Thanks toppick
Your ideas is what I was looking for.
It so happens I have a few boxes of Legions of steel so yeah I got tiles.
too add to the list of thoughts:
cartel sets up first then you opponent chooses point of entry.
1. Roof top: gives quick access to elevator shafts (climbing rolls needed to bypass the lobby but you could use it to escape)
2. though the front door: walk in guns blazeing right into the lobby (if your afraid of climbing rolls or your guns are just that big)
3. though the maintance tunnel: this is only for infiltrating individual or special power models.
this is the sneaky route it leads to the floor below the lobby (no rolls needed but it only works one way)
Also I can see this being a crazy four way scenario.
one guy plays cartel, each other guy picks a point of entry.
It just so happens everyone decide that this would be the day to get the rouge brotherhood prisoner.
if you do it this way you would have to up the VP value of getting rouge out to make people go for it.
hmmmmm....maybe it would be little too crazy.
I'm almost half tempted to try may hand at terrain making.
hmmm...maybe something horseshoe shape like with each side a different floor.
man I think I need more table space.
thanks for all your input
this idea is really growing on me
and please post a battle report I would love to see how this scenario plays out.
-steve