I am propsing challenges be posted here for any and all who wish to do battle. Challenges will be placed in the following manner:
- Fluff (keep it as simple or as intricate as you like - it's why you are doing battle and justifies the Victory Conditions)
- Combatants(you and the person(s) to whom you wish to issue the cahllenge - if "Open" then challenge is accepted by the first to accept it)
- PC (point cost of battle)
- Environment (level and terrain - the person who posts the challenge may decide, at the time of battle, whether it will be a night fight)
- Duration (length of battle, whether in terms of time or turns)
- Victory Conditions (Take and Hold, Breakthrough, Eliminate Leader, Eradicate, etc. - ensure all parties understand and agree to all conditions)
- Special Rules (any rules that are not governed by UWZ, but are agreed upon by the players)
- Date and Time of Battle (use TBD until a date is set, players decide when and where battle will be played)
- Setup (standard setup, prearranged, UWZ scenario, etc)
As further incentive for doing battle, and doing well, a 0.5% (rounded down to nearest whole number) PC reward (Conflict Points) will be allocated to the winner of the battle for use in future engagements against the given enemy in the challenge plus an additional 0.5% reward (Battle Points) to be used in
any Challenge Battle. Therefore, in a succesful 1000 PC battle, the victor would gain 5 PC to use in their future engagements against that particular player. This bonus is cumulative with bonuses won from other engagements with the same player. The additional 0.5% bonus (Battle Points) for victory is cumualtive with all other points.
As an incentive to retreat or surrender a hopeless fight (rather than fight to the last model), the loser of a battle may claim a 1.0% (rounded down to nearest whole number) of all of their own "surviving" forces for use in future engagements against the given enemy in the challenge.
The winner of all challenges shall be determined as the person with the highest win percentage (having to have played a minimum of ten games) between now and this time next year! (Ties will be fought out with all bonus points allowed!)
CHALLENGE ON!
Open Letter to the current occupiers of all Bauhaus Holdings and Installations:
Having cleansed most of Venus of the Dark Legion's presence, Bauhaus has engaged in liberating many of it's "disputed resources*." To that end, Bauhaus has filed paperwork with the Cartel that, in effect, states that resources that formerly belonged to Bauhaus will now be officially reclaimed and annexed per Cartel charter. Bauhas has, at this time, targeted several Venusian installations, refineries and deposits that shall be returned in a fashion of operation and well-being as they were before they were "claimed."
The first installation to be returned is The Kraizchek Storage and Fuel Processing Facility (Installation V23afp). If proper recompense cannot be reached, then further paperwork will be filed with the Cartel, following normal Warzone RoE (Rules of Engagement), and, at such time, Bauhaus will militarily challenge and win back the facility. There will be no neutral arbitration. Occupiers are welcomed to file formal disputes, but Bauhaus will not negotiate, in these cases. Bauhaus considers these holdings to be theirs. Of this, there can be no denial. Repay your debt to humanity and to Bauhaus by vacating and returning these holdings to Bauhaus.
* -
Read "disputed resources" as those resources that have been "claimed" by other corporations while Bauhaus was working closely with the Brotherhood to repel the Dark Legion's invasion of humanity.Sincerely,
Haupt Kaptain David McGee
on behalf of
House Richthausen Military Kommand
The Battle of The Kraizchek Storage and Fuel Processing Facility (Installation V23afp)Archer v. dmcgee1 (John Tinney v. David McGee)
PC - 1000 PC Battle
Environment - Level 3 Desert (Bauhaus will decide at time of battle whether to attack at night)
Duration - 8 turns
Victory Conditions - Bauhaus must elimate or force to retreat all of Archer'sunits by turn 8 (Units that are Panicked at end of Turn 8 are considered lost, but, "survived"). Success means that Bauhaus reclaims the facility. Failure means that Archer maintains the facility.
Special Rules - Haze (blowing sand): -1 RC per Range Band beyond Short (i.e.: -1 at M, -2 at L, and -3 at E)
Date and Time: (TBD)
Setup - 48"x48" with 24"x8" Deployment Zones on either side. Lots of terrain (buildings, pipes, towers, dunes, etc.)
John, let me know if anything needs to be added.