Excelsior Entertainment Forums

Warzone => Open Discussion => Topic started by: mchiao on September 23, 2005, 08:39:41 AM

Title: Squad Size
Post by: mchiao on September 23, 2005, 08:39:41 AM
I'm somewhat confused when it comes to squad size.

For example, what is the max size for a imperial regulars?

Is it

12 regulars + 1 sgt + 2 HMG + 2 GL + 3 Medics = 20 models

or

total of 12 models which includes 4 regulars,  1 sgt, 2 HMG, 2 GL and 3 Medics.

thanks

Title: Re: Squad Size
Post by: PFC joe on September 23, 2005, 09:08:53 AM
for grunts you must have 4 non-specialists per every one specialist.

with a maximum of 12 regulars and one Squad Leader (who counts as a non-specialist) you can have up to 3 specialists (whichever up to their individual type limitations)

The maximum size of a Regular Squad is 16 models.  12 regulars, 1 SGT, 3 Specialists.

Elites only require 3 non-specialists per each Specialist.

-PFC joe
Title: Re: Squad Size
Post by: T Prime on September 23, 2005, 09:09:51 AM
Also correct.
Title: Re: Squad Size
Post by: mchiao on September 23, 2005, 09:39:19 AM
for grunts you must have 4 non-specialists per every one specialist.

with a maximum of 12 regulars and one Squad Leader (who counts as a non-specialist) you can have up to 3 specialists (whichever up to their individual type limitations)

The maximum size of a Regular Squad is 16 models.  12 regulars, 1 SGT, 3 Specialists.

Elites only require 3 non-specialists per each Specialist.

-PFC joe

PFC joe,

Can you tell me where is this info in the rule book? this is to quiet my play group.

thanks
Title: Re: Squad Size
Post by: PFC joe on September 23, 2005, 09:52:03 AM
problematicaly, it's not.

The sentance was left out when it went to the printers.  It was in the FAQ though.  so turn to page 36 and write

 Grunt non-Specialist to Specialist ratio = 4:1
 Elite non-Specialist to Specialst ratio = 3:1

  Squad leaders count as Non-Specialists

(and seein as how E.Prime, owns the company and wrote the game, you can consider it as cannon.)

-PFC joe
Title: Re: Squad Size
Post by: mchiao on September 23, 2005, 10:33:38 AM
PFC joe,

I have problem trying to convince my fellow player that AIM is not cumulative.  My friends played in a tourney back in 1st edition and was allow to double AIM and get the bonus twice.  In those days, AIM does damage as well.  Since then, that topic never really went away...

Just trying to cover my six...

thanks
Title: Re: Squad Size
Post by: PFC joe on September 23, 2005, 10:54:01 AM
Aim is not cumulative.
You do not get +6 for spending two actions.
It does carry over if you don't kill the target with the first hit though.
The Sniper ability does not give you a +6 either.

Aim does not confer extra damage either.
Critical Hits (a natural one on a d20 roll) add 4 damage to the attack.

-PFC joe
Title: Re: Squad Size
Post by: Topkick on September 23, 2005, 10:56:54 AM
But on the plus side a double aim with a sniper allows ou to pick your target w/o restrictions other than the max range of the weapon
Title: Re: Squad Size
Post by: mchiao on September 23, 2005, 10:59:15 AM
Aim is not cumulative.
You do not get +6 for spending two actions.
It does carry over if you don't kill the target with the first hit though.
The Sniper ability does not give you a +6 either.

Aim does not confer extra damage either.
Critical Hits (a natural one on a d20 roll) add 4 damage to the attack.

-PFC joe

PFC joe,

I was refering to 1st edition where AIM gave you bonus in DAM as well.  There is nothing wrong with AIM.  That was an example that my group is having a meltdown with.

Title: Re: Squad Size
Post by: PFC joe on September 23, 2005, 11:00:30 AM
-cough-  and LOS

don't need anyone thinkin they've gotta magic bullet.

-PFC joe
Title: Re: Squad Size
Post by: Topkick on September 23, 2005, 11:09:48 AM
Well I guess I should have mentioned LOS - either that or PFC Joe has a bad cold  ;D
Title: Re: Squad Size
Post by: T Prime on September 23, 2005, 02:31:52 PM
While the ratio is not bullet pointed, it is obvious if you compare elite units to grunt ones. That should end arguments. As for the cumulative AIM thing...Page 42, Section 6, Subsection.2.4, second paragraph, first sentence...AIM IS NOT CUMULATIVE.
Title: Re: Squad Size
Post by: mchiao on September 23, 2005, 03:15:08 PM
While the ratio is not bullet pointed, it is obvious if you compare elite units to grunt ones. That should end arguments. As for the cumulative AIM thing...Page 42, Section 6, Subsection.2.4, second paragraph, first sentence...AIM IS NOT CUMULATIVE.

Prime,

I know that AIM is not cumulative.  One time, my friends entered a tourney back in 1st edition time, the judge allowed double AIM and cumulative.  I pointed that out to my friend and had to tell my friend what page in 1st edition and 2nd edition.  I used that as an example because the specialist ratio is left out in UWZ edition.

So, NO QUESTION ABOUT AIM, ok?  No need for clarification.

thanks
Title: Re: Squad Size
Post by: T Prime on September 23, 2005, 03:49:14 PM
An here I thought I was helping...oh well.  
Title: Re: Squad Size
Post by: mchiao on September 23, 2005, 06:57:30 PM
An here I thought I was helping...oh well.  

You did.

Here is a question for you.  Does the Sgt. count as a regular?  For example, Blood Berets's is 4~8 regular but 2 optional HMG and 1 optional tank hunter?

I'm assuming if I have 1 Sgt + 8 regulars, I can field all 3 specialists then?

thank
Title: Re: Squad Size
Post by: Alpha on September 24, 2005, 04:58:20 AM

Here is a question for you.  Does the Sgt. count as a regular?  For example, Blood Berets's is 4~8 regular but 2 optional HMG and 1 optional tank hunter?

I'm assuming if I have 1 Sgt + 8 regulars, I can field all 3 specialists then?

thank

That would be correct....3:1 ratio.
Title: Re: Squad Size
Post by: Steel Rabbit on September 25, 2005, 10:50:01 AM
Like PFC_Joe said, Sgts. don't count as specialists.
Title: Re: Squad Size
Post by: kwegibu on September 25, 2005, 11:07:59 AM
an easy way to think about it is for every 4 (grunt) or 3 (elite) REQUIRED models, you get one OPTIONAL model. It lists them under one of these designations in the book. So since a Sgt/Decurion/Leader etc are all required they count as one of the (4) or (3) needed models to get an optional one.
Title: Re: Squad Size
Post by: mchiao on September 25, 2005, 05:13:26 PM
an easy way to think about it is for every 4 (grunt) or 3 (elite) REQUIRED models, you get one OPTIONAL model. It lists them under one of these designations in the book. So since a Sgt/Decurion/Leader etc are all required they count as one of the (4) or (3) needed models to get an optional one.


I would think for the 2nd specialist in the squad, you can use sgt. for that.  A squad of grunts with 2 specialists would consist 1 sgt., 7 grunts and 2 specialists then?

Title: Re: Squad Size
Post by: Southpaw on September 25, 2005, 05:50:48 PM
I would think for the 2nd specialist in the squad, you can use sgt. for that.  A squad of grunts with 2 specialists would consist 1 sgt., 7 grunts and 2 specialists then?

Correct, if the Sergeant is a required model, which they are in the majority of UWZ squads.

So, assuming that the Sergeant is required, in a Grunt squad consisting of 1 Sergeant and 7 Troopers, you may have up to 2 Squad Specialists.
Title: Re: Squad Size
Post by: T Prime on October 07, 2005, 01:58:18 PM
Sgts count towards the trooper numbers, thus 4-8 troopers will be 5-9 with a Sgt. added in. Sorry I missed this question.