Excelsior Entertainment Forums

Warzone => Game Questions => Topic started by: mchiao on January 13, 2006, 07:30:21 AM

Title: Smoke & MP
Post by: mchiao on January 13, 2006, 07:30:21 AM
Is smoke effect cumulative?  If I shoot thru 2 level 3 smoke templates am I at -3 RC or -6 RC?  If the target is MP, is that another -2 RC in addition to the smoke's penalty?

thanks
Title: Re: Smoke & MP
Post by: WarlordtheFT on January 13, 2006, 09:40:09 AM
No, you use the highest level of smoke as the modifier. IE if LOS goes through a level 2 anda level 3 smoke, the penalty is -3 NOT -5.
Title: Re: Smoke & MP
Post by: Gallagher_Standard_Barer on January 13, 2006, 09:57:26 AM
Warlord is right about the smoke, the highest penalty applies, not the cumulative total of all penalties.  As far as MP is concerned, my gut reaction is to say no they do not stack, but I don't have a hard and fast rule  to quote off the top of my head.  However, since MP does not stack with cover, I don't believe it will stack with smoke either since if it did it would be more difficult to hit a target behind level 3 smoke in MP than it would be to hit a target in hard cover, which doesn't seem right to me.  Anyone have an actual rule or page number to quote this gentleman?
Title: Re: Smoke & MP
Post by: Dragon62 on January 13, 2006, 12:07:57 PM
I believe that smoke stakes on top of MP and Cover.
Title: Re: Smoke & MP
Post by: PFC joe on January 13, 2006, 03:15:45 PM
Smoke stacks with cover.

Smoke affects the Attackers RC  while cover affects the Defenders erm.. defense.

-PFC joe
Title: Re: Smoke & MP
Post by: Sylvas on January 13, 2006, 06:44:45 PM
I guess that the best expanation is that the smoke is an environmental effect and the MP is a cover effect?...

it sounds good at least...

B.
Title: Re: Smoke & MP
Post by: PFC joe on January 14, 2006, 05:28:41 AM
yeah something like that, Smoke affects the shooter while Cover affects the defender.


-pfc joe
Title: Re: Smoke & MP
Post by: Ruther on January 15, 2006, 06:59:36 AM
Smoke is also the only Modifier that actual Stacks in UWZ (if i remember that clarification right thom made a good time ago).
Title: Re: Smoke & MP
Post by: cS on February 06, 2006, 06:37:48 AM
dont forget guerilla training.
Title: Re: Smoke & MP
Post by: chribu on February 06, 2006, 07:23:07 AM
When shooting smoke grenades, target priorities must be accounted for? (i.e. have to shoot on enemy unit, cannot shoot on empty ground)
Title: Re: Smoke & MP
Post by: Coil on February 06, 2006, 09:32:20 AM
You can target empty ground with smoke grenades.
Title: Re: Smoke & MP
Post by: chribu on February 06, 2006, 11:02:14 AM
Uhm why can I target empty ground with smoke grenades, but not in any other case? (e.g. fire mission or normal grenades)
Title: Re: Smoke & MP
Post by: Gallagher_Standard_Barer on February 06, 2006, 12:13:28 PM
Because smoke is a special munitions where the rules say you can.

From a more practical angle smoke would be much less useful (read: almost useless) if it followed normal targeting priority, whereas template weapons would become much more useful (Read: Too good) if you were allowed to target any point on the board, therefore a special consideration is made for smoke grenades.  If you weren't permitted to fire smoke grenades at empty space by the time you were in range of the enemy you would probably just be able to charge them that activation, thus eliminating the need for smoke to cover your advance.
Title: Re: Smoke & MP
Post by: chribu on February 06, 2006, 12:20:48 PM
So that works for all special munitions?
Thanks :)
Title: Re: Smoke & MP
Post by: Gallagher_Standard_Barer on February 06, 2006, 12:25:58 PM
No, just smoke.
Title: Re: Smoke & MP
Post by: dmcgee1 on February 06, 2006, 02:36:34 PM
It has to do with effectiveness.  Smoke is more effective as a way to hinder the enemy's ability to sight a target.  Template weaopns, on the other hand, are shot at actual targets, as that is where they are most effective.  Yes, I am well aware that when clearing a room, no one says, "Hey, you - bad guy - catch this grenade!" and then ducks for cover; one would just roll the grenade in and leave the badguys do the yelling. But, to avoid abuse (trying to get the leader by manuevering the template to encompass them, praying for deviation to extend range, etc.), this game mechanic works beautifully.
Title: Re: Smoke & MP
Post by: PFC joe on February 06, 2006, 06:50:37 PM
agreed agreed.  The smoke templare for use by your troops, the exploding ranged templates are for the enemy's enjoyment.

-PFC joe
Title: Re: Smoke & MP
Post by: chribu on February 08, 2006, 03:02:49 PM
can any GL specialist (such as Ducal Militia GL Specialist) buy smoke grenades (level 2 smoke, 2 pts), or do I need a sgt with UBGL (e.g. dragoon sgt)? Are smoke grenades and Apex smoke grenades (9 pts, level 3 smoke) exchangable or who can buy which?
Title: Re: Smoke & MP
Post by: PFC joe on February 08, 2006, 03:09:49 PM
Only UBGL's may take the grenade loadouts.

Unless otherwise assigned a certain SMoke grenade loadout you can not take them.

The UBGL version is the 2 point level 2 smoke
The mortar version is in the mortar loadouts
the hand held version is assigned in the units equipment section.
they are not interchangeable

-PFC joe
Title: Re: Smoke & MP
Post by: chribu on February 08, 2006, 03:12:15 PM
always the fastest around, thanks! :)

but i don't get this: "The UBGL version is the 2 point level 2 smoke"
under UBGL load outs it says level 3 smoke, and it's 9 points. Where should i look instead?

and the one you call "hand-held" it says in the description: "when casting a smoke grenade, use the modifiers for the launcher used", so it'd seem like it's not hand-held (hand-thrown) [no, actually that's not in the unit equipment but the miscellaneous equipment so you must be referring to another one... ?!]
Title: Re: Smoke & MP
Post by: PFC joe on February 08, 2006, 03:41:34 PM
smoke grenades pg 146     level 2 smoke    as assigned to squads and individuals in the equipment section.  May not be purchased.

"Pacifier"  pg 143  level 2 Smoke/ATS 15   may be purchased as a Mortar loadout.

Apex A12 Smoke Grenades pg 143    Level 3 smoke   May be purchased for units with UBGL's only   cost 9 points.

Smoke Canister pg 143    Level 4 smoke.  May be purchased as a Mortar load out.
Title: Re: Smoke & MP
Post by: chribu on February 11, 2006, 09:20:03 AM
Thanks! +1!
Title: Re: Smoke & MP
Post by: PFC joe on February 11, 2006, 09:27:47 AM
There is also the Smoke from the Hurricane walker but i'm drawin a blank as to what it's called at the moment.  That one is a must have if you're running a 'Pack army.  Either a Walker laying smoke or the Vermin to haul em there in style.

-PFC joe
Title: Re: Smoke & MP
Post by: Stalker on February 11, 2006, 09:33:55 AM
It is called the CA-60 countermeasure launcher and it provides level 4 smoke. It comes standard on all War Walkers!!!
Title: Re: Smoke & MP
Post by: PFC joe on February 11, 2006, 09:39:16 AM
That's the one!  I knew it was a somethin or another "launcher" but for the life or me couldn't remember it's name.  Thanks Stalker, you saved me a rainy run to my car.

-PFC joe