Excelsior Entertainment Forums

Warzone => Game Questions => Topic started by: Dragon62 on February 10, 2006, 04:02:15 PM

Title: Doomtroopers
Post by: Dragon62 on February 10, 2006, 04:02:15 PM
2 questions referring to Doomtroopers 1) Do Doomtroopers have to stay in command distance or can they act independently of each other and 2) Are Doomtroopers allowed any troop loadouts other than weapons.
Title: Re: Doomtroopers
Post by: PFC joe on February 10, 2006, 04:06:29 PM
1.  they don't have to remain within command distance of each other.
2.  only weapons load outs.  (unless I hear from above that it's different)

-PFC joe
Title: Re: Doomtroopers
Post by: Dragon62 on February 10, 2006, 04:13:24 PM
Thanks for the quick response
Title: Re: Doomtroopers
Post by: PFC joe on February 10, 2006, 04:24:55 PM
no problem,

it's too early to be out and causing trouble =)
Title: Re: Doomtroopers
Post by: semai99 on February 11, 2006, 01:40:18 AM
Question: if they don't have to keep within command disance of each other, after they have gone out of command distance the next turn when they activate they are not within command distance of each other you declare you are activating the doomtrooper, can you now only activate them one at a time like individuals (ie it takes to goes to activate both of them) or can you still activate them together even through they are not together anymore?
Title: Re: Doomtroopers
Post by: Dragon62 on February 11, 2006, 04:50:02 AM
I believe they still conform to act as a squad even though they can act independent of each other.
Title: Re: Doomtroopers
Post by: PFC joe on February 11, 2006, 05:15:59 AM
Dragoon is right.  They still activate as a squad, ie one after the other and they still take Morale and squad based tests together.  Other than that they don't have to really bother with each other much.

-PFC joe
Title: Re: Doomtroopers
Post by: chribu on February 11, 2006, 09:12:45 AM
where does it say that they don't have to remain within command distance of each other? I thought this only worked for form fireteam.
Title: Re: Doomtroopers
Post by: PFC joe on February 11, 2006, 09:38:04 AM
The Doomtroopers don't seperate from the squad, as in FFT, they just don't have any sort of Command Distance coherancy.  It is spelled out in the "Doomtrooper Pairings" paragraph before the DT troop selections.  Unfortunatly Thom was a bit wordy when he coulda just said, "the Doomtroopers do not have to maintaint Squad Coherency".

-PFC joe
Title: Re: Doomtroopers
Post by: TheUnlord on March 17, 2006, 01:08:24 AM
Were playing the game without the book and just wanted to see if anyone was online:

Do Doomtroopers make a morale test only after one of them dies?

or

Would they take one earlier if the pair only had 3 wounds left between them?



Were going with the latter cuz it seems more consistent.
Title: Re: Doomtroopers
Post by: Coil on March 17, 2006, 02:05:23 AM
Do Doomtroopers make a morale test only after one of them dies?
Yes. The same goes for other squads of multiwound models.

It's when half the squad has died not when they've lost half their collective wounds.

I think the quite common confusion about this is because individuals roll when they've lost half their wounds.
Title: Re: Doomtroopers
Post by: chribu on March 17, 2006, 10:18:42 AM
so multiwound squads take morale tests when they lose at least 50% of their squad?
multiwound individuals take morale tests when they've lost at least 50% wounds?

so multiwound models in a squad don't take morale test when they lose at least 50% wounds and more than half of the squad is still alive?

and if 50% or more of the squad is dead, they do morale check at every new wound, or only at every new death?

Title: Re: Doomtroopers
Post by: PFC joe on March 17, 2006, 10:31:39 AM
multi wound models take their first panic check when they've lost half the squad.  Irregardless of remaining wounds on each model.

They take tests only when they lose members of the squad.

When it gets down to the last guy in the squad he then tests when he's lost half his wounds and for each remaining wound

example:

a squad of seven machinators would take their first test when they've lost four members of the squad.
They would test again when they lose the fifth member.
they would test again when they've lost the sixth.  (all of these assuming that they lose one model per enemy unit activation)
the final guy would only test when he's down to half his wounds.

-PFC joe
Title: Re: Doomtroopers
Post by: chribu on March 17, 2006, 10:41:16 AM
thanks, great explanation! +1!

also: when do i check for panic? end of enemy unit activation?
Title: Re: Doomtroopers
Post by: PFC joe on March 17, 2006, 10:48:04 AM
at the end of the enemy units activation that inflicted the wound/casualty.  (when he gets done shootin you up)  unless some other effect calls for an immediat echeck.

-PFC joe
Title: Re: Doomtroopers
Post by: chribu on March 27, 2006, 06:09:32 AM
If a squad of 3 ORCAs loses 2 members, does the remaining ORCA have to check for morale? I remember that vehicles are unaffected by morale issues until they have lost all the safe wounds.
Title: Re: Doomtroopers
Post by: PFC joe on March 27, 2006, 11:51:04 AM
Vehicles are unaffected by morale until they have lost all their safe wounds. 

-PfC joe
Title: Re: Doomtroopers
Post by: chribu on March 27, 2006, 12:42:56 PM
If an orca squad goes into panic for some reason, with only one orca that has lost all safe wounds, when the other orcas lose their safe wounds they are automatically in panic?
Title: Re: Doomtroopers
Post by: PFC joe on March 27, 2006, 03:20:03 PM
no.

they are ok until they fail a panic test.
Title: Re: Doomtroopers
Post by: chribu on March 27, 2006, 03:33:32 PM
and then, do we have 3 broken orca battlesuits or 1 broken orca and 2 panicked orcas?
Title: Re: Doomtroopers
Post by: PFC joe on March 27, 2006, 04:21:21 PM
well.. i'm not entirely certain how you would break/panic a whole squad.

They don't test for morale issues (panic) until they've lost 50% or greater of the squad.  and even then the remainders of the squad don't test until they've lost all of their safe wounds.

soo...

3 orcas no wounds= no panic
 
lose two orcas and if the third one is unscratched then he doesnt have to test.

he only tests when he runs outta safe wounds.


The only except would be if you were to run them all over the place and break squad coherency.  Then they would test individually, but still only if they'd run out of safe wounds.

-PFC joe

Title: Re: Doomtroopers
Post by: chribu on March 27, 2006, 04:23:23 PM
ok thanks!

The only except would be if you were to run them all over the place and break squad coherency.  Then they would test individually, but still only if they'd run out of safe wounds.
-PFC joe
Can you do that? I thought I could only split squads if members had form fireteam SA
Title: Re: Doomtroopers
Post by: PFC joe on March 27, 2006, 07:05:32 PM
Squad members (ie one of the Orcas) can leave squad coherency, they're just boned if they do and they have to return to leadership distance the next time thye activate.

They're still in the squad, they're just tested on thier own until they are back inside of the Squad Leaders command distance.

-PFC joe