Excelsior Entertainment Forums
Warzone => Game Questions => Topic started by: Dragon62 on February 10, 2006, 04:02:15 PM
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2 questions referring to Doomtroopers 1) Do Doomtroopers have to stay in command distance or can they act independently of each other and 2) Are Doomtroopers allowed any troop loadouts other than weapons.
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1. they don't have to remain within command distance of each other.
2. only weapons load outs. (unless I hear from above that it's different)
-PFC joe
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Thanks for the quick response
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no problem,
it's too early to be out and causing trouble =)
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Question: if they don't have to keep within command disance of each other, after they have gone out of command distance the next turn when they activate they are not within command distance of each other you declare you are activating the doomtrooper, can you now only activate them one at a time like individuals (ie it takes to goes to activate both of them) or can you still activate them together even through they are not together anymore?
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I believe they still conform to act as a squad even though they can act independent of each other.
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Dragoon is right. They still activate as a squad, ie one after the other and they still take Morale and squad based tests together. Other than that they don't have to really bother with each other much.
-PFC joe
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where does it say that they don't have to remain within command distance of each other? I thought this only worked for form fireteam.
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The Doomtroopers don't seperate from the squad, as in FFT, they just don't have any sort of Command Distance coherancy. It is spelled out in the "Doomtrooper Pairings" paragraph before the DT troop selections. Unfortunatly Thom was a bit wordy when he coulda just said, "the Doomtroopers do not have to maintaint Squad Coherency".
-PFC joe
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Were playing the game without the book and just wanted to see if anyone was online:
Do Doomtroopers make a morale test only after one of them dies?
or
Would they take one earlier if the pair only had 3 wounds left between them?
Were going with the latter cuz it seems more consistent.
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Do Doomtroopers make a morale test only after one of them dies?
Yes. The same goes for other squads of multiwound models.
It's when half the squad has died not when they've lost half their collective wounds.
I think the quite common confusion about this is because individuals roll when they've lost half their wounds.
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so multiwound squads take morale tests when they lose at least 50% of their squad?
multiwound individuals take morale tests when they've lost at least 50% wounds?
so multiwound models in a squad don't take morale test when they lose at least 50% wounds and more than half of the squad is still alive?
and if 50% or more of the squad is dead, they do morale check at every new wound, or only at every new death?
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multi wound models take their first panic check when they've lost half the squad. Irregardless of remaining wounds on each model.
They take tests only when they lose members of the squad.
When it gets down to the last guy in the squad he then tests when he's lost half his wounds and for each remaining wound
example:
a squad of seven machinators would take their first test when they've lost four members of the squad.
They would test again when they lose the fifth member.
they would test again when they've lost the sixth. (all of these assuming that they lose one model per enemy unit activation)
the final guy would only test when he's down to half his wounds.
-PFC joe
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thanks, great explanation! +1!
also: when do i check for panic? end of enemy unit activation?
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at the end of the enemy units activation that inflicted the wound/casualty. (when he gets done shootin you up) unless some other effect calls for an immediat echeck.
-PFC joe
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If a squad of 3 ORCAs loses 2 members, does the remaining ORCA have to check for morale? I remember that vehicles are unaffected by morale issues until they have lost all the safe wounds.
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Vehicles are unaffected by morale until they have lost all their safe wounds.
-PfC joe
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If an orca squad goes into panic for some reason, with only one orca that has lost all safe wounds, when the other orcas lose their safe wounds they are automatically in panic?
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no.
they are ok until they fail a panic test.
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and then, do we have 3 broken orca battlesuits or 1 broken orca and 2 panicked orcas?
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well.. i'm not entirely certain how you would break/panic a whole squad.
They don't test for morale issues (panic) until they've lost 50% or greater of the squad. and even then the remainders of the squad don't test until they've lost all of their safe wounds.
soo...
3 orcas no wounds= no panic
lose two orcas and if the third one is unscratched then he doesnt have to test.
he only tests when he runs outta safe wounds.
The only except would be if you were to run them all over the place and break squad coherency. Then they would test individually, but still only if they'd run out of safe wounds.
-PFC joe
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ok thanks!
The only except would be if you were to run them all over the place and break squad coherency. Then they would test individually, but still only if they'd run out of safe wounds.
-PFC joe
Can you do that? I thought I could only split squads if members had form fireteam SA
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Squad members (ie one of the Orcas) can leave squad coherency, they're just boned if they do and they have to return to leadership distance the next time thye activate.
They're still in the squad, they're just tested on thier own until they are back inside of the Squad Leaders command distance.
-PFC joe