Hi out there,
I have created a little scenario but think I need some more input before we play it.
Did anyone of you play something like this before? Share your insights with me on this one...

THX,
Anomander Rake
The Slave TrainBasic Idea: Devout troops were invading the Wildlands and attacking small villages and farms. Those that were dead, were reanimated by the Necromancers to serve the Dark Lord as Risen Warriors. Those still alive, women, children and the old ones were escorted by devout troops to make them work as slaves in the Dark Lords mines in the underrealms.
For some days and nights an army of the Tribe of Dawn was following the captives and is now in range to start an attack on the Devout to free their tribesmen.
Setup:The table should consist of very ‘hilly’ terrain and some woods. At the northern side of the table should be some entry to the mines.
Devout forces should be 2.000 points and 20 models (only this number survived the trip north) of captives.
The attacking Sons of Kronos will have only 1.500 points of troops.
Deployment:The Devout slave train (75% of the points) will start its game in the southern end of the table in a colum like formation. With armed forces at all sides of the prisoners.
The Mineguards (25% of the Devout points) will be stationed near the mine (no more than 5 inch from the gate)
The attacking troops will be deployed in the south-west and –east. Units with the SA Outmaneuver can only be deployed in the southern half of the table.
Freeing the Captives:After having seen their beloved die by the hands of the Devout and return as Risen Warriors the Captives mind have been broken. As long as a Devout is within command distance the Captive will make no attempts to run away.
To free a captive a SOK-model has to be in LOS and command distance to a captive model with no Devout in command distance to the Captive. At this point the Captives will automatical rally and run for their lives (this means they will move as fast as they can towards the SOK nearest deployment zone). Any SOK can give orders (1 action) to a number of captives within command distance. He may order them to fight or to flee. If necessary they will fight with weapons they find on the battlefield (leave dead models were they fell).
Victory Conditions:The Devout will get for every Captive taken into the mine through the gate 20 Points.
Kill Points (KP) and Survivor Points (SP) go by the rules.
The SOKs will as well get 20 points for every captive they free.
Captive statsCC 8
RC 8
PW -
LD 8 / after they are free LD: 10
AC 2
WD 1
ST 2
MV 3
AR 13
DEF 0
* Ice Warrior
* Forest Warrior
* Ferocity
* Hate (all Devouts in the slave train)
* Immune to fear or panic against models from the slave train