Author Topic: Warzone Stat Cards  (Read 53080 times)

Offline CmdrKiley

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Warzone Stat Cards
« on: December 21, 2007, 10:43:08 AM »
I've been working on making stat cards for some time.  I've always wanted to make stat cards as I find they're more flexible than Armybuilder, when you're prepping for an impromtu game at a hobby store or at a convention.  I've always liked the format found with Rezolution, Warmachine and D&D Miniatures very helpful as they have pictures and the special rules explained on the cards.  Not only are these helpful of most players, but I find it very helpful for beginners who aren't familiar with all the special rules and cannot identify the models.  Over the past several years I've attempted to make ones for Warzone but were unable to find a format that worked best.  After making some custom cards for Rezolution, No Limits, Dark Age and Starship Troopers I've found a format that seems to work.



The sample of the Cybertronic People's Volunteer Sergeant has all the stats for the model and his gear, the special rules are explained on the back and a photo of the model is included.  I've varied the border and font colors and styles for each faction for easier identification as well.

I've also made some upgrade cards as well, for Channeling and upgrades, I plan to do munitions and weapon loadouts next.  These can be paperclipped onto the appropriate model with all the rules explaining the model's new enhancement.

I've just completed the last army list today, The Templar Horde, and would be happy to share these with the Warzone community.  However these PDF files are a bit large and beyond the limits of posting here.  If an administrator could grant me a larger file access (3 mb) or I can post these for me, I'd be happy to share them.  I'm also looking forward to having some other sets of eyes, whom have been playing the game quite regularly check my work to see if I've got all the FAQ and Erratta updates included.
« Last Edit: December 22, 2007, 04:02:18 PM by CmdrKiley »
Back in my day we didn't have that fancy non-toxic pewter stuff.  We played with lead, LEAD I TELL YA! and we liked it.

Offline Seamus

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Re: Warzone Stat Cards
« Reply #1 on: December 21, 2007, 01:35:11 PM »
CmdrKiley,

I would be happy to host them on my server at work and link back to them from here.  Email them to:

dkidd AT pesi DOT us  Keep the emails smaller than 5 mb please
« Last Edit: December 21, 2007, 01:38:11 PM by Seamus »
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Offline warzoneD

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Re: Warzone Stat Cards
« Reply #2 on: December 21, 2007, 07:50:15 PM »
Kiley's cards are awesome.  He sent me a sample - and they're not only nice looking but a great game aid.

Offline CmdrKiley

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Re: Warzone Stat Cards
« Reply #3 on: December 22, 2007, 11:42:48 AM »
Thanks for the compliment WarzoneD. 

One thing is that I'm short of is photos of the models.  Preferably studio photos.  I used some of my own but most of those existing photos had some backgrounds.  I'm going to have to setup a white background and reshoot all my models I guess.  However I figured it was best for now to get the stat cards done, so that they could be reviewed and used for play.  Actually I'm dying to get away from the computer and get back to painting and gaming.

BTW, that reminds me I have to shoot my completed Wolfpack army and finish up my Samurai and Dragon Riders.
Back in my day we didn't have that fancy non-toxic pewter stuff.  We played with lead, LEAD I TELL YA! and we liked it.

Offline Dr. Nick

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Re: Warzone Stat Cards
« Reply #4 on: December 22, 2007, 03:53:38 PM »
i would only use cards wich provide stats for the whole squad..

a sgt card, a hmg, a trooper.. oh and all the others... hmm
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Offline PhillySniper

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Re: Warzone Stat Cards
« Reply #5 on: December 22, 2007, 04:34:27 PM »
NoTrollNick

 The man put in alot of hard work and all you can do is critcize?

  If you dont like the cards.. then dont use them!  Some other may find them helpful. Some may use them and some just might make a suggestion that actually helps without bringing down the mans efforts. If you dont like the cards then dont use them. If you dont like the rules for the game..heres a hint..... DONT PLAY IT!!!!!!


Edited for content.
« Last Edit: December 22, 2007, 07:29:55 PM by PhillySniper »
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Offline Topkick

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Re: Warzone Stat Cards
« Reply #6 on: December 22, 2007, 06:35:36 PM »
Guys - I'm asking - nicely - that this stops here.

@ Philly -
Take a mintute and count to 10. Then I am asking that you edit yourself. I understand where you are coming form but let's not go there.

@ NoTroll -
Don't even think about responding. IF Philly doesn't self edit let us take care of it.

I agree that CmdrKiley has worked hard. If the cards aren't your cup of tea then that's your call. I don't like to use them personally but my comment to CmdrKiley is nice work and some karma. My suggestion would be "Have you thought of doing Squad cards where the Troopers, Sgt and Specs are all included on the same card? I am asking you both to cool it so we don't have to lock the thread. That would be a dis-service to the hard work CmdrKiley has done.
« Last Edit: December 22, 2007, 06:40:06 PM by Topkick »
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Offline dmcgee1

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Re: Warzone Stat Cards
« Reply #7 on: December 22, 2007, 06:39:16 PM »
Quote from: Topkick link=topic=4479.msg29361#msg29361 date=
That would be a dis-service to the hard work CmdrKiley has done.

I concur
If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?

Don't even get me started about bad, badder and baddest.  Run, ran AND run...again?  C'mon!

Offline PhillySniper

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Re: Warzone Stat Cards
« Reply #8 on: December 22, 2007, 07:37:39 PM »
I apologize to those who read my post b4 it was edited.
I edited my post for forum harmony not due to a change in feelings.
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Offline Topkick

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Re: Warzone Stat Cards
« Reply #9 on: December 22, 2007, 07:41:16 PM »
Thank you
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. - Dr. Seuss (1904 - 1991)

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Offline CmdrKiley

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Re: Warzone Stat Cards
« Reply #10 on: December 22, 2007, 08:40:05 PM »
I actually tried a few years back to do cards that had all the squad members on one card.  It turned into too much information.  In fact if you look at some of the vehicle and mounted unit cards, they start getting a bit busy themselves.  Also there wasn't enough room to fit all the rules onto one card, I ended up with multiple cards or just an 8.5x11 sheet anyways.  Furthermore, it got more complex when you have upgrade options for troops and other upgrade options for squad leaders and specialists.  I tried this with Starship Troopers as well. 

However, this format is the same as Rezolution, which none of my fellow gamers have had an issue with.  They have seperate cards for squad leaders and specialists as well.  It also makes it easier to generate all the different cards when you have only a few standard formats.  After a while it becomes a matter of copying and pasting.

Also now with upgrades and spells, these become seperate cards which can be paperclipped onto the appropriate card to determine who has what upgrade. 

Another advantage with the cards is that by putting them in a sleeve with the an opaque backside, they can be used for blind deployment, and later the cards can be tipped to determine who's been activated.

Anyways, I've found it to be a useful tool in playing many of the games we play as well as teaching the game to other people.  With the way UWZ book is layed out, I'd think this would help more than any other game.  Anyways, I've been hoping to share this with the other players.  I'd have to thank Warzoned, for peaking my interest again with Warzone with his campaing rules (BTW, I still owe you my comments, sorry for the delay).  That really got me started on working on these again.
Back in my day we didn't have that fancy non-toxic pewter stuff.  We played with lead, LEAD I TELL YA! and we liked it.

Offline dmcgee1

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Re: Warzone Stat Cards
« Reply #11 on: December 22, 2007, 08:54:07 PM »
That WarzoneD guy just keeps getting on my good side.

Thanks, Cmdr.
If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?

Don't even get me started about bad, badder and baddest.  Run, ran AND run...again?  C'mon!

Offline Topkick

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Re: Warzone Stat Cards
« Reply #12 on: December 22, 2007, 09:42:02 PM »
I wondered if that might have been the reason.

It sounds as if you have thought this trhu and have made all the right calls. While I may never use them - I have never used the Warzone deployment cards either  ;D - I recognize and appreciate all the hard work you have done and hope eveyone here gives you the proper credit you deserve.
« Last Edit: December 22, 2007, 09:43:49 PM by Topkick »
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. - Dr. Seuss (1904 - 1991)

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Offline Dr. Nick

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Re: Warzone Stat Cards
« Reply #13 on: December 23, 2007, 01:19:05 AM »
Hi CmdrKiley,


Have you thought of doing Squad cards where the Troopers, Sgt and Specs are all included on the same card?

i feel that too many cards counters the effect of reducing effort during play.


cuīs
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Offline PhillySniper

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Re: Warzone Stat Cards
« Reply #14 on: December 23, 2007, 03:43:26 AM »
Hi CmdrKiley,


Have you thought of doing Squad cards where the Troopers, Sgt and Specs are all included on the same card?

i feel that too many cards counters the effect of reducing effort during play.


cuīs


Quote from: CmdrKiley
I actually tried a few years back to do cards that had all the squad members on one card.  It turned into too much information.  In fact if you look at some of the vehicle and mounted unit cards, they start getting a bit busy themselves.  Also there wasn't enough room to fit all the rules onto one card, I ended up with multiple cards or just an 8.5x11 sheet anyways.  Furthermore, it got more complex when you have upgrade options for troops and other upgrade options for squad leaders and specialists.  I tried this with Starship Troopers as well. 

However, this format is the same as Rezolution, which none of my fellow gamers have had an issue with.  They have seperate cards for squad leaders and specialists as well.  It also makes it easier to generate all the different cards when you have only a few standard formats.  After a while it becomes a matter of copying and pasting.

Also now with upgrades and spells, these become seperate cards which can be paperclipped onto the appropriate card to determine who has what upgrade. 

Another advantage with the cards is that by putting them in a sleeve with the an opaque backside, they can be used for blind deployment, and later the cards can be tipped to determine who's been activated.

Anyways, I've found it to be a useful tool in playing many of the games we play as well as teaching the game to other people.  With the way UWZ book is layed out, I'd think this would help more than any other game.  Anyways, I've been hoping to share this with the other players.  I'd have to thank Warzoned, for peaking my interest again with Warzone with his campaing rules (BTW, I still owe you my comments, sorry for the delay).  That really got me started on working on these again.
Shoot First and ask questions later.

Homebase- Philadelphia
Ebay name. Phillychocolatem