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Warzone => Game Questions => Topic started by: Lopis on July 08, 2009, 02:57:21 AM

Title: Break away combinable with Charge
Post by: Lopis on July 08, 2009, 02:57:21 AM
Lets say a Mounted Hussar storms into a squad of Berserkers.
In his first actionchargin the Berserker he doesnīt kill him.

So on his second action he hast to do / can do what:

a) he has to finish off the Berserker with his Machete and his Mount, or
b) he is allowed to auto break-away and charge the next Berserker in the squad
c) he can break away with one action and after that he cam charge again

Problem is, that the two are not absolutely distinct actions.
The Break away is a form of a move-action and the charge is a form of an attack action combined with a move action.... ???
And then the mounted Hussars donīt have to "break away"..., so can they just circle and charge and charge and charge?
Title: Re: Break away combinable with Charge
Post by: Archer on July 08, 2009, 06:44:44 AM
AS I recall....

THE Auto Breakaway cannot be used to charge someone else as the regular breakaway can't either.

Title: Re: Break away combinable with Charge
Post by: Pax on July 08, 2009, 11:32:38 AM
it just let you break away without having to do the opposing rolls. You still have to do the move away part of the break away action.

So:
1 Action charge in and hit.
1 Action to break away without having to roll for it, everyone else got to roll contest rolls of CC + Str +1d20 and win it or remain in CC, action wasted.
1 Action to charge or shot again.
Title: Re: Break away combinable with Charge
Post by: Coil on July 08, 2009, 01:19:59 PM
I would say that you could break away and charge on the same action (provided that you win the roll). A charge is just a move that brings you into base to base with an enemy model. The break away rule allows you to move your MV.

There is a limit to charge though in that you have to charge the closest enemy in LOS (except if that target is already engaged). So unless you can prevent LOS to the model you are breaking away from you wont be able to charge another one since it is closest.

So the way I see it the only way you could break away and charge with the same action would be if the model you are engaged with is engaged in CC with another of your models.

Did that make sense?
Title: Re: Break away combinable with Charge
Post by: Lopis on July 08, 2009, 01:32:30 PM
I would say that you could break away and charge on the same action (provided that you win the roll). A charge is just a move that brings you into base to base with an enemy model. The break away rule allows you to move your MV.

There is a limit to charge though in that you have to charge the closest enemy in LOS (except if that target is already engaged). So unless you can prevent LOS to the model you are breaking away from you wont be able to charge another one since it is closest.

So the way I see it the only way you could break away and charge with the same action would be if the model you are engaged with is engaged in CC with another of your models.

Did that make sense?

Yeah makes sense...

We came to this question in our last game.
I firstly thought it wouldnīt work, but then I took the single actions apart and I see no problem in this case to circle and attack in a charge again since itīs a combined move-action.
You atomatically break LOS with the model youīre leaving if you just turn around (youīve got only 180° to see; provided youīre not mounted, then itīs 360° and you canīt break LOS).
The the problem would be that you would have to charge the nearest model (if the one youīre leaving is not engaged in CC with another model) which would be the one youīre leaving at the moment, so you would have to charge it again. But itīs a charge and thatīs better than a normal Attack.
Title: Re: Break away combinable with Charge
Post by: Coil on July 08, 2009, 02:03:38 PM
You atomatically break LOS with the model youīre leaving if you just turn around (youīve got only 180° to see; provided youīre not mounted, then itīs 360° and you canīt break LOS).
Take a look at the LOS rule p.32. LOS is 360°. I thought that just turning would fix things but then I checked the LOS rule to make sure. It would work in Chronopia though since LOS is measured from the front arc there.
Title: Re: Break away combinable with Charge
Post by: Lopis on July 08, 2009, 02:32:22 PM
***** Again i confused the LOS and the Firing Arcs.....
Youīre totally right, the just charging again or when already engaged in CC.
(NoIīmnotthinkingaboutMP,noIīmnotthinkingaboutMP,noIīmnotthinkingaboutMPNoIīmnotthinkingaboutMP,noIīmnotthinkingaboutMP,noIīmnotthinkingaboutMPNoIīmnotthinkingaboutMP,noIīmnotthinkingaboutMP,noIīmnotthinkingaboutMP)
Title: Re: Break away combinable with Charge
Post by: Archer on July 08, 2009, 04:54:47 PM
Brother Coil...  the idea of breaking away is  to GET AWAY from CC so you can shoot someone.  Not to recharge.
Title: Re: Break away combinable with Charge
Post by: luckyone on July 08, 2009, 05:44:10 PM
Auto break would help in several ways:

Charge bonus, ferocity, and bonus gained from moving into a charge (strength bonus etc)
Title: Re: Break away combinable with Charge
Post by: Pax on July 08, 2009, 10:34:55 PM
I would say that you could break away and charge on the same action (provided that you win the roll). A charge is just a move that brings you into base to base with an enemy model. The break away rule allows you to move your MV.

Isn't Break Away a Attack Action that results in you moving away from a enemy your in CC? Auto-Break away just let you ignore the opposing rolls and leave even if the enemy want to keep you in the fight. Since it's in the Attack Action part of the Rules then it should not count as a Move action even if it includes movement?

Charge as well is a action that is a combination of a move and attack action, you move and get into close combat and it's a Attack Action

 Both states that they cost 1 action to do, and Charge must be declared to be a Charge before you do the movement since it opens up the possibility to counter charge for other units on wait. If Break Away had been a declared Move action perhaps it had been possible to combine but from what I read they are both attack actions that let you move, one away from the enemy and one towards the enemy.

Also... if combining actions like this would be possible would it not open a whole can of worm of other things you could do?
Title: Re: Break away combinable with Charge
Post by: Archer on July 09, 2009, 09:51:44 AM
I would say that you could break away and charge on the same action (provided that you win the roll). A charge is just a move that brings you into base to base with an enemy model. The break away rule allows you to move your MV.

 Both states that they cost 1 action to do, and Charge must be declared to be a Charge before you do the movement since it opens up the possibility to counter charge for other units on wait. If Break Away had been a declared Move action perhaps it had been possible to combine but from what I read they are both attack actions that let you move, one away from the enemy and one towards the enemy.

Also... if combining actions like this would be possible would it not open a whole can of worm of other things you could do?

Correct.

Break-away is a Specific Action.  Normally, one must roll in order to successfully get away.
Auto-break simply negates the roll.

It does NOT mean you can charge on the breakaway.

To use an example....
Wait actions in most instances require a roll to pull off an attack, intercept charge, etc.
Ambush removes the roll to get that ability to do the above.
Title: Re: Break away combinable with Charge
Post by: Lopis on July 09, 2009, 12:49:31 PM
Yes I understand the distinction, but the problem is:

Break away p. 42:
.......lalalal
The model with the
highest score wins. If the rnodel attempting to Break Away
succeeds, it is moved away from the engaged enemy model up
to its MV in inches.

...lalalalal
--> so a break away is basically a move action away from an opponent, which can be countered by the roll (which isnīt applied for auto break away/vehicles/flyers.... - so weīre on a move action again)

Move actions p. 40:
lalalal....
A Move that brings a model into base-to-base contact
wlth an enemy model is considered a Charge. This particular
Move is covered In greater detail in the "Getting Into cIose
Combat" section

--> so a break away is a move action which could possibly end in B2B contact and thus making it a charge

all the other mentionings I found donīt counter these principles.
They only give additional restrictions as having to attack/charge a nearest model in LOS and so on.

So all models that can leave CC by will either being vehicles or on another basis or getting their breakaway roll should be able to do this....
Title: Re: Break away combinable with Charge
Post by: Pax on July 09, 2009, 01:00:25 PM
Break away gives you a movement yes, but isn't a move action. It's a combat action that results in movement. The opposite combat action of Charge, which let you engage a enemy.

It is listed as a combat action, you still have to decide to break combat after all to grant the opponent the chance to try and stop you. Even if the rule grants you a auto-success on the try it still means you must perform it, you just get the opportunity to do it without the risk.

Also both actions must be declared before you do any movement. and you can't combine two actions into one action.
Title: Re: Break away combinable with Charge
Post by: Alchas on July 09, 2009, 07:27:09 PM
Yes I understand the distinction, but the problem is:

Break away p. 42:
.......lalalal
The model with the
highest score wins. If the rnodel attempting to Break Away
succeeds, it is moved away from the engaged enemy model up
to its MV in inches.

...lalalalal
--> so a break away is basically a move action away from an opponent, which can be countered by the roll (which isnīt applied for auto break away/vehicles/flyers.... - so weīre on a move action again)

Move actions p. 40:
lalalal....
A Move that brings a model into base-to-base contact
wlth an enemy model is considered a Charge. This particular
Move is covered In greater detail in the "Getting Into cIose
Combat" section

--> so a break away is a move action which could possibly end in B2B contact and thus making it a charge

all the other mentionings I found donīt counter these principles.
They only give additional restrictions as having to attack/charge a nearest model in LOS and so on.

So all models that can leave CC by will either being vehicles or on another basis or getting their breakaway roll should be able to do this....

Lopis brings up an intresting point. It also occured to me that whether or not units that can automatically break from CC can charge again, logically would also affect vehicles' ability to fire while moving when breaking from CC.

The way I see it is that either...

Breaking away is a move action. As such it can be used to charge, and vehicles can move and shoot with the action.

OR

Breaking away is a special action. It can't be used to charge, but that also means that vehicles that are engaged in CC with a model and drives away, can't use that action to shoot while moving. (Since it isn't a move action.)
Title: Re: Break away combinable with Charge
Post by: Lopis on July 09, 2009, 10:23:03 PM

Breaking away is a move action. As such it can be used to charge, and vehicles can move and shoot with the action.

OR

Breaking away is a special action. It can't be used to charge, but that also means that vehicles that are engaged in CC with a model and drives away, can't use that action to shoot while moving. (Since it isn't a move action.)

I notice only now that vehicles do that all the time....but yes that hits my explanation and point of view  ;)
Title: Re: Break away combinable with Charge
Post by: Enker on July 09, 2009, 11:16:40 PM
You have three different actions as defined by the rulebook.
Move, Charge and Break Away.
You cannot combine any two of these Actions.
So a model is not able to do a break away and a charge action in one action.
So far so good.

Now the vehicles.
Vehicles do not make a break away action if they are leaving CC, they do a move action.
Rulebook page 91
"When confronted by a close combat weapon that might actually breach the armor, vehicles may simply use a move action to drive away
and automatically break close combat with the enemy."

So a vehicle can move away from CC and fire in the same action as defined per vehicle rules.

Mounted Hussars:
Mounted Hussars are able to auto brake away from CC.
It isnt mentioned if it is a brake away action or a move action (accourding to vehicles).
But that doesnt matter. You cannot combine either a break away action or a move action with a charge action.
They are different types of actions.
So a Mounted Hussar cannot auto brake away and charge in one action. 
Title: Re: Break away combinable with Charge
Post by: Pax on July 10, 2009, 12:48:01 AM
note on Mounted Hussars:
It's been stated that the mount and rider must do the same action I believe, else it had been valid I believe. Riders is somewhere in between foot soldiers and vehicles, they are able to automatically break CC, but isn't able to perform a move and fire action at the same time.

Quote
Page 40: Mounted Troops and Actions
Q: Can a mounted trooper have the mount move and then the rider shoot, like a multi-crewed vehicle?
A: Under normal conditions, if a mount makes a move action, the rider is assumed to be controlling/steering it and thus uses an action as well. A rider may not, normally, fire while its mount moves.
Title: Re: Break away combinable with Charge
Post by: Lopis on July 10, 2009, 02:35:30 AM
1. Sure they canīt shoot.Thats clear

2. a move that ends in B2B contact is a charge.
Title: Re: Break away combinable with Charge
Post by: Pax on July 10, 2009, 02:41:46 AM
but must be a declared charge before movement, while a break away must be a declared break away to let a enemy try and keep you in close combat. The Dinos just let you automatically win the roll. :)

and doing both of these actions cost 1 AC

The list of actions possible to do is the following according to the list:
Move
MP
Climb
Jump
Attack (Melee or Ranged)
Break Away
Aim
Channel
Concentrate
Spot
Rally
Giver Orders Wait

Under Attack (Melee and Ranged) will we find the Charge Action, which while it is a action that gives you movement it counts as a attack action.

This while Break away is a action that let you break combat and move away from your enemy.

Both cost 1 AC to do, and while Mounted Hussars is able to automatically break combat, that mean they are only able to automatically win the move away contest Roll  and still need to perform the move away part of up to their full movement. If you want to break away, in either form, you must declare that you will do so and spend 1 action doing so.

If then the unit let you fire and move at the same time, a skimmer for example, then that is fine it can do that, but for the Mounted Hussar that is a rider it require 1 AC spent by both mount and Rider to break away and they. Once they have moved away you must once again declare a new action and attack, in this case charge.

You are only able to perform one action at a time after all with 1 AC, if not stated otherwise by the rules.
Title: Re: Break away combinable with Charge
Post by: Alchas on July 10, 2009, 05:36:45 AM
That doesn't make any sense. There is nothing in the rules saying that the auto break away vehicles can do, and the auto break away mounted hussars can do should be treated differently. See this thread (http://forum54.oli.us/index.php?topic=5467.30) btw.

Either breaking away is an move action or it isn't. If it is, it should be able to be used for charging, and for vehicles shooting. If not, then it can only be used for retreating.


You have three different actions as defined by the rulebook.
Move, Charge and Break Away.
You cannot combine any two of these Actions.
So a model is not able to do a break away and a charge action in one action.
So far so good.

Mounted Hussars:
Mounted Hussars are able to auto brake away from CC.
It isnt mentioned if it is a brake away action or a move action (accourding to vehicles).
But that doesnt matter. You cannot combine either a break away action or a move action with a charge action.
They are different types of actions.
So a Mounted Hussar cannot auto brake away and charge in one action. 


As has been said before, move actions and charges can be combined since that's how charge is used. Again, the auto break away mounted hussars can do seems to be the same deal as it is for vehicles, so whether or not that's considered a move action should apply both to the mounted hussars and the vehicles.

but must be a declared charge before movement, while a break away must be a declared break away to let a enemy try and keep you in close combat. The Dinos just let you automatically win the roll. :)

Similarly a vehicle would have to have to declare that it is breaking away before movement, and if it is going to shoot while moving. So if the MH can't combine retreating and attacking, I don't see why vehicles could.
Title: Re: Break away combinable with Charge
Post by: Pax on July 10, 2009, 06:09:27 AM
The part where Mounted Hussars and Vehicles differs is the rules about each type.

For mounted units it's written they must spend their actions simultaneous and focus on the same action. So Mount can't move while Rider shoots. They either both move or both attack.

Vehicles on the other hand got the following special rules:

A Vehicle is able to use a move action to break from Close Combat no matter what it is.

While performing a Move action the vehicle if single crewed is able to fire.

While performing a move action with a multi-crew vehicle, all crew members must perform their actions before the drivers next.

Both gives the opportunity to move away and fire at the same time as is written.

It is written that they are able to spend a move action to break away, and while doing a move action they may also fire.

This is written on page 92.

For mounts it's stated (on page 42) that the rider and mount must perform the same action.

On Mounted Hussars it's only stated as a Special Rules that the Mount is able to automatically break from CC. But to break from CC you need to perform the action break away which results in a move, in this case which let you automatically succeed the roll and you move.

To try and sum my point up:

1. Mounted troop is in close combat.
2. Spends 1 action to break away, because of special rule there is no opposing roll that would let the enemy keep it at bay.
3. The mounted troop is granted it's MV in inches to go anywhere it like. This must be spent by both rider and Mount to perform the Movement/Break Away.

Note: This is still 1 action point spent to break away, it's not 1 action point spent to Attack.
If you don't declare you break away, which is a action, your still stuck in close combat and can't move away. And while in Base to Base contact with a enemy you can not charge.

1. Vehicle is in close combat.
2. Spends 1 Action to perform a Drive action as stated by the rules, which let it automatically break CC and move away.
3. Since it's 1 Drive action it is also given the opportunity to fire it's weapon as stated by the rules with vehicles and Move Actions.

Note: This is 1 Action point spent to perform a Drive action, a special action for Vehicles. In essence the vehicles Move action but with it's own special rules.

Now just for note: This is how it seems for me when I read the rules, it is my belief how things should work given the information I got. :)
Title: Re: Break away combinable with Charge
Post by: Alchas on July 10, 2009, 06:37:33 AM
That's where you are wrong Pax. It never says vehicles use a move action to break away from CC. The phrasing is quite similar to that of the mounted hussars, though not identical. There is however nothing to indicate that the way they are automatically breaking away is different from the other. Both rules mention "breaking away" and not simply moving.

Quote from: Warzone: Universe Under Siege, page 91: Vehicles and Close Combat
Vehicles do not need to test to break away from close combat.

Quote from: Warzone: Universe Under Siege, page 208: Venusian Raptor Mount entry
May automatically break from CC.

Also the way they use actions is irrelevant. No one's arguing that mounted hussars should be able to shoot while moving. The point is whether or not breaking away is a move action. MH's should be able to charge on a move action, and vehicles should be able to shoot on a move action. But if it isn't a move action, neither can do those things.
Title: Re: Break away combinable with Charge
Post by: Pax on July 10, 2009, 06:44:40 AM
#4 on page 91:

Quote
When confronted by a close combat weapon that might actually breach the armor, vehicles may simply use a move action to drive away, and automatically break close combat with the enemy.
Title: Re: Break away combinable with Charge
Post by: Alchas on July 10, 2009, 06:50:10 AM
Fair enough, but that only implies that automatically breaking away is considered a move action. The actual phrasing of the vehicles' auto break away rule is still very similar to the mounted hussars' auto break away rule, and there is nothing in that quote to imply the rules would be different from each other.  I guess it should be considered a move action for mounted hussars as well then.
Title: Re: Break away combinable with Charge
Post by: Pax on July 10, 2009, 06:54:37 AM
I find it that the fact they write out the rule different from the break away action all other none vehicle units got to do makes it different?

The Mounted Hussars got it easier to break away than normal troops since they are able to ignore the roll, while Vehicles never even goes into the break away action since it's stated in their section of the rules they simply use a move action to leave.
Title: Re: Break away combinable with Charge
Post by: Alchas on July 10, 2009, 07:02:14 AM
Check the two quotes I provided in the earlier post. It isn't very different at all. Yes, the MH rule isn't written out in as much detail as the vehicle rules and they have no mention of using move actions later on in the ruling. But really, the special rule MHs have doesn't have to be written out in detail, because common sense dictates that their ability should be treated the same way as a vehicle breaking away.
Title: Re: Break away combinable with Charge
Post by: aoi cobalt on July 10, 2009, 07:08:35 AM
I guess we ned a FAQ team ruling as to Break Away and Charge.
Can you combine Break Away (with the intent to leave CC) with a Charge (with the intent to enter CC)?
Title: Re: Break away combinable with Charge
Post by: Pax on July 10, 2009, 07:11:26 AM
Yes they both share that they do not need to test for breaking. But that do not make the Mounted Hussar able to use the Vehicle rules, specially since it's not a vehicle. Skin and living tissue vs Metal and gears.

Unless it's otherwise stated the ordinary rules should apply for Mounted Hussars and Breaking Away, making them count as any other troop and apply to the Break Away rule, with the SR that let them automatically break CC if they want, but they must first say they do so. And doing that is a action.

Meanwhile Vehicles got a special rule that states they can simply use a move action to break combat. This rule relating to that they ain't living beings but machines.

All other units must spend a Break Away Action to break Combat, even if they get a Automatic success in doing so. :)
Title: Re: Break away combinable with Charge
Post by: Pax on July 10, 2009, 07:13:32 AM
I guess we ned a FAQ team ruling as to Break Away and Charge.
Can you combine Break Away (with the intent to leave CC) with a Charge (with the intent to enter CC)?


A ruling on it would be good yes since it seems there is quite a lot of Grey zones in it.

Are you able to combine two actions, Break Away and Charge, if the first is a automatic success?
Title: Re: Break away combinable with Charge
Post by: aoi cobalt on July 10, 2009, 07:31:21 AM
I guess we ned a FAQ team ruling as to Break Away and Charge.
Can you combine Break Away (with the intent to leave CC) with a Charge (with the intent to enter CC)?


A ruling on it would be good yes since it seems there is quite a lot of Grey zones in it.

Are you able to combine two actions, Break Away and Charge, if the first is a automatic success?

Personally, I don't think so.
It's because of the rules for Charge. You have to see and charge the closest modle not in CC.
Only mounted troops can see 360 for a charge like that, all other models don't see behind them to charge.
And for mounted models, the closest model not in CC becomes the model they just left.
So they would just keep bouncing against that model. That seems to violate the intent of the rules (yes, I know we are arguing the letter of the rules, but sometimes it's good to take a look at what that would produce, and what might be intended).

Vehicles, on the other hand, should just have a rule that gets rid of the notion of Breaking Away totally. Currently both the vehicle and the people attacking it in CC can just walk away, no break test roll required for either. That would imply that vehicles just are incapable of getting locked in CC. It isn't that they should auto-succeed in a Break Away, they should never have to contemplate Breaking Away, they should just move. You should not be able to hold a vehicle in CC. (This would also solve the problem with the tangle chains too).
Title: Re: Break away combinable with Charge
Post by: Alchas on July 10, 2009, 07:51:38 AM
Yes they both share that they do not need to test for breaking. But that do not make the Mounted Hussar able to use the Vehicle rules, specially since it's not a vehicle. Skin and living tissue vs Metal and gears.

Unless it's otherwise stated the ordinary rules should apply for Mounted Hussars and Breaking Away, making them count as any other troop and apply to the Break Away rule, with the SR that let them automatically break CC if they want, but they must first say they do so. And doing that is a action.

Meanwhile Vehicles got a special rule that states they can simply use a move action to break combat. This rule relating to that they ain't living beings but machines.

All other units must spend a Break Away Action to break Combat, even if they get a Automatic success in doing so. :)

It is otherwise stated, in the form of a special rule. Which is very similar to the vehicle rules. So they don't work like other troops in that instance. There is really nothing saying why MH's need to dedicate an action to breaking away if vehicles do not

And for mounted models, the closest model not in CC becomes the model they just left.
So they would just keep bouncing against that model. That seems to violate the intent of the rules (yes, I know we are arguing the letter of the rules, but sometimes it's good to take a look at what that would produce, and what might be intended).

Vehicles, on the other hand, should just have a rule that gets rid of the notion of Breaking Away totally. Currently both the vehicle and the people attacking it in CC can just walk away, no break test roll required for either. That would imply that vehicles just are incapable of getting locked in CC. It isn't that they should auto-succeed in a Break Away, they should never have to contemplate Breaking Away, they should just move. You should not be able to hold a vehicle in CC. (This would also solve the problem with the tangle chains too).

Yes, but when considering the intent of the rules, keep in mind that logically cavalry work much like vehicles when it comes to mobility. They too wouldn't usually have to worry about who was attacking them in CC, which is reflected in the MH's special rule. That's how cavalry charges worked. Cavalry rarely stopped to fight the enemy unless they were cornered, instead they kept charging other enemies since they were big and fast enough to not (usually) have to worry about the enemy's counterattacks.

It's really quite clear to me, but to avoid cluttering the thread by repeating myself any more, I'll just drop out of this.  ;D
Title: Re: Break away combinable with Charge
Post by: aoi cobalt on July 10, 2009, 08:53:29 AM
And for mounted models, the closest model not in CC becomes the model they just left.
So they would just keep bouncing against that model. That seems to violate the intent of the rules (yes, I know we are arguing the letter of the rules, but sometimes it's good to take a look at what that would produce, and what might be intended).

Vehicles, on the other hand, should just have a rule that gets rid of the notion of Breaking Away totally. Currently both the vehicle and the people attacking it in CC can just walk away, no break test roll required for either. That would imply that vehicles just are incapable of getting locked in CC. It isn't that they should auto-succeed in a Break Away, they should never have to contemplate Breaking Away, they should just move. You should not be able to hold a vehicle in CC. (This would also solve the problem with the tangle chains too).

Yes, but when considering the intent of the rules, keep in mind that logically cavalry work much like vehicles when it comes to mobility. They too wouldn't usually have to worry about who was attacking them in CC, which is reflected in the MH's special rule. That's how cavalry charges worked. Cavalry rarely stopped to fight the enemy unless they were cornered, instead they kept charging other enemies since they were big and fast enough to not (usually) have to worry about the enemy's counterattacks.

It's really quite clear to me, but to avoid cluttering the thread by repeating myself any more, I'll just drop out of this.  ;D

No problem with your comments. I do understand what you want to do. Currently, the rules don't allow what you want to do as cleanly as you wish.

And didn't cav traditionally pull back, reform, and recharge?
That would be the same as 1 charge action, one break away action, and 1 charge action.
And it is worth noting that all the rest of the cav units in the game don't have an auto-break away. So that factor isn't part of being cav, it's just the MH special mount rules.
Title: Re: Break away combinable with Charge
Post by: Enker on July 10, 2009, 09:07:05 AM
Ok, for vehicels it is totally clear.
They can move away from CC and fire in the same action.
The rulebook clearly says this on page 92. no matter what you are argumenting.

For the mounted its more complicated as i have thought.
The charge action is not a action for itself, it is a combined action of a move and an attack action.
But:
Rulebook page 49
"Unless otherwise stated in a model's profile, a model
must Charge the closest enemy model within its LOS. The only
exception to this rule is if the closest enemy model is already
engaged in Close Combat with another model."
So if you may charge away from CC you have to attack the same model again since it is the closest one!
You only can charge away from CC to another model, if you have two models in CC at the current model.

But this doesnt aswerif the auto break away is an move or an attack action for the mounted.
It only answers how it works if it is considert a move action

Title: Re: Break away combinable with Charge
Post by: dmcgee1 on July 10, 2009, 03:34:28 PM
Quote from: Enker link=topic=5890.msg45969#msg45969 date=
For the mounted its more complicated as i have thought.
The charge action is not a action for itself, it is a combined action of a move and an attack action.
But:
Rulebook page 49
"Unless otherwise stated in a model's profile, a model
must Charge the closest enemy model within its LOS. The only
exception to this rule is if the closest enemy model is already
engaged in Close Combat with another model."
So if you may charge away from CC you have to attack the same model again since it is the closest one!
You only can charge away from CC to another model, if you have two models in CC at the current model.

But this doesnt aswerif the auto break away is an move or an attack action for the mounted.
It only answers how it works if it is considert a move action

A Charge must be declared prior to a Move Action.  In order to Charge a model, the attacker must have line of sight, and be able to Move into base to base contact with the target.  Therefore, if a players declares that the auto-breaking model is going to conduct a Charge, has the new target model in LOS (prior to breaking from CC), and can legally Move into base to base contact with the target, then the Charge takes place.

Does that clear it up?
Title: Re: Break away combinable with Charge
Post by: Enker on July 11, 2009, 01:38:27 AM
Quote from: Enker link=topic=5890.msg45969#msg45969 date=
For the mounted its more complicated as i have thought.
The charge action is not a action for itself, it is a combined action of a move and an attack action.
But:
Rulebook page 49
"Unless otherwise stated in a model's profile, a model
must Charge the closest enemy model within its LOS. The only
exception to this rule is if the closest enemy model is already
engaged in Close Combat with another model."
So if you may charge away from CC you have to attack the same model again since it is the closest one!
You only can charge away from CC to another model, if you have two models in CC at the current model.

But this doesnt aswerif the auto break away is an move or an attack action for the mounted.
It only answers how it works if it is considert a move action

A Charge must be declared prior to a Move Action.  In order to Charge a model, the attacker must have line of sight, and be able to Move into base to base contact with the target.  Therefore, if a players declares that the auto-breaking model is going to conduct a Charge, has the new target model in LOS (prior to breaking from CC), and can legally Move into base to base contact with the target, then the Charge takes place.

Does that clear it up?

No, because you have to charge the nearest target and that is the one you are leaving by autobreak. So you have to charge him again.
And thats so wirded that I think it isnt possible to break away and charge in the same action
Title: Re: Break away combinable with Charge
Post by: micmellon on July 11, 2009, 01:54:08 AM
I think it is maybe possible as long two units are in CC with the target. Because then you can ignore your last target. Otherwise I would say NO! You can't run away from a enemy and run back to hit him in the same action.
Title: Re: Break away combinable with Charge
Post by: Pax on July 11, 2009, 01:55:26 AM
Quote from: Enker link=topic=5890.msg45969#msg45969 date=
For the mounted its more complicated as i have thought.
The charge action is not a action for itself, it is a combined action of a move and an attack action.
But:
Rulebook page 49
"Unless otherwise stated in a model's profile, a model
must Charge the closest enemy model within its LOS. The only
exception to this rule is if the closest enemy model is already
engaged in Close Combat with another model."
So if you may charge away from CC you have to attack the same model again since it is the closest one!
You only can charge away from CC to another model, if you have two models in CC at the current model.

But this doesnt aswerif the auto break away is an move or an attack action for the mounted.
It only answers how it works if it is considert a move action

A Charge must be declared prior to a Move Action.  In order to Charge a model, the attacker must have line of sight, and be able to Move into base to base contact with the target.  Therefore, if a players declares that the auto-breaking model is going to conduct a Charge, has the new target model in LOS (prior to breaking from CC), and can legally Move into base to base contact with the target, then the Charge takes place.

Does that clear it up?

No, because you have to charge the nearest target and that is the one you are leaving by autobreak. So you have to charge him again.
And thats so wirded that I think it isnt possible to break away and charge in the same action

It's valid, if the target your first in CC with is attacked by another one of your troops. So from what dmcgee1 say if you have:

2 mounted hussars in CC with 1 enemy.
Then 1 mounted hussar is able to perform a auto-break away and charge another enemy, using the rule to ignore a enemy in close combat with another of your units.
Title: Re: Break away combinable with Charge
Post by: Btg on July 11, 2009, 07:01:57 AM
I was just thinking...

I dont think you can declare a charge action while in CC, and if that is true, the action you spend getting away from CC with auto-break can never be a charge... but hey, what do I know  ::)
Title: Re: Break away combinable with Charge
Post by: dmcgee1 on July 11, 2009, 08:44:31 AM
Quote from: Enker link=topic=5890.msg45997#msg45997 date=
Quote from: dmcgee1 link=topic=5890.msg45994#msg45994 date=
Quote from: Enker link=topic=5890.msg45969#msg45969 date=
For the mounted its more complicated as i have thought.
The charge action is not a action for itself, it is a combined action of a move and an attack action.
But:
Rulebook page 49
"Unless otherwise stated in a model's profile, a model
must Charge the closest enemy model within its LOS. The only
exception to this rule is if the closest enemy model is already
engaged in Close Combat with another model."
So if you may charge away from CC you have to attack the same model again since it is the closest one!
You only can charge away from CC to another model, if you have two models in CC at the current model.

But this doesnt aswerif the auto break away is an move or an attack action for the mounted.
It only answers how it works if it is considert a move action

A Charge must be declared prior to a Move Action.  In order to Charge a model, the attacker must have line of sight, and be able to Move into base to base contact with the target.  Therefore, if a players declares that the auto-breaking model is going to conduct a Charge, has the new target model in LOS (prior to breaking from CC), and can legally Move into base to base contact with the target, then the Charge takes place.

Does that clear it up?

No, because you have to charge the nearest target and that is the one you are leaving by autobreak. So you have to charge him again.
And thats so wirded that I think it isnt possible to break away and charge in the same action

When you declare the charge while in CC, with the intent to autobreak, the model that you are in CC with may be ignore, as you are, already engaged in CC.  It is not only possible that way, it is the only way you can break from CC and charge.  This also applies to simply breaking from CC, not just auto-break.
Title: Re: Break away combinable with Charge
Post by: dmcgee1 on July 11, 2009, 08:47:53 AM
Quote from: Pax link=topic=5890.msg45999#msg45999 date=
Quote from: Enker link=topic=5890.msg45997#msg45997 date=
Quote from: dmcgee1 link=topic=5890.msg45994#msg45994 date=
Quote from: Enker link=topic=5890.msg45969#msg45969 date=
For the mounted its more complicated as i have thought.
The charge action is not a action for itself, it is a combined action of a move and an attack action.
But:
Rulebook page 49
"Unless otherwise stated in a model's profile, a model
must Charge the closest enemy model within its LOS. The only
exception to this rule is if the closest enemy model is already
engaged in Close Combat with another model."
So if you may charge away from CC you have to attack the same model again since it is the closest one!
You only can charge away from CC to another model, if you have two models in CC at the current model.

But this doesnt aswerif the auto break away is an move or an attack action for the mounted.
It only answers how it works if it is considert a move action

A Charge must be declared prior to a Move Action.  In order to Charge a model, the attacker must have line of sight, and be able to Move into base to base contact with the target.  Therefore, if a players declares that the auto-breaking model is going to conduct a Charge, has the new target model in LOS (prior to breaking from CC), and can legally Move into base to base contact with the target, then the Charge takes place.

Does that clear it up?

No, because you have to charge the nearest target and that is the one you are leaving by autobreak. So you have to charge him again.
And thats so wirded that I think it isnt possible to break away and charge in the same action

It's valid, if the target your first in CC with is attacked by another one of your troops. So from what dmcgee1 say if you have:

2 mounted hussars in CC with 1 enemy.
Then 1 mounted hussar is able to perform a auto-break away and charge another enemy, using the rule to ignore a enemy in close combat with another of your units.

Your description is accurate, but even one Mounted Hussar may auto-break (or any other model wich successfully tests to break from CC) may, indeed, charge another model.

It all comes down to a Move Action that ends in CC - this, by definition, is a Charge.  Charges must be declared.  Nowhere in the rules (of which I am aware) does it state that a Charge may not be declared while in CC.  If one can perform an auto-break or test to break from CC, then one may perform a charge if able to break from CC.
Title: Re: Break away combinable with Charge
Post by: Pax on July 11, 2009, 09:16:03 AM
hmm, but should not the enemy you just left be the closest enemy as soon as you break CC?

as soon as your not in CC with the enemy, the enemy will be free and the closest target. Unless you have another unit fighting the enemy your unit is in Base to Base contact.
Title: Re: Break away combinable with Charge
Post by: dmcgee1 on July 11, 2009, 10:41:23 AM
That's way too literal of a translation of Target Priority.  The Charge is declared while still in CC, therefore the model with which you are in CC may be ignored.  Moving away from it does not, then, make it the closest enemy model for purposes of Target Priority.

The clearest way that I know how to say this is the following:

It is perfectly legal to be in CC, declare a Charge against an enemy model model that is in LOS, break from CC(whether by test or auto-break) and, subsequently, Charge the targeted model.
Title: Re: Break away combinable with Charge
Post by: micmellon on July 11, 2009, 02:45:48 PM
Just one thing. Does this work for the Fenris bike in the same way or is it no problem in anyway because it is a vehicle? As far as I know the Fenris is the only 100% Close Combat Vehicle.

The Fenris bike can attack after a 1" movement the target it just left (drive by attack) and because of this it can ignore the first target (still in CC caused by the drive by attack) and can attack the next target. Sounds correct in my opinion.
Title: Re: Break away combinable with Charge
Post by: Lopis on July 12, 2009, 02:56:41 AM
And it is worth noting that all the rest of the cav units in the game don't have an auto-break away. So that factor isn't part of being cav, it's just the MH special mount rules.


thatīs not the full truth....
Dragonriders can go into the CC with their Naginataīs up to one inch away from the enemy model.
Since they arent in B2B then when trying to leave the Target, they only leave....

Further we are talking here of all the troops leaving CC, inlcuding the ones that do it automatically as flyers and the ones that simply get lucky by rolling. You have to be able to reach B2B, thatīs important.


Just one thing. Does this work for the Fenris bike in the same way or is it no problem in anyway because it is a vehicle? As far as I know the Fenris is the only 100% Close Combat Vehicle.
The Fenris bike can attack after a 1" movement the target it just left (drive by attack) and because of this it can ignore the first target (still in CC caused by the drive by attack) and can attack the next target. Sounds correct in my opinion.

Not so easy.

Since the Fenris Bike is a vehicle you leave and be done with your last target.
Now you want to hit the last target again using the special rule of charging for FenrisBikes within one inch of the model (not that you lose the strenght of the vehicle for the charge if you donīt move at least.
 3".
I would say that this doesnīt work, because you leave the target and thus the facing isnīt right. you canīt attack an enemy in your rear facing, remember vehiclas arenīt allowed to make turns freely.

BUT, have a look here, bolding the important parts:

The driver of a Fenris may move and attack an
enemy within one inch of the bike with hls
sword using a single action. The attack my be
launched at any time during the move. lf the 1
fenris moves a minimum of 3 inches before
the attack, the damage is determined by using
the vehicle's STR instead of the drivers, this is
the unit's primary attack. If the fenris has
adaquate movement remaining atter its attack
to reach basecontacl with another model, it
may attempt a secondary natural attack by
rarnmlng the new target. This is effectively a
charge, with a successful CC roll Indicating the
ram was elfective.

So if you phrase it otherwise it works  ;D

Just turn and hit, drive on and ram......

You would lose the strenght of the Bike anyway if wanting to hit the model you leave.
Title: Re: Break away combinable with Charge
Post by: dmcgee1 on July 12, 2009, 05:48:15 AM
Quote from: micmellon link=topic=5890.msg46009#msg46009 date=
Just one thing. Does this work for the Fenris bike in the same way or is it no problem in anyway because it is a vehicle? As far as I know the Fenris is the only 100% Close Combat Vehicle.

The Fenris bike can attack after a 1" movement the target it just left (drive by attack) and because of this it can ignore the first target (still in CC caused by the drive by attack) and can attack the next target. Sounds correct in my opinion.

As a vehicle, it may auto-break.  I am not sure what it is that you are masking?
Title: Re: Break away combinable with Charge
Post by: dmcgee1 on July 12, 2009, 05:50:40 AM
Quote from: Lopis link=topic=5890.msg46011#msg46011 date=
Quote from: aoi cobalt link=topic=5890.msg45968#msg45968 date=
And it is worth noting that all the rest of the cav units in the game don't have an auto-break away. So that factor isn't part of being cav, it's just the MH special mount rules.


thatīs not the full truth....
Dragonriders can go into the CC with their Naginataīs up to one inch away from the enemy model.
Since they arent in B2B then when trying to leave the Target, they only leave....

Further we are talking here of all the troops leaving CC, inlcuding the ones that do it automatically as flyers and the ones that simply get lucky by rolling. You have to be able to reach B2B, thatīs important.


Quote from: micmellon link=topic=5890.msg46009#msg46009 date=
Just one thing. Does this work for the Fenris bike in the same way or is it no problem in anyway because it is a vehicle? As far as I know the Fenris is the only 100% Close Combat Vehicle.
The Fenris bike can attack after a 1" movement the target it just left (drive by attack) and because of this it can ignore the first target (still in CC caused by the drive by attack) and can attack the next target. Sounds correct in my opinion.

Not so easy.

Since the Fenris Bike is a vehicle you leave and be done with your last target.
Now you want to hit the last target again using the special rule of charging for FenrisBikes within one inch of the model (not that you lose the strenght of the vehicle for the charge if you donīt move at least.
 3".
I would say that this doesnīt work, because you leave the target and thus the facing isnīt right. you canīt attack an enemy in your rear facing, remember vehiclas arenīt allowed to make turns freely.

BUT, have a look here, bolding the important parts:

The driver of a Fenris may move and attack an
enemy within one inch of the bike with hls
sword using a single action. The attack my be
launched at any time during the move. lf the 1
fenris moves a minimum of 3 inches before
the attack, the damage is determined by using
the vehicle's STR instead of the drivers, this is
the unit's primary attack. If the fenris has
adaquate movement remaining atter its attack
to reach basecontacl with another model, it
may attempt a secondary natural attack by
rarnmlng the new target. This is effectively a
charge, with a successful CC roll Indicating the
ram was elfective.

So if you phrase it otherwise it works  ;D

Just turn and hit, drive on and ram......

You would lose the strenght of the Bike anyway if wanting to hit the model you leave.

I believe that Lopis is correct.
Title: Re: Break away combinable with Charge
Post by: Enker on July 12, 2009, 11:08:04 PM

I know this goes up in circles, but why are you ignoring the word another in the rulebook dmcgee1?

Rulebook page 49
"Unless otherwise stated in a model's profile, a model
must Charge the closest enemy model within its LOS. The only
exception to this rule is if the closest enemy model is already
engaged in Close Combat with another model."
So if you may charge away from CC you have to attack the same model again since it is the closest one!
You only can charge away from CC to another model, if you have two models in CC at the current model.


Title: Re: Break away combinable with Charge
Post by: Lopis on July 13, 2009, 02:13:58 AM
I think you misinterpret the wording another with another (of your own/friendly or anything)....

Iīm not sure if it was ever intended as this, but I read it as follows:

1. the enemy model is in CC with the one wanting to leave per definition (either by b2b or special rules)
2. there is no reference to another friendly/enemy model or anything in your quoting
3. that means that the closest enemy model has only to be engaged in CC with any model ...
4. the direction of the phrase (the causal chain of events/position/condition) in your quoting goes from the target away to another (any other !) model (sorry for the wording, canīt get in better in english...)
5. In the moment you begin the action your enemy/or CC adversary is actually engaged in CC --> with the model leaving it ;-)
6. It is also automatically the closest enemy model
7.  meeting all the requirements of your quoted paragraph you are allowed to explicitly ignore this enemy model you leave
Title: Re: Break away combinable with Charge
Post by: Enker on July 13, 2009, 02:42:45 AM
I think you misinterpret the wording another with another (of your own/friendly or anything)....

Iīm not sure if it was ever intended as this, but I read it as follows:

1. the enemy model is in CC with the one wanting to leave per definition (either by b2b or special rules)
2. there is no reference to another friendly/enemy model or anything in your quoting
3. that means that the closest enemy model has only to be engaged in CC with any model ...
4. the direction of the phrase (the causal chain of events/position/condition) in your quoting goes from the target away to another (any other !) model (sorry for the wording, canīt get in better in english...)
5. In the moment you begin the action your enemy/or CC adversary is actually engaged in CC --> with the model leaving it ;-)
6. It is also automatically the closest enemy model
7.  meeting all the requirements of your quoted paragraph you are allowed to explicitly ignore this enemy model you leave

1. Yes
2. Yes, but in generell you have to attack the closest enemy model. Thats the reference.
3. Not any. Another (Please dont see the colour as a shout. It just should indicate how important this word is)
4. I'm sorry. I don't know what you are meaning here or why this is an argument.
5. Yes
6. Yes and that is why you have to attack it again in this action.
7. No, because the enemy is not engaged with another model and therefore you cant ignore the target priority.

Title: Re: Break away combinable with Charge
Post by: Pax on July 13, 2009, 03:03:39 AM
I'm also questioning this, if there was two of your own models fighting one enemy model then I would see no trouble. But alone?

If you get a auto-break away it should still be required to declared in my opinion. And the moment you do the one you are in base to base contact with becomes your closest free enemy. The rules of target priority and that you attack the closest enemy in any squad should then just force you to attack the enemy you just broke from since you have to attack the closest enemy within LOS, 360 degrees.

Or are you saying that the declared charge action, is declared before the break away happen, but then happen after the break away is successful?

Could I in this way just take any CC model, declare that I want to charge a first into a enemy group and target the first closest enemy.
After that attack I can declare I charge another next to it with the same model (given my break away succeeds) and then once my second charge action is complete I could charge a third enemy the same way?
In effect letting me jump up along the enemy line with 3 actions hitting three different targets with full charge bonus on each attack?

Since a charge is a move and attack action and a unit who automatically succeed in the break away is able to combine it with a charge, what prevents my other troops who just have to contest from doing it?
Title: Re: Break away combinable with Charge
Post by: Enker on July 13, 2009, 03:06:52 AM
I think you misinterpret the wording another with another (of your own/friendly or anything)....


This line you edited after or while I wrote my answer.
But now I understand what you are meaning.
You can interprete the another as you do or as I do.
Another  ;) open discusion. I think this leads to nothing.

The rulebook is a bible here where you can interpret a lot of things.
And we still havent answered the question if the auto break away is a break away with auto sucess or a move action as per vehicle auto break away.
Title: Re: Break away combinable with Charge
Post by: Lopis on July 13, 2009, 03:21:52 AM
OK weīre clear on that you answered while I was typing....
Donīt want to erase it, perhaps someone else needs it to understand what I mean:

I think you misinterpret the wording another with another (of your own/friendly or anything)....

Iīm not sure if it was ever intended as this, but I read it as follows:

1. the enemy model is in CC with the one wanting to leave per definition (either by b2b or special rules)
2. there is no reference to another friendly/enemy model or anything in your quoting
3. that means that the closest enemy model has only to be engaged in CC with any model ...
4. the direction of the phrase (the causal chain of events/position/condition) in your quoting goes from the target away to another (any other !) model (sorry for the wording, canīt get in better in english...)
5. In the moment you begin the action your enemy/or CC adversary is actually engaged in CC --> with the model leaving it ;-)
6. It is also automatically the closest enemy model
7.  meeting all the requirements of your quoted paragraph you are allowed to explicitly ignore this enemy model you leave
1. Yes
2. Yes, but in generell you have to attack the closest enemy model. Thats the reference.
3. Not any. Another (Please dont see the colour as a shout. It just should indicate how important this word is)
4. I'm sorry. I don't know what you are meaning here or why this is an argument.
5. Yes
6. Yes and that is why you have to attack it again in this action.
7. No, because the enemy is not engaged with another model and therefore you cant ignore the target priority.


Ad 2:
Yes itīs right that in general you attack the closest enemy, but what I meant was that there is no reference for an explanation of "another" as you like to quote.
It only says "another" (2 models), not "another XXXXX" [set here the friendly/enemy] ( making it more than the 2 models).
So still no reference in my meaning.

Points 3 and 4 go together in a way:

Ad 4: Point 4 means that the passage doesnīt refer to a group of 2 models already in CC with another model  coming to add (making them 3).
Thereīs written about the enemy and another model (thatīs two models, the minimum needed for a CC).
Since you gave me the point in 5 where you accept that in the moment of decision (which one to attack) the enemy is engaged with another model.

Ad 3:
Truly that word is the decision point. And I think you interpret too much in the meaning of the word.
The explanation above explains it. You read the "another" (for me meaning 2 models: the one enemy who is charged and the charging one) as "another model apart from the the two [again the charging and the charged one] we are talking about"  (making it 3 models, which I think isnīt derivable from the passage). It only goes from enemy to another --> that was the circumscription of the direction of the phrase.
My talking of any should make it a bit easier as the short form for any other ( an[y]-other --> another)
The dictinction is truly if you read another as 2 models in the whole lot or as 3 and thatīs where we differ.

Ad 6:
Yes if you read another as 3 models you would have to circle and attack the left enemy again.

Ad 7:
in your answer to 5 you already accepted that the enemy is engaged in CC in the moment of decision which model to atttack --> consequence is that its ignorable  ???
Title: Re: Break away combinable with Charge
Post by: Lopis on July 13, 2009, 03:37:54 AM

Or are you saying that the declared charge action, is declared before the break away happen, but then happen after the break away is successful?


I "see" it in a bit different way but in the essence the outcome is the same as that what you decribe.
The causalchain for me is:

Get away from the enemy-->coming into b2b with the movement--> that making it a charge by definition-->hitting the enemy.

The charged model should get the possibilities per a declared charge. The declaration is a bit weird... Since normally you charge and if the enemy wants to countercharge you accept it and be done with it.
The declaration business is not absolutely necessary in my eyes anyway, but thats another issue....

Thereīs only one point where this could lead to differences:
The movement resulting the charge goes short because you misjudged the distance. Only in this case it could be interesting to declare it in advance, because you couldnīt hit normally, but only with a countercharging model !.
No wait action - no problem, enemy canīt do anything
withdrawal - no problem, normally canīt reach the enemy anyway; noone withdraws if he canīt get to safety....
countercharge - normally no problem, if you judge distances right ;-)


a. Could I in this way just take any CC model, declare that I want to charge a first into a enemy group and target the first closest enemy.
After that attack I can declare I charge another next to it with the same model (given my break away succeeds) and then once my second charge action is complete I could charge a third enemy the same way?

b. In effect letting me jump up along the enemy line with 3 actions hitting three different targets with full charge bonus on each attack?

a: if the third model is nearer than the first one you left...yes. If you follow my way of argument and Iīm right...
b: with the exception stated in a. and you judge the distances right to get in b2b with the targets : yes (remember you have to be able to leave CC, either by special ability, special rules or die roll


Since a charge is a move and attack action and a unit who automatically succeed in the break away is able to combine it with a charge, what prevents my other troops who just have to contest from doing it?

Nothing.
Thatīs what I said some times already. That isnīt for a special model. It concerns Close Combat in general.

Title: Re: Break away combinable with Charge
Post by: Archer on July 13, 2009, 04:05:04 AM
*headdesk*

Can someone explain to me why you would want to break away only to charge another model?

From what I recall, CC can only be entered via a Charge Action.
A Break Away action is NOT a charge action.

THEREFORE, one cannot break away and go right into CC on  the same action.
Title: Re: Break away combinable with Charge
Post by: Pax on July 13, 2009, 04:13:44 AM
That's way too literal of a translation of Target Priority.  The Charge is declared while still in CC, therefore the model with which you are in CC may be ignored.  Moving away from it does not, then, make it the closest enemy model for purposes of Target Priority.

The clearest way that I know how to say this is the following:

It is perfectly legal to be in CC, declare a Charge against an enemy model model that is in LOS, break from CC(whether by test or auto-break) and, subsequently, Charge the targeted model.
Title: Re: Break away combinable with Charge
Post by: Lopis on July 13, 2009, 04:29:04 AM
Can someone explain to me why you would want to break away only to charge another model?

Mostly tactics I think:


Charge bonus, ferocity, and bonus gained from moving into a charge (strength bonus etc)

- Use DIRE effects to better range
- cut off enemies from their Squad leaders
- joineing the fray in the middle of enemies, just for the fun of it
- opening the line for the following models which would come short to noe effect ( yeah you could circumvent that by moving them first, but perhaps there isnīt enough room ? )
- getting out off CC for the following up Rifles, since you could be hit when they shoot on you in CC; the Fusiliers havenīt the opprotunity to let go of targets with friendly models engaged when they are the nearest ones....

just coming to my mind now, let me think of some more...

Last but not least:

having is better than needing..
And the fun of getting to the bio-giant (the real threat) through a bunch of mutants...
Title: Re: Break away combinable with Charge
Post by: Enker on July 13, 2009, 04:31:27 AM
*headdesk*

Can someone explain to me why you would want to break away only to charge another model?

From what I recall, CC can only be entered via a Charge Action.
A Break Away action is NOT a charge action.

THEREFORE, one cannot break away and go right into CC on  the same action.

That is the big question.
If you go to the auto brakeaway rules of the vehicles, the auto brakeaway is a MOVE Action, not a brake away action (as I have mentioned before).
So vehicles could move away from CC and Charge, since Charge is a combined move with attack.
The question is should we use the same rules for the Mounted Hussars?
Problem, Mounted are not vehicles so can they just move away as vehicles can do?
But we have no other rule since no where is mentionend that a auto brake away still is a break away action.

Title: Re: Break away combinable with Charge
Post by: Lopis on July 13, 2009, 04:40:14 AM
Quote from: Pax link=topic=5890.msg45999#msg45999 date=
Quote from: Enker link=topic=5890.msg45997#msg45997 date=
Quote from: dmcgee1 link=topic=5890.msg45994#msg45994 date=
Quote from: Enker link=topic=5890.msg45969#msg45969 date=
For the mounted its more complicated as i have thought.
The charge action is not a action for itself, it is a combined action of a move and an attack action.
But:
Rulebook page 49
"Unless otherwise stated in a model's profile, a model
must Charge the closest enemy model within its LOS. The only
exception to this rule is if the closest enemy model is already
engaged in Close Combat with another model."
So if you may charge away from CC you have to attack the same model again since it is the closest one!
You only can charge away from CC to another model, if you have two models in CC at the current model.

But this doesnt aswerif the auto break away is an move or an attack action for the mounted.
It only answers how it works if it is considert a move action

A Charge must be declared prior to a Move Action.  In order to Charge a model, the attacker must have line of sight, and be able to Move into base to base contact with the target.  Therefore, if a players declares that the auto-breaking model is going to conduct a Charge, has the new target model in LOS (prior to breaking from CC), and can legally Move into base to base contact with the target, then the Charge takes place.

Does that clear it up?

No, because you have to charge the nearest target and that is the one you are leaving by autobreak. So you have to charge him again.
And thats so wirded that I think it isnt possible to break away and charge in the same action

It's valid, if the target your first in CC with is attacked by another one of your troops. So from what dmcgee1 say if you have:

2 mounted hussars in CC with 1 enemy.
Then 1 mounted hussar is able to perform a auto-break away and charge another enemy, using the rule to ignore a enemy in close combat with another of your units.

Your description is accurate, but even one Mounted Hussar may auto-break (or any other model wich successfully tests to break from CC) may, indeed, charge another model.

It all comes down to a Move Action that ends in CC - this, by definition, is a Charge.  Charges must be declared.  Nowhere in the rules (of which I am aware) does it state that a Charge may not be declared while in CC.  If one can perform an auto-break or test to break from CC, then one may perform a charge if able to break from CC.


Since a charge is a move and attack action and a unit who automatically succeed in the break away is able to combine it with a charge, what prevents my other troops who just have to contest from doing it?

Nothing.
Thatīs what I said some times already. That isnīt for a special model. It concerns Close Combat in general.


Title: Re: Break away combinable with Charge
Post by: Pax on July 13, 2009, 04:58:46 AM
p. 91
Quote
Vehicles are units that are unable to attack in CC if they don't have a specific ability that let them.
Vehicles do not need to test to break away from CC with enemies.
Enemies do not need to test to break away from Vehicles in CC.
Vehicles do not gain charge bonuses.

p. 210
Mounted hussars got the following line:
Quote
May Automatically Break from CC

these are the two rules about breaking away that is mixed up in it while:

p.40
Actions:
Move Action
Attack (Close/Range) Action
Break Away Action

these are three given actions that cost 1 AC to perform each.

A Break Away is a Attack Action that let you leave CC.
p 42
The description for break away say:
Quote
If the model attempting to Break Away succeeds, it is moved away from the engaged enemy model up to it's MV in inches.

Below for note:

Quote
If a Flyer wishes to Break Away from Close Combat, it does not need to roll anything, even if an enemy model wishes to prevent it. Flyer needs only to expend one Action to Break Away and can then Move Freely. Most Vehicles may Break Away without testing--They simply drive over the opposition

On the quote above: Could think if a Mounted Hussar count as a flyer and must spend a action to perform a Break Away that is automatically successful or as a vehicle and just use a Move Action to leave and end up in base to base contact with another enemy.

A Charge is a Attack Action that let you enter CC.
Base Contact p.45
Quote
A model can only move into base contact with an enemy model by either Charging or Countercharging, both of which are described further in the Close Combat section

Charging: p. 49
Quote
A Charge is a combination Move and Attack action. Unless otherwise stated, the only way to enter Close Combat is to Charge.

I believe this sums up the rules about the discussion.
Title: Re: Break away combinable with Charge
Post by: dmcgee1 on July 13, 2009, 02:34:43 PM
Quote from: Enker link=topic=5890.msg46041#msg46041 date=

I know this goes up in circles, but why are you ignoring the word another in the rulebook dmcgee1?

Rulebook page 49
"Unless otherwise stated in a model's profile, a model
must Charge the closest enemy model within its LOS. The only
exception to this rule is if the closest enemy model is already
engaged in Close Combat with another model."
So if you may charge away from CC you have to attack the same model again since it is the closest one!
You only can charge away from CC to another model, if you have two models in CC at the current model.




The use of the word, "another," in this instance does not assume that the model is breaking from CC to Charge.  It assumes that model is Charging from an unopposed position.  Further, it also means that when you disengage, you may ignore other models already engaged in CC, if they are the clostest model(s), even when breaking from CC.

We are, really, at this point, making way more of this than should be made.

I stated it earlier, and I will, again; it is legal to break away from CC to charge another model.*

* - (By my reading/understanding of the rules)
Title: Re: Break away combinable with Charge
Post by: jjdodger on July 14, 2009, 06:34:47 AM
My 2 cents: (sigh)

1) You may only perform 1 action at a time. Break-away is an Action. Move is an action. Two seperate actions. On page 49, sec. 8.6.1, "A Charge is a combinatioo Move and Attack action"

2) Under Break-Away, it states that the model may be "moved", not "perform a "Move" action", or "move normally"

3) Flyers, even though they can "Auto-Break", must still spend the action breaking, and thus cannot "Move into a charge". Vehicles do not have such a limitation.

4) Break-Away is an Attack Action, as is Close Combat Attack. Again, only 1 action at a time, please! (unless otherwise stated, ie, charge)

Hope these help, and not pour more fuel onto a burning bonfire!

Title: Re: Break away combinable with Charge
Post by: dmcgee1 on July 14, 2009, 02:46:07 PM
There is no fire, bud.  And, while I'm at it, let me say that I am perfectly capable of being wrong on this - or any other - matter.  Your points are valid and have merit.  I could argue each one, however, and be confident that I am interpreting this rule correctly.

However, in the interest of putting this particular matter to rest, I am going to call in the big guns, and take this to the FAQ Team.  If we are unable to reach concensus, perhaps the matter will be brought to a higher power.

Until then, I am stating that the rule as I have stated thus far is correct, and, if asked to make an official ruling in a tournament, I would play it as such.

Please, do not read anything into that last statement - it is not meant as, "I have ruled - so mote it be."  Rather, read it as, "I believe that I am correct, and cannot make my answer more clear."
Title: Re: Break away combinable with Charge
Post by: jjdodger on July 14, 2009, 04:04:54 PM
no worries, i know what you mean! But, here is an example of what can happen:

Mirrormen v. trenchers.

trenchers activate, and charge the mirrormen, attempting to tie them all up in CC, so that the mirrormen cant just shoot them all on secondary attacks.
a mirrorman can now activate, attempt to break away, and if successful, charge another model. presuming he kills that model on the 1st swing, he can now shoot twice with his pistol at 2 others! all on the 1st action...  and getting a +1/+1 bonus on the 1st attack that he otherwise would not have had, and a target that was once in cc (with him) to shoot at.

This is my issue with it: the room for abusive situations like that.  Granted, mirrormen are quite powerful to begin with... but it still serves as a valid example..
Title: Re: Break away combinable with Charge
Post by: Enker on July 14, 2009, 11:08:15 PM
no worries, i know what you mean! But, here is an example of what can happen:

Mirrormen v. trenchers.

trenchers activate, and charge the mirrormen, attempting to tie them all up in CC, so that the mirrormen cant just shoot them all on secondary attacks.
a mirrorman can now activate, attempt to break away, and if successful, charge another model. presuming he kills that model on the 1st swing, he can now shoot twice with his pistol at 2 others! all on the 1st action...  and getting a +1/+1 bonus on the 1st attack that he otherwise would not have had, and a target that was once in cc (with him) to shoot at.

This is my issue with it: the room for abusive situations like that.  Granted, mirrormen are quite powerful to begin with... but it still serves as a valid example..

I think for a normal break away the situation is clear. You do a break away action and therefore cannot charge, because it is a different action.

The whole discussion is just about the auto break away (correct me if I'm wrong).
Because the auto break away is for vehicles a move action. So vehicles could simply go out of CC and fire while moving or charge another model (if the vehicle is allowed to charge).
The question is, if the auto break away for e.g Mounted Hussars works the same as for vehicles.

Yes dmcgee1 take it to the big ones.
I can see both possibilites in the rules here. It auto break away with charge works or not.
 


Title: Re: Break away combinable with Charge
Post by: Pax on July 14, 2009, 11:13:04 PM
Or if they would simply be in the line of flyers:
Flyers spending 1 action for break away and don't need a roll, giving them their full MV as per Break Away Action.
Title: Re: Break away combinable with Charge
Post by: Lopis on July 14, 2009, 11:27:36 PM
no worries, i know what you mean! But, here is an example of what can happen:

Mirrormen v. trenchers.

trenchers activate, and charge the mirrormen, attempting to tie them all up in CC, so that the mirrormen cant just shoot them all on secondary attacks.
a mirrorman can now activate, attempt to break away, and if successful, charge another model. presuming he kills that model on the 1st swing, he can now shoot twice with his pistol at 2 others! all on the 1st action...  and getting a +1/+1 bonus on the 1st attack that he otherwise would not have had, and a target that was once in cc (with him) to shoot at.

This is my issue with it: the room for abusive situations like that.  Granted, mirrormen are quite powerful to begin with... but it still serves as a valid example..

True,  that would work.
But MM would have to test for the breakaway. If they fail they lose an action.
They would have the secondary attack anyway, even if they choose to to hack at a blocking trencher first.
Give him Deadshot via Enhancement and it gets even nastier.

But again it was that anyway.
And I think they donīt get something new, they were always ugly.

I think for a normal break away the situation is clear. You do a break away action and therefore cannot charge, because it is a different action.

The whole discussion is just about the auto break away (correct me if I'm wrong).


I see no difference and I think that the discussion refers to CC-possibilities in general.
Title: Re: Break away combinable with Charge
Post by: Enker on July 15, 2009, 02:16:11 AM

I think for a normal break away the situation is clear. You do a break away action and therefore cannot charge, because it is a different action.

The whole discussion is just about the auto break away (correct me if I'm wrong).


I see no difference and I think that the discussion refers to CC-possibilities in general.

There is a big difference. If you must make a break away action it is clear that you cannot charge.
Because the break away is a type of action for itself and it cannot be combined with a move,attack or charge action.
Or to say it the other way around. Charge is a combined move and attack action. Not a combined Break away and attack action.
The only exception is if the auto break away is treated as a move action. Only than you are able to auto break away (move away) and charge.
Title: Re: Break away combinable with Charge
Post by: micmellon on July 15, 2009, 02:41:40 AM
Please call the FAQ-Team!

(I just get the sound track of the Batman movies of the 80s in my mind .... dadadadada ..... FAQ-TEAM! (Please with a cape))

Back to the topic:

In get the feeling there are over all two fraction standing in there trenches and shooting always the same arguments against each others. It is time to finish this forth and back argumentation. If the FAQ-Team has no idea eather lets vote or it is time for FUWZ (final ultimate warzone)!
Title: Re: Break away combinable with Charge
Post by: luckyone on July 15, 2009, 05:56:46 AM
no worries, i know what you mean! But, here is an example of what can happen:

Mirrormen v. trenchers.

trenchers activate, and charge the mirrormen, attempting to tie them all up in CC, so that the mirrormen cant just shoot them all on secondary attacks.
a mirrorman can now activate, attempt to break away, and if successful, charge another model. presuming he kills that model on the 1st swing, he can now shoot twice with his pistol at 2 others! all on the 1st action...  and getting a +1/+1 bonus on the 1st attack that he otherwise would not have had, and a target that was once in cc (with him) to shoot at.

This is my issue with it: the room for abusive situations like that.  Granted, mirrormen are quite powerful to begin with... but it still serves as a valid example..

Spades versus heat swords and machine pistols and secondary attack. Feel sorry for the Trenchers. Unless there was another squad of trenchers right behind them (deadshot).
Title: Re: Break away combinable with Charge
Post by: Enker on July 15, 2009, 05:57:30 AM

In get the feeling there are over all two fraction standing in there trenches and shooting always the same arguments against each others. It is time to finish this forth and back argumentation.

No. I'm just trying to get more posts.
I need a promotion  ;D

No, they were really new arguments in the post or we tried to explain it for the "Topic newcomers".
But you are right with the "FAQ Team! Dadadadaddaaa FAQ Team!"
Title: Re: Break away combinable with Charge
Post by: dmcgee1 on July 15, 2009, 01:56:07 PM

In get the feeling there are over all two fraction standing in there trenches and shooting always the same arguments against each others. It is time to finish this forth and back argumentation.

No. I'm just trying to get more posts.
I need a promotion  ;D

Now that's funny!

;) Karma to you, sir; or, in other words, you got more posts and karma!  A "Two-fer!"
Title: Re: Break away combinable with Charge
Post by: dmcgee1 on July 20, 2009, 02:10:35 PM
DEFINITIVE ANSWER:

Breakaway movement may not be translated into a Charge.  The intent of the rule was to give the model that is attempting to break away a fighting chance to withdraw to a distance to conduct combat outside of CC.

Therefore, not only was my interpretation wrong, so would my ruling be, too.

This answer is after discussing this with Thom, and he set me straight as to the intent, no matter the ambiguity with the words as they can be found.  I apologize for my misunderstanding of the rule, and to any who've used my ruling in their games.

I will say this; you all conducted yourselves with gracious aplomb.  It is because of your steadfastedness on this topic that I felt that I had no recourse but to take this to a higher authority.  Karma to you all for not taking my word for it, and remaining gentlemen about it.  Nicely done, folks, nicely done.
Title: Re: Break away combinable with Charge
Post by: Archer on July 20, 2009, 06:07:55 PM
No  biggie Dave.

I had said it like three times early on...  its nice to know a FAQ  guy agrees with me once in a while. :)