They way you have rewritten the rules makes them main combatants and NOT support.
yes, that is true.
but to have 2~3 MHMG is not a game breaker..
even units like the hurricane die quite fast..
yes, they have 6 wounds and a mhmg, but they cost 112 P with RC 8 (+3 stop +3 SR) and -1 RC vs. HI
this is ~6 HI at 114 P
->HW SR (stop) (optimum) -> 9 shots at RC13 dam13 -> ~4,5 HI dead
->HW MR (stop) -> 6 shots at RC11 dam13 -> ~2,5 HI dead
->HW MR (move) -> 6 shots at RC8 dam13 -> <=2 HI dead
->HI SR/MR -> 18 shots at RC8 dam10 -> 2W
yes, the HI loose..
but, both sides have more support also!
it grades troops down, but not very much.. the second round the rest of the HI will likely make 1 more W and bind the HW 1 round more before dying. in this time you support can finish the walker...
or other way round...
I like the limit on support. It forces me to be creative if I want to bring alot more firepower.
why? you need more gunts... 6! to have 3 supports...
if you want nothing but heavy firepower, then the tactical aspect of the game might be getting lost somewhere.
as outlined abough, imho, its not..
One question, does the limit change for support affect specialists as well? I mean do I get 3 Dragoons + Sgt to get a Spec?
no? why? dragoons are grunts
i dont think its a good idea, but perhaps..
but to bring so many snipers in the game ??
i donīt like the mishima list, also..
9 Dragoons + Sgt + 3 Snipers
6 Jungle commandos + Sgt + 2 TRS Specs
1 Strike Skimmer
1 HMG Team?
no, itīs two units -> 1 support (normally 0)