Ok, my problem with the way the rules read now is that you can actually shoot FARTHER(linear) while standing at 0 height band than at say 2nd height band. What happened in my game(actually several times) was that some archers on a wall were firing at some militia(me) and I thought I had stopped out of range. When we measured, I was 26.5 inches away, so by the rules my militia were out of range(when range is adjusted for height), but if the archers had been on the ground then they would have been (just) in range( 27 inches is MX for longbow). Even though this worked out to my advantage, I thought it was just silly. At this point we came up with the house rule to add 1.5" to MX per height band to redress this. Once again this does not adjust range for figuring up the modifier "to hit" just the actual distance(linear) that a misssle can travel. Maybe another easier way would be to just say that no matter the height you use the MX(linear) to determine how far out a missle could reach. What does everyone think? Anybody got a better suggestion(s).
I know alot of people have concerns on the "power" of missle troops, but with the second edition I think that that has been pretty well taken care of, IMO. Higher mod. for range and the new "run" rule seriously reduce the "power" of missle troops, and if you use a decent amount of terrain you can't affford to take to many missle troops anyway( I never use more than one and never come close to 40% of my force).