a small list but not many cheap chars..
if i could put in many sgt. carters it would be quite good (33 P each)


Quote
It is my opinion that your opinion is a bit clouded due to the type of terrain on which you may be used to playing. 
most likely true

Quote
I would like to see you try our way (read: the book's suggested way) of playing, and see if your opinion does not change.  Take a look at the boards on which we play.  There are no wide open areas (...).
well pls comment on the battle reports, the old ones and future ones.

esp. what you think about the terrain & density!
"Don´t anticipate outcome. Await the unfolding of events. Remain in the moment."

Offline dmcgee1

  • Board Member
  • Administrator
  • Member Emeritus
  • *****
  • Posts: 3179
  • Karma: +147/-7
  • Ask away!
Re: Why is Vahl´Dread + generic Nepharite very good?
« Reply #17 on: January 21, 2008, 07:31:27 PM »
thanks for the reply, i will write more if i have more time, it´s quite buisy in the moment..
Quote from: NoTrollNick
which sums it up...

My apologies.  I thought that you had abandoned the discussion.  If I insinuated that you were trying to duck the conversation, I owe you an apology.  I am sorry. :)

but then paradeploy is impossible. it you hit the dense terrain while derivating..
we try to find a good ballance, because with too few shooting, things like LI are worthless..
cant shoot and can´t fight..

Hence, the need to occassionally change one's tactics on the fly.  Further, I have never - never - found Para-deploy to be useless, even in dense terrain.  If you know the basic makeup of the terrain ahead of time, plan for it. In tourney situations, one must design a balanced force, or suffer when the boad doeas not suit the force.

Quote from: dmcgee1
Vahl'Dredd is a beast.  He has a lackey, which gives him an additional WD (for a total of 4), +2 LD (total LD 17!) and an AR of 23.  He has staying power, and will not die easily unless you are making him a target.
ok, but in illian, he will be with templers or behind children..
the templers are slow (getting hit a lot, esp. if the boards are really that much more open..)
the children are weak.

i agree, 4 W is not bad, but a HI squad has 6 + 6 times the actions..

Very rarely do I put my pieces behind meat-shields.  That may be a tactical issue, not a character issue.  Plus, that squad of HI would cost 124 PC, and, at most, a LD of 10 - not 17. For those PC, an Ilian force could have 8 Children and a Scion or 11 more PC, a squad of Templars with a Voidbringer.

Quote from: dmcgee1
He can reach out to MR with the Vasa Heavy Machinegun, doing DM 13, with even more shots at SR and PB - a truly powerful weapon as ranged weapons go.
that means 18´, 12´effectively.
i would say on our tables, troops meet ~12-18 if not advancing in dense parts of the table..
that is good, but not better that the AM captain+1 AR Char also, both have 4 W

nevertheless, of course it´s a good weapon better than the strange DAM10 AV-2 SMG some guys have..

18"?  Unless fighting in terrain that limits visibility, MR is out to 24".

Quote from: dmcgee1
His sword is the Voidbringer Battle Sword - DM 15 in a charge, and AV: 3 - can you say, "can opener?"
a good thing and a real plus. but i rather see him use the vasa.., wich also "negates" the chaines..

Models charging him would not get a bonus - regarless of whether he usd the Vasa.  How does this "negate" the Chains of Ilian?  If he finds himself in CC, not only do they grant him Combat Reflexes: 2, but they prevent models from Breaking Away.

Quote from: dmcgee1
Hec an Channel (selecting one Ilian Power, such as Void Gate

really ??

Really.  On a side note, I cannot tell if you are being sarcastic of my tactical choice to use Void Gate, or if you, truly, dd not know Void Gate could be used.

Quote from: dmcgee1
Dark Lightning, etc

ok, but better to move into vasa distance

Unless other models that can be affected by Dark Lightning due to its arcing nature are out of LOS of the Vasa - someties, it's nice to be able to go around corners after the next model.

Quote from: dmcgee1
Force Commander

most good chars are

Point taken, though I was including that to be thorough, as you would in describing one of yur favorite characters, I presume.

Quote from: dmcgee1
Alone, he is awesome.
good, but not awsome.. i think quite cheap if you consider the many special rules + PW scores.

If cheap = good for the points, then yu actually help me prove my point of his awesomeness - ;).

Quote from: dmcgee1
Add a Nepharite, and look out!  4 AC!  3 Powers (Dark Lightning, Void Gate, Dimensional Storm, etc.), may Channel,
here i don´t get it!
dimensional storm is nice, but renders the model ineffective. dark L is ok, but vasa or karak is better. VG ? really?

It only takes 1 AC to maintain the Dimensional Storm, leaving 3 AC's to use how he sees fit.  Am I, truly, telling you things that you do not know, or are you attempting to use sarcasm to make your point?  How does it render the model "ineffective?"  Sarcasm, in my opinion, is a poor debating tool.  It is much more suited to humor.  I hope that we are not going down that path and that I am just misunderstanding you.

Quote from: dmcgee1
Void Slayer Battle Sword (12 DM, AV: 2, may Sweep, residual versus mortal models - a Vulkan Killer!), AR 22, 4 WD, and the above-mentioned Chains of Ilian.  If you think that this is weak, I am afraid to consider your opinion of strong.

he is not weak in kind of weak, but for this points, it is not a true CC monster (2 attacs/action) nor a shooter.
the spells are quite useless or not better than guns.. (imho..)

One word - sweep.

Quote from: dmcgee1
I added Karak to the force, and for 750 PC, had a lot of fun, andwon even after I completely forgot to bring Vahl's lackey into the game (and its benefits).

that is just because bad army construction rules.
you can cram expensive chars in a small list but not many cheap chars..
if i could put in many sgt. carters it would be quite good (33 P each)

So this discussion would then be about the rules for army construction being "bad?"  I am disappointed.

Quote from: dmcgee1
It is my opinion that your opinion is a bit clouded due to the type of terrain on which you may be used to playing. 
most likely true

Thank you for conceding that point.

Quote from: dmcgee1
I would like to see you try our way (read: the book's suggested way) of playing, and see if your opinion does not change.  Take a look at the boards on which we play.  There are no wide open areas (...).
well pls comment on the battle reports, the old ones and future ones.

I have, here and elsewhere, and will do so again, with your invitation.  A difference of opinion brought to light with open minds means that everyone may, eventually, understand. Sorry for the philsophy - back to the discussion.  ;)
If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?

Don't even get me started about bad, badder and baddest.  Run, ran AND run...again?  C'mon!

Offline Dr. Nick

  • Member Emeritus
  • *****
  • Posts: 1054
  • Karma: +48/-16
Re: Why is Vahl´Dread + generic Nepharite very good?
« Reply #18 on: January 22, 2008, 06:18:15 AM »
...If I insinuated that you were trying to duck the conversation, ...
ok, ok..

Quote
if you hit the dense terrain while derivating..

Further, I have never - never - found Para-deploy to be useless, even in dense terrain. 
in our games we only dared to land paradeploy troops in big open spots (normally not close to the center of the bf)
not too bad because they where BB, but with shocktroops (no AR) and dense terrain i see many die in a splat..

Quote
Very rarely do I put my pieces behind meat-shields.  That may be a tactical issue, not a character issue.
why? of course troops die faster, but chars will mostly have only 2-3 wounds (or do you only play 4w chars?)..
if they stand out i would be happy to have some HI shoot at them.
(e.g. 5 HI make ~6 hits, may well be 2-3 wounds..)

Quote
Plus, that squad of HI would cost 124 PC, and, at most, a LD of 10 - not 17.
For those PC, an Ilian force could have 8 Children and a Scion or 11 more PC, a squad of Templars with a Voidbringer.
well, chars are a little more point effective that troops, i feel (like some supports).
i felt it fair, but you are right, not pointwise to compare him to some 6 HI..
the higher LD is also typical for chars. his is really high, true.

Quote
18"?  Unless fighting in terrain that limits visibility, MR is out to 24".
:o ::) i see a problem..
we always played, my mistake, with cc-6-12-18-24 range band...
since the table (or real used battlefield) was 48´ deep, minus the depoyment zone and quite some terrain we mostly had the firs encounters happen between 12-18´
-> for "us" MR, what is right. but IF one could manage to get someone at >18´ it was good.

=> well, i will need to think about (&discuss with friends) about yet another houserule.
most likely it will have few effect, but it weakens vahl´dred to some extend!


Quote
regarless of whether he usd the Vasa.  How does this "negate" the Chains of Ilian?
in this way: he does not want to be in CC because the vasa is better.
the chains, wich costs points, will only help in an already suboptimum situation.

Quote
If he finds himself in CC, not only do they grant him Combat Reflexes: 2, but they prevent models from Breaking Away. Models charging him would not get a bonus -
all good bonus, but e.g. the no-break-away: exept in situations where you are in CC with a HMG who would want to break away?
most chars or troops have a CC option that makes the sacrifice of a break-away action ineffective.. and i think you will find him in CC with at least reasonable good CC troops, i think..
-> bad CC troops would not charge him, and he is better off shooting them

i agree, he is good in CC, but the point is simply that shooting is better for him and so the CC boni(costs) put him in the ineffective char direction.

since he _is_ a char, certain boni are there, of course, like (very) high LD

Quote
Quote
Quote from: dmcgee1
Hec an Channel (selecting one Ilian Power, such as Void Gate
really ??
Really.  On a side note, I cannot tell if you are being sarcastic of my tactical choice to use Void Gate, or if you, truly, dd not know Void Gate could be used.
thank you for this feed back..
thruth is, i did not cosider this spells to be really worth the risk & fuss.

a ~80 p hmg-model should move and then start to shoot with his big gun.
to spend turns to try to transport troops (and just 1 squad, that also needs to wait for the gate) seemed to weak for me indeed..
(if i understand: 1.cast, 2. go through, 3. give oders? anyway, all remaining char actions are lost, it states)

the thing is, a 80 p char and a ~150+ P unit needs to hope the casting works to move 14 inches.
if they just move they can move 9´
to move through terrain _is_ good.
but what with the rest of the army? ~1/4 of the army is away, and will hopefully reach their target in no more than 1 round.. but if not they are unavalible..

Quote
Quote
Dark Lightning, etc
Unless other models that can be affected by Dark Lightning due to its arcing nature are out of LOS of the Vasa - someties, it's nice to be able to go around corners after the next model.
good point!

@dark lightning+illian nep pw 16:

=> to-cast+13 dam12 range16 & jumping (lets say 3 hits total..)

vahl has RC 13 and vasa does dam13 at 24´(!!) and at 12´ 13*2

=> vahl ~4 dam 13 hits / turn
=> nepharite ~5 dam12-10 hits / turn

i must conclude, this comarison makes the dark lightning quite ok..
i think i did not consider enough that she counld use it 4 times / round or 2*with concentrate, what is nice...

Quote
good, but not awsome.. i think quite cheap if you consider the many special rules + PW scores.
If cheap = good for the points, then yu actually help me prove my point of his awesomeness - ;).
well, i never wanted to say that he is bad!
but compared to 2 AM captains (6 A, same gun) or 3 AR chars he is not superior.


Quote
It only takes 1 AC to maintain the Dimensional Storm, leaving 3 AC's to use how he sees fit.
i was under the impression that he can´t move.. -> i don´t have to much praxis! i remember many details (flamer-thread) but not all....

Quote
Am I, truly, telling you things that you do not know, or are you attempting to use sarcasm to make your point? 
no. i really only try to use statistical-guesses..

in this case, i thought the case for the storm was, that you could not also casts 3 DL / round...

i will try the magic out, for sure.. question is only, look at vahl or vahl+nepharite if to consider his strengh...
Quote from: dmcgee1
Void Slayer Battle Sword (12 DM, AV: 2, may Sweep, residual versus mortal models - a Vulkan Killer!)
...
afraid to consider your opinion of strong.
well the point is, the sword is strong, but the vasa makes, at PB RC 15 * 3 dam 13...

Quote
One word - sweep.
no range (pretorian behemoth), with his MV3 this makes it a passive ability.
only if HE gets swarmed it will help (but then, its good, of course, for it´s points..)
-> in theory, only if the enemy thinks the swarming will win nevertheless, a swarming will happen!

Quote
you can cram expensive chars in a small list but not many cheap chars..
So this discussion would then be about the rules for army construction being "bad?"  I am disappointed.
no, not at all  ??  i just spoke about the consequences of the system.
that i don´t like the current system (mostly support-choise) i discussed before, but not now.
also, why beeing disapointed to discuss the army construction system ??

i just said that, since the chars are linked to squads, in small forces like 750 P you can cram more "characters" into the army if your army list includes high cost (=strong) characters.
armies which only have medium chars, like capitol, can´t.

(e.g.3*4+1+1templers+razide+karak, vahl, neph ~750P, ~240 char points)

with capitol
4* HI cap+4*4+1+1 HI+2GG = ~750 P, 144 Char points

Quote
Thank you for conceding that point.

Quote from: dmcgee1
I would like to see you try our way (read: the book's suggested way) of playing, and see if your opinion does not change.  Take a look at the boards on which we play.  There are no wide open areas (...).
i have seen the tables of the tschechisch (?) tables and must say, that is way to open.
we play with much more terrain and, as i know now, with a little bit restricted shooting  ::)

future battle reports will enighten the terrain-difference-question.

@vahl
he is good value. but not overly strong.
the smaller the game, the stronger he gets
if you charge him, you should know what you are doing!

cu´s
"Don´t anticipate outcome. Await the unfolding of events. Remain in the moment."

Offline dmcgee1

  • Board Member
  • Administrator
  • Member Emeritus
  • *****
  • Posts: 3179
  • Karma: +147/-7
  • Ask away!
Re: Why is Vahl´Dread + generic Nepharite very good?
« Reply #19 on: January 22, 2008, 03:16:24 PM »
also, why beeing disapointed to discuss the army construction system ??

This discussion is not abouot whether one thinks the system is broken.  It is about why I feel that Vahl and a Neph ofIlian make a nice combo on the table, and why you feel that Vahl is not worth his points.
If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?

Don't even get me started about bad, badder and baddest.  Run, ran AND run...again?  C'mon!