Author Topic: VULKAN PLAYTEST 2006.10.20  (Read 9860 times)

Offline dmcgee1

  • Board Member
  • Administrator
  • Member Emeritus
  • *****
  • Posts: 3179
  • Karma: +147/-7
  • Ask away!
Re: VULKAN PLAYTEST 2006.10.20
« Reply #15 on: October 22, 2006, 11:11:51 AM »
T3:  DC Init
  DC:  MkI-1 kill 2 more Ducs-2.
  JB:  Blue manage only to wound 1 MkI.
  DC:  AtSc kill 1 Black, 1 Hussar and 1 Ducs-1, panicking the Hussars and the remaining Black.
  JB:  Max fires into CC, wounding a MkI.
  DC:  MkI-2 kill 3 Ducs-2 and a Blue.
  JB:  Ducs-2 RL backs off and fires, wounding a MkI.
  DC:  MkI-4 get two Markers towards Cyber DZ.
  JB:  Mort kills 2 MkI-2.
  DC:  MM regroup, leaving Marker in Cyber DZ.
  JB:  Ducs-1 wound Atilla.
  DC:  MkI still in CC wiht Ducs-1 - can't finish him!
  JB:  Hussars fail to rally.
  DC:  EDD kills 2 Ducs-1, including HMG.
  JB:  Black, manage to rally.

Black Vulkans and Hussars take heavy losses




Blue Vulkans and Ducs-2 in trouble!




End of T3

If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?

Don't even get me started about bad, badder and baddest.  Run, ran AND run...again?  C'mon!

Offline dmcgee1

  • Board Member
  • Administrator
  • Member Emeritus
  • *****
  • Posts: 3179
  • Karma: +147/-7
  • Ask away!
Re: VULKAN PLAYTEST 2006.10.20
« Reply #16 on: October 22, 2006, 11:27:40 AM »
T4:  DC Init
  DC:  MkI's only manage to put 1 WD on Blue Vulkan.
  JB:  Black Vulkan kills 2 Atillas - no panic!
  DC:  MkI's charge and kill 4 Ducs-1, reulting in them panicking.
  JB:  Hussars fail to rally, Sgt still in CC.
  DC:  MkI charges Blue Vulkan (after reboot).
  JB:  Ducs-1 rally, kill a MkI-3, causing amok in the remaining 2 (system reboot).
  DC:  EDD kills Ducs-1 Sgt and remaining Black Vulkan.
  JB:  Max fires, but fails to wound a model.
  DC:  Rallied MkI-3's, getting Markers closer to DZ.
  JB:  Surrenders

Cyber advances




Cyber takes control of their left flank




Panicked Sgt in CC

If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?

Don't even get me started about bad, badder and baddest.  Run, ran AND run...again?  C'mon!

Offline dmcgee1

  • Board Member
  • Administrator
  • Member Emeritus
  • *****
  • Posts: 3179
  • Karma: +147/-7
  • Ask away!
Re: VULKAN PLAYTEST 2006.10.20
« Reply #17 on: October 22, 2006, 11:31:01 AM »
All in all, jjdodger has not played Bauhaus much.  Therefore, his tactics lacked, a bit.  However, there were no jammed weapons, and there were very few shooting models in my force.  I, still, managed to get to CC, and was able to control the game from there.

The Vulkans fell victim to a bit of bad dice rolling, but there was some on the side of Cyber, too, and some miraculous saves made by Bauhaus in CC.  In all, the game was a victory for dmcgee1, as I not only defeated the force (and would have tabled it, in all likelihood, by the end of turn 6), but I got both VP's, as well.

So far, chalk one up for the Vulkans not being overwhelming.  ;)
If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?

Don't even get me started about bad, badder and baddest.  Run, ran AND run...again?  C'mon!