Author Topic: Models blocking movement and a quick wait question...  (Read 8465 times)

Offline WagesofSin

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Models blocking movement and a quick wait question...
« on: September 29, 2005, 03:31:25 PM »

   On page 63 the book says that models in the same warband may move "through" each other as long as they don't end with bases overlapping. However, what if the friendly model is engaged in close combat? I couldn't find anything about this in the book, but does a model from the same warband prevent "through movement" if it is engaged in CC?


And a quickie:

   Can a model go to wait after it has performed a run action? I ask because it states that one may only perform additional run, move, or charge actions after running.

deurbroucq

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Re: Models blocking movement and a quick wait question...
« Reply #1 on: September 29, 2005, 04:16:51 PM »
My group had the same discussion on run and wait.  :)  We ended ruling that a unit cannot go on wait after running, because wait is not a "move" action.  I, too, would like to know if we are playing this correctly.

deurbroucq  ;D

Offline Southpaw

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Re: Models blocking movement and a quick wait question...
« Reply #2 on: September 29, 2005, 05:24:09 PM »
Being at work at the moment, and not having my book, I'm gonna shoot from the hip on this one.

I don't know about the walk-through on a CC, without having my book handy. I'll look it up and clarify tonight if no one else does by the time I get home.

1. My initial feeling is that the close combat would prevent the model from moving through. At which point the model would either have to engage in the combat, or seek an alternate route.

2. I have played this the same way, as well. The Run rules state that a model can only Run if it performs nothing but Move actions during the turn, thus a model that Runs cannot Wait in the same turn.

Hope this helps. Feel free to PM me if you have any questions or need any additional information.
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Offline Southpaw

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Re: Models blocking movement and a quick wait question...
« Reply #3 on: September 29, 2005, 09:37:22 PM »
Ok, book in hand now and ready to work.

My original assumption is correct. Models cannot move through an enemy Warband that is in Command Distance, so the Firsborn would either have to engage or go elswhere.

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Offline Coil

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Re: Models blocking movement and a quick wait question...
« Reply #4 on: September 30, 2005, 12:19:19 AM »
   Can a model go to wait after it has performed a run action? I ask because it states that one may only perform additional run, move, or charge actions after running.

You have your answer right there in your question. :)

Offline joshuaslater

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Re: Models blocking movement and a quick wait question...
« Reply #5 on: September 30, 2005, 04:59:38 AM »
Ain't no runnin' and goin' on wait.  Can't run and shoot, can't run a cast a spell, can't run and hide.  You can ONLY run again, or charge within your movement. 

Our group was doin' it wrong for a while too. 
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Offline WagesofSin

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Re: Models blocking movement and a quick wait question...
« Reply #6 on: September 30, 2005, 05:16:13 AM »
@ Southpaw: Ididn't mean moving through enemy models, I meant moving through your own models. Where does it say that once a model is engaged in CC, that friendly models of the same warband cannot move through him?

The rule that you quoted seems to work well when facing enemy warbands, but what if it is not an enemy warband you're facing? What do you do when facing an enemy individual? Can you still move through your own models to get into a better position?


@Coil: :) Yes, i was aware of that, but then if you turn to the wait section of the rulebook it states that any models with actions remaining may go to wait. I think the problem is that some people might think that "waiting" is not doing something, while shooting, spotting, etc is doing something.


I wish EE would clean up their wording  ::)

Offline joshuaslater

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Re: Models blocking movement and a quick wait question...
« Reply #7 on: September 30, 2005, 05:34:29 AM »
@WagesofSin--I wholeheartedly agree that the rules need editing, and hope to see this in the Cerulean Mists supplement from EE.  A small portion (the revised flying rules) is already on the site, and being looked at by lots of eyes.  We should all be picking apart the rules for playability, but wording especially.  It will save a lot of headaches later.  Cheers.
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Offline Coil

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Re: Models blocking movement and a quick wait question...
« Reply #8 on: September 30, 2005, 05:47:37 AM »
@Wages. That's true, but one should see one as the general rule and the other as a restriction for a special case.

@ Josh and Wages. While I do agree with you that some things can be written better or more clearly (true for every game I've ever seen), I am not so sure that one can completely get rid of all such ambiguities. Any text that tried to do that would be hopeless to read without the help of a lawyer. :)

That does not mean we shouldn't try though, but we should realize that a completely waterproof wording would make the rules extremely hard to read and quite boring. There's always a balance.

Forgot to answer your remaining question.
Quote
Ididn't mean moving through enemy models, I meant moving through your own models. Where does it say that once a model is engaged in CC, that friendly models of the same warband cannot move through him?
Nowhere (to the best of my knowledge). You can still move through a friendly model in your own warband even if he is engaged in CC..

/Andreas
« Last Edit: September 30, 2005, 05:50:48 AM by Coil »

Offline WagesofSin

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Re: Models blocking movement and a quick wait question...
« Reply #9 on: September 30, 2005, 05:53:14 AM »
Alright, thanks for the help guys!

Offline joshuaslater

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Re: Models blocking movement and a quick wait question...
« Reply #10 on: September 30, 2005, 06:22:28 AM »
@ Coil--we're on the same page.  I agree we don't want a rules set that needs a lawyer.  The inconsistencies I'm talkin' about correctin' are remedied by  only adding a sentence here or there to get where we're going in the course of our discussions.

For example: if we added the line in the standard of fright paragraph, "This standard only grants the ability to cause fear, and doesn't grant immunity to it.", then we save players who've read  that any model that causes fear is immune to it from thinkin' the standard makes them a fear causing model. 

I know how arduous a task it must have been to collate all the Chronopia material into the wonderful edition we're playing now, just from the fluff section alone.  I think a little TLC on the rules would make a nice pinned section in the FAQ and in Cerulean Mists. 

I can't think of a time when you, Coil, and Southpaw haven't explained things to me in a way I could understand, so I know you guys could deliver the goods for an improved FAQ on this site, and in clarifying/editing the new stuff posted from the upcoming Mists.  Cheers.
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