Excelsior Entertainment Forums
Warzone => Game Questions => Topic started by: Iron Panda on July 25, 2006, 08:25:15 PM
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How does the Dark Legion utilize Fire Missions as described on pages 63-64? I've checked their lists and didn't find any units with this skill. An error maybe?
Thanks!
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From the FAQ
A Nepharite is considered a Forward Observer in any DL army. For one action, he may target any spot within 16" and LOS. This painted spot will become the focus of the particular fire mission represented by the Apostle. Any Division Commander or Nepharite may then call down the mission subsequently.
Obviously, the Cults and Horde do not have Fire Mission options.All Nepharites act as Forward Observers
-PFC joe
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note to self: Shoot John's Nepharites.
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generally, they'll have two. one to kill everything, and the other to get everyone the first missed.
-PFC joe
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Damn resourceful dark legions!
I'll get them yet!
*climbs into his Trouble Bubble and blasts off*
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The VOICE of DEMIGONIS speaks to crowd as they watch JIbba escape yet again in his bubble trouble.
"worry not evil ones we still have his DNA and from it will rise the Greatest Nephriate"
MUHAHAHHAAHAHAHAHAAHAHAHAHAHAHAHA
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Note to self:
Bring 10 Nepharites. Don't care about the force list. Jibba must suffer pain. Sweet template filled pain.
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Or just bring Valpurgius w/Apocalypse.
-PFC joe
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I was thinking of adding him to my dark legion list.
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Stop givin' 'em ideas, Joe!
:P
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Or just bring Valpurgius w/Apocalypse.
Sweet heavens!!
That's evil!! That combo's almost as good as a fire mission!! A Horde list supplemented by an Algeroth force with nepharites can be really quite interesting. 2 Apocalypse and a fire mission. (shiver...)
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Just remember under UWZ rules you need to have 6 squads, 3 general officers, and a force commander to call in fire missions.
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Just remember under UWZ rules you need to have 6 squads, 3 general officers, and a force commander to call in fire missions.
in addition, it has to be from one force. In the this example all the units have to be from Algeroth, any Horde units you have don't count towards the total.
-PFC joe
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Just remember under UWZ rules you need to have 6 squads, 3 general officers, and a force commander to call in fire missions.
in addition, it has to be from one force. In the this example all the units have to be from Algeroth, any Horde units you have don't count towards the total.
-PFC joe
Is this right.
Sounds little crazy. I try to find this the rulebook but I couldnt find it.
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Steve you are required to have a force commander to call in fire missions and the rules for force commander are on page 36. As far as what pfcjoe stated i cant find that in the book or FAQ's but he is usually right and i have been known to overlook things.
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Just remember under UWZ rules you need to have 6 squads, 3 general officers, and a force commander to call in fire missions.
This I knew ;)
Like you it was the " it most come from one list thing" I had questions on
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We should do a high point game one of these weeks, just to see how effective the fire missions are.
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Demigonis fire mission is half kool/ half suck.
Those that it kills become ATS 14 markers and can with the right spell raise them as blight commandos.
But there is no spell "raise blight commandos" :'(
I have yet to see a fire mission used.
Its such a tease, all that sweet template attacks but so hard to pull off.
We should do a high point game one of these weeks, just to see how effective the fire missions are.
Yeah we should do big game sometime.
2000 pt mad max army all those bikes, trucks (necromowers), berserkers.......drool
2000 pt Son of Demigonis amry -so many blessed legioners, so many voices... drool
2000 pt cartel 1000pts of agents plus 1000pts pf peacekeepers oh the sweet pain, the sweet, sweet pain....drool
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I have yet to see a fire mission used.
Its such a tease, all that sweet template attacks but so hard to pull off.
Sort of like Hail of Arrows in Chronopia. A lot of stages to go to but when it goes off, it's just plain awesome. Come to think of it, I managed to pull this off maybe 40% of the time I've used it. Not so reliable as compared to using good ol' direct fire weapons.
Still, In a 2000 point multiplayer game with 3 or 4 force commanders from each faction running around, pulling a fire mission successfully (Doesn't matter which side) can be fun and chaotic.
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Yeah we should to big game sometime.
2000 pt mad max army all those bikes, trucks (necromowers), berserkers.......drool
2000 pt Son of Demigonis amry -so many blessed legioners, so many voices... drool
2000 pt cartel 1000pts of agents plus 1000pts pf peacekeepers oh the sweet pain, the sweet, sweet pain....drool
Whacha gonna do, when the Capitol Fire Mission comes down on you!?!?
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Thom weighed in on that one a while back. It screwed some of my army lists up to.
it boils down to Horde/Cult and the Apostles being two seperate armies that have to fulfill their own seperate buying criteria. Horde/Cult grunts can only buy Horde/Cult Elites or support options, they can't mix and match one Horde Grunt and one Apostle Grunt to get a support option. This applies to Fire Missions as well. The armies only share the table, everything else is seperate.
-PFC joe
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wow that seems a little screwy
but if that what he said thats what it is.
thanks Joe for clearing that up.
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wow that seems a little screwy
but if that what he said thats what it is.
thanks Joe for clearing that up.
I agree that its screwy. I have never agreed with that ruling :(
There was a thread on it a while ago and the most convincing argument was" Because Thom said so"
Ill go by it so as to not start up the rather heated thread again.
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is it really of ANY imprtance wether an (ex) official says something??
if you really field such a big army (and it seem to be very big, compared to your normal army size)
why should anyone not use a fire mission?
Six squats & more is really a lot, and if your opponent gets the same for the same amount of squats..??
Also, I think the army breakdown of dark legion is rather harsh, and way too extrem!
at least 6 (7) different dark legion armys?? come on!
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How is this harsh Capital has 3, Bauhaus has 5, Imperial has 5, Mishiman has 4, Cybertronic has 2, and brotherhood has 3. Dark Legion Being the only true evil force needs to have different factions to make it interesting and to have the same diversity as the other armies.
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Devil's advocate: there has to be some sort of final authority on the rules. Once we start changing things or allowing multiple interpretations then we become Starfleet Battles with noone able to agree on what they hell they are playing. Then the dogs and cats start living together.
That said, there are some core rules I disagree with (one support per two grunt squads?-it is more realistic that the support would be for the elite squads-I think it should be one support per two squads of any type but that's just me and it's not open to interpretation) and this particular rule is unclear. I think we should prepare some sort of official house rules thread, gather everyone's opinion so that we are on the same sheet of music, carefully weigh the pros and cons of each position, then let PFC Joe decide for us (seriously I would vote for him as the final arbitrator).
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The reality of an "unofficial" but nevertheless group based rule-tweak-errata would be great!
of course, if it would be too far reaching, it would be difficults to do a find people agreeing.
therefore, what about a simple list, so everyone can pick. you have a set of house rule picks out of a limited collection.
something like
- 1 supp / 2 squats
- dark legion mix grunts to acess fire missions
- vulcans with HMG :P
- impenetrability = weapons immunity if dam <13 (exept AV)
.
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choose what you like in your group, but out of a list, wich is somehow reasonable and limited
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Devil's advocate: there has to be some sort of final authority on the rules. Once we start changing things or allowing multiple interpretations then we become Starfleet Battles with noone able to agree on what they hell they are playing. Then the dogs and cats start living together.
I agree with this 100%
I play with the rules as they stand (plus all the offical rulings by EE)
I might not agree with everything but rules are damn good as they are and its something we all can agree too.
For me theres no need to re-invent wheel.
But hey if folks use house rules thats fine too.
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Thom weighed in on that one a while back. It screwed some of my army lists up to.
it boils down to Horde/Cult and the Apostles being two seperate armies that have to fulfill their own seperate buying criteria. Horde/Cult grunts can only buy Horde/Cult Elites or support options, they can't mix and match one Horde Grunt and one Apostle Grunt to get a support option. This applies to Fire Missions as well. The armies only share the table, everything else is seperate.
All things being equal, A DL force can still have flexibility as they can have both Cult/Horde and Apostles units in an army. So if its mixed, a 1000 pt combo DL army would be something like this:
1. 2 Horde/Cult Grunt unit
2. 2 Horde/Cult Elite unit
3. And/or 1 individual
4. And/or 1 Support
And
Apostle Force
1. 2 Grunt unit
2. 2 Elite
3. And/or 1 Individual
4. And/or 1 support
It's a lot of units in a 1000 pts. but as long as each Horde/Cult and Apostle meet each separate buying criteria for each of their respective force compositions, and points permitting, it's okay to field.
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I play with the rules as they stand (plus all the offical rulings by EE)
I might not agree with everything but rules are damn good as they are and its something we all can agree too.
For me theres no need to re-invent wheel.
This is the way to go. Everyone has some issues with rules here and there. I don't even like all the rules and sometimes I haven't like some of the rules that I've made rulings on and had to support. But, these are the rules of the game and together, they make a pretty good game system. If we start tweaking here and there then we are just asking for trouble. Often a new "house rule" looks good on the surface but people fail to look deep enough into it at how it affects other areas of the game.
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As far as I'm concerned, what you do with your miniatures in the privacy of your home is up to you.
I'm mostly concerned with providing a level playing field for new users to to share common knowledge as well as tourny level rulings to enforce fair play.
-PFC joe
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Lining up with Stalker on this one. The rules are the only standardized thing we have to go by. Once we allow ourselves to subdivide into different factions each with our own rules interpretations and expansions to the game we lessen our chances of ever convincing another company to pick up the license. Warzond and Chronopia are what they are and "tweaking " the rules turns them into something else. If we all start playing home-rules then we basically have no common ties and we might as well turn out the lights and call it quits.