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Conventions => Talamania => Topic started by: Seamus on January 26, 2011, 06:43:49 AM

Title: What Armies will you have at Talamania V
Post by: Seamus on January 26, 2011, 06:43:49 AM
Since I am pairing mine down, I will probably bring the following:
For Warzone - Dark Cult Army, Muawijhe Craziness, Imperial Wolf Pack Army, Sons of Rasputin

For Chronopia - Devout

I would dearly love to bring my Muawijhe army up against some Bauhaus again.  Last time I played, the Soul Slayers went through the Vulcans like can openers.  It wasn't pretty and my Karnophages backed by Doomsday Proclaimer and Angel of Mercy had most of his grunts in rout shouting get the voices out of my head...  The ones that didn't run away were swarmed and eaten.  It was a trench board and the karnophages started at one end and the soul slayers / slaughtermaster at the other and met in the middle.
Title: Re: What Armies will you have at Talamania V
Post by: dmcgee1 on January 26, 2011, 08:34:27 AM
I will, gladly, oblige with a Bauhaus army containing at least one squad of Vulkans.  Would you prefer that I kill your army slowly, or quickly?  ;)
Title: Re: What Armies will you have at Talamania V
Post by: luckyone on January 26, 2011, 09:22:32 AM
Here we go.

He can bring a whole army of Vulkans if you want.

I prefer to use flamers over can openers myself. Never really works out the way I planned it when I play against them.

Title: Re: What Armies will you have at Talamania V
Post by: Doompup on January 26, 2011, 12:24:38 PM
I plan on bringing Capitol and Crescentian for Warzone and Sons of Kronos for Chronopia (although the SoK painting is coming along slowly; only 1 warband painted so far).
Title: Re: What Armies will you have at Talamania V
Post by: luckyone on January 27, 2011, 09:25:03 AM
I will bring Capitol - the entire Capitol army.

And a Capitol chariot.
Title: Re: What Armies will you have at Talamania V
Post by: joshuaslater on January 27, 2011, 09:27:25 AM
My Wolf Clan Dwarves will represent, and my Brotherhood wil show up too.  I hope to have enough paint on everything to make it look acceptable.
Title: Re: What Armies will you have at Talamania V
Post by: dmcgee1 on January 27, 2011, 09:58:57 AM
I will have painted and ready to play the following armies:

Bauhaus Strike Force
Bauhaus Assault Force
Ilian Nepharite Force
Ilian BUFF Force
Templar Army
...perhaps even an army or two containing Legionnaires.

As for Chronopia, I will try to have my Firstborn painted and ready.

Oh, yes; bear and whatever else crosses these sights.   ;)
Title: Re: What Armies will you have at Talamania V
Post by: Doompup on January 27, 2011, 11:25:27 AM
Ilian BUFF Force

Now are we talking Buff as in muscular or Buff as in naked? ;)
Title: Re: What Armies will you have at Talamania V
Post by: Dragon62 on January 28, 2011, 08:37:48 AM
I'll have Swamp Goblins and Firstborn for Chronopia, and will bring Illian, Semai Infiltratiion Force, Cartel and maybe some others. Will also being Red Dragon Inn and some other games.
Title: Re: What Armies will you have at Talamania V
Post by: dmcgee1 on January 28, 2011, 03:46:20 PM
Ilian BUFF Force

Now are we talking Buff as in muscular or Buff as in naked? ;)

Does the Mercurian Maculator count as he is half-naked?  BUFF = Big Ugly Friggin Figs (you know, Behemoth, Bio-giant, Merc Mac, etc.)
Title: Re: What Armies will you have at Talamania V
Post by: Doompup on January 29, 2011, 09:31:35 AM
Does the Mercurian Maculator count as he is half-naked?  BUFF = Big Ugly Friggin Figs (you know, Behemoth, Bio-giant, Merc Mac, etc.)

Sorry, I'm not up on the current acronyms. The only ones I know are BFG (Big Friendly Guy) and FUBAR (Fun Under Bridges And Railroads).
Title: Re: What Armies will you have at Talamania V
Post by: dmcgee1 on January 31, 2011, 02:24:20 PM
Does the Mercurian Maculator count as he is half-naked?  BUFF = Big Ugly Friggin Figs (you know, Behemoth, Bio-giant, Merc Mac, etc.)

Sorry, I'm not up on the current acronyms. The only ones I know are BFG (Big Friendly Guy) and FUBAR (Fun Under Bridges And Railroads).

Allow me:

AMF - Adios My Friend
SNAFU - Situation Normal, All FUBAR'd Up
BFD - Big Fun Day
STFU - Silence The Ferocious Umbrella
WTF - While They're Free

(Alrighty, then - let it commence!)
Title: Re: What Armies will you have at Talamania V
Post by: Archer on February 04, 2011, 05:44:35 PM
Hmmmmmmmm


  If I make this one, I will have the following:

Chrono: The Firstborn

Warzone:  Cybertronic, Bortherhood.  If Thom finally gives me some feed-back and gives the additions an Official Approval, Cartel will be there.
Title: Re: What Armies will you have at Talamania V
Post by: Seamus on February 15, 2011, 09:26:21 PM
I will, gladly, oblige with a Bauhaus army containing at least one squad of Vulkans.  Would you prefer that I kill your army slowly, or quickly?  ;)

Bring it on.  As long as the board has plenty of terrain, my Zenithians will be dining from tin cans...
Title: Re: What Armies will you have at Talamania V
Post by: Coil on February 16, 2011, 12:37:25 PM
I will, gladly, oblige with a Bauhaus army containing at least one squad of Vulkans.  Would you prefer that I kill your army slowly, or quickly?  ;)

Bring it on.  As long as the board has plenty of terrain, my Zenithians will be dining from tin cans...
I want to see the Zenithians feast on the Vulkans on the underground board. :)
Title: Re: What Armies will you have at Talamania V
Post by: joshuaslater on February 16, 2011, 05:48:58 PM
Coil, I'll see you on the Chariot course... ;)
Title: Re: What Armies will you have at Talamania V
Post by: dmcgee1 on February 16, 2011, 06:37:57 PM
I will, gladly, oblige with a Bauhaus army containing at least one squad of Vulkans.  Would you prefer that I kill your army slowly, or quickly?  ;)

Bring it on.  As long as the board has plenty of terrain, my Zenithians will be dining from tin cans...
I want to see the Zenithians feast on the Vulkans on the underground board. :)

What one wants and what one actually gets are unfailingly two different things.  I was waiting to see who was going to be my first victim.  Thanks for volunteering, friend!  ;D
Title: Re: What Armies will you have at Talamania V
Post by: dmcgee1 on February 16, 2011, 06:39:59 PM
I will, gladly, oblige with a Bauhaus army containing at least one squad of Vulkans.  Would you prefer that I kill your army slowly, or quickly?  ;)

Bring it on.  As long as the board has plenty of terrain, my Zenithians will be dining from tin cans...

Terrain is never an issue, unless, of course, you are praying for cover.  Please, see my signature, below.  :D

I will grant this:  The last time that I faced Zenithians with my Vulkans, they blew their environmental roll - badly - and the ground erupted around us!  My Vulkans with night sights were blinded by the steam, smoke and debris, while the Zenithians made their saves.  Needless to say, they slaughtered the Vulkans.  I still, to this day, try to figure out how I got boned when they failed their environment check...
Title: Re: What Armies will you have at Talamania V
Post by: luckyone on February 17, 2011, 09:38:32 AM
Vulkans can be defeated - use flamers whenever possible. Once they get mowed down try to get into hand to hand - watch out for the fist of death 3 strength 13 hits are better than 3(X3) right?

If you do get some into hand to hand make sure the rest of your army has the deadshot ability and pray pray alot.

Title: Re: What Armies will you have at Talamania V
Post by: Archer on February 19, 2011, 06:08:34 PM
Guys.... you all have to remember 1 thing; Dave is the one person I have trouble beating.  I've gotten close over the years since the beat-down I gave him when we first played but I've not managed to complete the deal.  Btw, my lone Cartel sniper is still lamenting that Dmg 18 armor save Dave made in that desert village.  Grrrrrrrr....


All that said, talk all you want- my bet of a Beer is on Dave. :)
Title: Re: What Armies will you have at Talamania V
Post by: Seamus on February 19, 2011, 08:14:22 PM
Guys.... you all have to remember 1 thing; Dave is the one person I have trouble beating.  I've gotten close over the years since the beat-down I gave him when we first played but I've not managed to complete the deal.  Btw, my lone Cartel sniper is still lamenting that Dmg 18 armor save Dave made in that desert village.  Grrrrrrrr....


All that said, talk all you want- my bet of a Beer is on Dave. :)

I seem to remember you were at the con where I won the tournament with an almost perfect score in 2004.  Of course I was playing my Cult army that day.  As for 13 Dam fist, the Zenithians have a 13 damage as well and the Slaughtermaster a 15 damage.  They also have leap, can attack in hth from 1" away and the Slaughtermaster has predator gaze.  Luckyone, as you can see below most of my army requires hth to do any damage and I've beaten Vulkans with them before.  When I played them against a Bauhaus army before, by the beginning of Turn 3, half the Bauhaus Army was in rout or frozen in fear, the rest were having to roll in order to fire at things which were in hth with their own guys and all but one of the 4 Vulkans were gone.  This was on a trench board with 16 inches of wide open ground before I got into the trenches. 

Here's my army list in advance:

10 Karnophages
9 Karnophages
6 Soulslayers
2 Immaculate Furies with 1 Leader
Zenithian Slaughtermaster
Immaculate Imperceptor with Smoke Grenades
Angel of Mercy
Doomsday Proclaimer
Horde Support - Neronion Razide
Total Points 998

Be sure you understand how Lurk and Litany of Madness work.  Lurk is especially fun, the angel of mercy fades in and out of stalk mode.  The only time he stays in sight is when he takes a wound or is in hand to hand AND you can't Tac Sense around him.  If he is in the front, you have to try and spot then fire at him.  If you turn your head and look out of the corner of your eye and hold your tongue just right, you can see him and fire a shot but if it misses, he disappears again.
Title: Re: What Armies will you have at Talamania V
Post by: Archer on February 20, 2011, 07:35:09 PM
Which convention?
Title: Re: What Armies will you have at Talamania V
Post by: luckyone on February 21, 2011, 09:26:11 AM
I can see that you can beat Vulkan's with the army list.

Still betting on Dave.

There is a difference between Vulkan's in an army and the Vulkan army of doom IMHO.

Good luck to you both.

Title: Re: What Armies will you have at Talamania V
Post by: Seamus on February 22, 2011, 07:27:29 AM
Which convention?

The one in Columbus. 
Title: Re: What Armies will you have at Talamania V
Post by: dmcgee1 on February 23, 2011, 08:00:48 AM
Be sure you understand how Lurk and Litany of Madness work.  Lurk is especially fun, the angel of mercy fades in and out of stalk mode.  The only time he stays in sight is when he takes a wound or is in hand to hand AND you can't Tac Sense around him.  If he is in the front, you have to try and spot then fire at him.  If you turn your head and look out of the corner of your eye and hold your tongue just right, you can see him and fire a shot but if it misses, he disappears again.

I do.  The way that Lurk works, though, is that he disappears if he is successful in making his save versus damage - not, simply, if the shot misses.  I have dealt with Jim "Meat Puppet" Williamson's Karnophage charges.  I like it!
Title: Re: What Armies will you have at Talamania V
Post by: Seamus on February 23, 2011, 08:15:20 AM

I do.  The way that Lurk works, though, is that he disappears if he is successful in making his save versus damage - not, simply, if the shot misses.  I have dealt with Jim "Meat Puppet" Williamson's Karnophage charges.  I like it!

Thats not how Dan "Grumpel" Earp explained it to me as this came up during the original FAQ team and we agreed that it was as written (like you pointed out) but that this also implied that a complete miss with all shots by a squad indicated that he also automatically returned to Stalk mode since it didn't make sense that a hit and a miss made him disappear but complete misses did not allow automatic re-entry into Stalk mode.  It is also more in keeping with the fluff.  Practically, the way this would work is that the Angel of Mercy would be in Stalk mode.  In order to fire on him, a squad has to use Spot at -6.  Once spotted, that entire squad could fire at the spotted Angel of Mercy.  Once their turn was complete if all shots were misses then the Angel of Mercy reentered Stalk mode automatically.  Coil, do you remember this discussion?  

If you disagree, we can play it the other way though.  It is actually more benefiical to the Lurking model.  i.e.  Squad A consisting of a sgt, 5 troopers, and a specialist takes their turn.  Sgt goes first and spots the Angel of Mercy on action 1, fires and misses on action 2 & 3.  First trooper fires, hits and the Angel of Mercy saves and goes back into into stalk mode.  Second and 3rd action trooper fails to spot.  Next trooper spots on action 2.  Fires on action 3 and hits but the Angel of Mercy saves again goes back into Stalk.  Etc.

Did Jim have a Doomsday Proclaimer in the vicinity of his Karnophages?
Title: Re: What Armies will you have at Talamania V
Post by: Dragon62 on February 23, 2011, 02:35:25 PM
Dave is correct, but since the model is a Stalker it may spend 1 action if no enemy within 6 inches and LOS to return to stalk mode.
Title: Re: What Armies will you have at Talamania V
Post by: Archer on February 23, 2011, 04:22:34 PM
Which convention?

The one in Columbus. 

Origins?  I believe I won that game with my capitol.
Title: Re: What Armies will you have at Talamania V
Post by: dmcgee1 on February 23, 2011, 07:24:01 PM

I do.  The way that Lurk works, though, is that he disappears if he is successful in making his save versus damage - not, simply, if the shot misses.  I have dealt with Jim "Meat Puppet" Williamson's Karnophage charges.  I like it!

Thats not how Dan "Grumpel" Earp explained it to me as this came up during the original FAQ team and we agreed that it was as written (like you pointed out) but that this also implied that a complete miss with all shots by a squad indicated that he also automatically returned to Stalk mode since it didn't make sense that a hit and a miss made him disappear but complete misses did not allow automatic re-entry into Stalk mode.  It is also more in keeping with the fluff.  Practically, the way this would work is that the Angel of Mercy would be in Stalk mode.  In order to fire on him, a squad has to use Spot at -6.  Once spotted, that entire squad could fire at the spotted Angel of Mercy.  Once their turn was complete if all shots were misses then the Angel of Mercy reentered Stalk mode automatically.  Coil, do you remember this discussion? 

If you disagree, we can play it the other way though.  It is actually more benefiical to the Lurking model.  i.e.  Squad A consisting of a sgt, 5 troopers, and a specialist takes their turn.  Sgt goes first and spots the Angel of Mercy on action 1, fires and misses on action 2 & 3.  First trooper fires, hits and the Angel of Mercy saves and goes back into into stalk mode.  Second and 3rd action trooper fails to spot.  Next trooper spots on action 2.  Fires on action 3 and hits but the Angel of Mercy saves again goes back into Stalk.  Etc.

Did Jim have a Doomsday Proclaimer in the vicinity of his Karnophages?

Seamus, I cannot speak on what Dan has stated to you or to anyone else.  If his rule is followed, and fluff is read into the rules, then the FAQ and the black-and-white go out the window.

That said, as long as both parties agree prior to the start of the game, then I see no reason why the rule cannot be interpreted in such a way for, at least, that particular game.  As gaming is all about the fun, and not the discussion of rules, I say we play it your way, and let the story run its course.
Title: Re: What Armies will you have at Talamania V
Post by: Seamus on February 24, 2011, 09:34:35 AM
Which convention?

The one in Columbus. 

Origins?  I believe I won that game with my capitol.

I have the framed certificate and the gold plated Behemoth from Excelsior for winning the tournament.
Title: Re: What Armies will you have at Talamania V
Post by: Seamus on February 24, 2011, 09:44:34 AM
Seamus, I cannot speak on what Dan has stated to you or to anyone else.  If his rule is followed, and fluff is read into the rules, then the FAQ and the black-and-white go out the window.

That said, as long as both parties agree prior to the start of the game, then I see no reason why the rule cannot be interpreted in such a way for, at least, that particular game.  As gaming is all about the fun, and not the discussion of rules, I say we play it your way, and let the story run its course.

Not neccesary.  I will be more than happy to play it as you stated.  I could be misremembering it also.  Also at the time the particular discussion with Dan took place, the rules were still in beta and it may be something that changed.   I was working with Dan at a local convention promoting the upcoming rules when this model was used in a demo to demonstrate how much better HtH was in the new rule set than in 2nd Edition.
Title: Re: What Armies will you have at Talamania V
Post by: Archer on February 25, 2011, 01:58:05 PM
I have the framed certificate and the gold plated Behemoth from Excelsior for winning the tournament.

Ah.  Not the year I went...  There was no tourney in 2006 when I went.
Title: Re: What Armies will you have at Talamania V
Post by: Seamus on February 25, 2011, 09:09:23 PM
Archer, I think that was the first official UWZ National Tournament in 2004 after the rules were printed in 2003.   Due to time constraints, the games were timed with three objectives and points were awarded based on overall kills but the majority of the points were for the objectives.  Each player, played two games against different opponents determined by lot.  I was playing a Cult Army and in both games distracted the opponent from the objectives by sending a squad of destroyers and a Supreme Necromagus wtih his summoned Razide right at them.  They forgot about the objectives and meanwhile my initiates and sacristans took the objective points and held them through the rest of the game.  In both games, I took some heavy losses out of my destroyers but didn't lose the razide and supreme necromagus in either game.
Title: Re: What Armies will you have at Talamania V
Post by: Jibbajabbawocky on March 03, 2011, 01:21:53 PM
Warzone: Capitol Penal Legion and dogs Dogs DOGS!!, Dark Legion Baby Army of Despair, Mishima "In Your Faceless" assault army.
Title: Re: What Armies will you have at Talamania V
Post by: dmcgee1 on March 03, 2011, 02:29:16 PM
Oh, I so love the name, "In Your Faceless."

Brilliance, man; sheer brilliance.


EDIT:

Capitol Penal Legion had better not have any logos - dear [insert name of favorite deity, here], no logos!
Title: Re: What Armies will you have at Talamania V
Post by: Archer on March 10, 2011, 05:09:53 PM
Archer, I think that was the first official UWZ National Tournament in 2004 after the rules were printed in 2003.   Due to time constraints, the games were timed with three objectives and points were awarded based on overall kills but the majority of the points were for the objectives.  Each player, played two games against different opponents determined by lot.  I was playing a Cult Army and in both games distracted the opponent from the objectives by sending a squad of destroyers and a Supreme Necromagus wtih his summoned Razide right at them.  They forgot about the objectives and meanwhile my initiates and sacristans took the objective points and held them through the rest of the game.  In both games, I took some heavy losses out of my destroyers but didn't lose the razide and supreme necromagus in either game.

Wasn't me then.  I've been to two Origins.  1995 when it was in Philadelphia and 2006 in Columbus.

  If you still have teh army and are going to T-V, I'll dig out the Machine and we can have at it.   What was the PV of the '04 event?
Title: Re: What Armies will you have at Talamania V
Post by: masherking on March 15, 2011, 10:45:43 AM
Is there any army of mine anyone
will care to face.

I was half tempted to blow the dust
off my first cartel  all agents army.
Been a long time since they last hit
the table.
Title: Re: What Armies will you have at Talamania V
Post by: dmcgee1 on March 16, 2011, 03:12:28 AM
As the theme appears to be settling on:

Talamania V
THE CARTEL STRIKES BACK

I think that your Cartel force would be stunningly apropos.
Title: Re: What Armies will you have at Talamania V
Post by: masherking on March 16, 2011, 10:05:56 AM
As the theme appears to be settling on:

Talamania V
THE CARTEL STRIKES BACK

I think that your Cartel force would be stunningly apropos.

very well it's settled.
Mr Smith army it is then.
Title: Re: What Armies will you have at Talamania V
Post by: dmcgee1 on March 16, 2011, 04:13:39 PM
Besides, I owe that army one (or two).  :P
Title: Re: What Armies will you have at Talamania V
Post by: Dragon62 on March 18, 2011, 07:37:13 AM
I'll bring my Cartel too. Lets get a 2 on 2 Cartel vs. All others.
Title: Re: What Armies will you have at Talamania V
Post by: luckyone on March 18, 2011, 08:31:03 AM
I have enough Capitol for two players - Dave?
Title: Re: What Armies will you have at Talamania V
Post by: masherking on March 18, 2011, 02:39:57 PM
@phill sounds like a plan
your army gonna give my agents
covering fire or we bum rushing Dave
all at one time :p