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Warzone => Game Questions => Topic started by: warzoneD on January 19, 2008, 11:32:04 PM

Title: Flame Thrower Rules
Post by: warzoneD on January 19, 2008, 11:32:04 PM
Just double checking - So, unless I'm reading this wrong, FT's use the same rules as Shotguns (make a hit role for every model under template).

Also targets DO get cover bonuses.

Title: Re: Flame Thrower Rules
Post by: dmcgee1 on January 20, 2008, 08:47:39 AM
Every model under a Flamethrower template is hit, as there is no Cluster Efect for Flamethrowers.  Every model must make an AR save, or suffer a wound (or more - residual damage).  Models gain NO cover bonus for any directly-placed templates.
Title: Re: Flame Thrower Rules
Post by: warzoneD on January 20, 2008, 10:53:41 AM
Yes - that's what I thought.  Thanks.

D
Title: Re: Flame Thrower Rules
Post by: Dr. Nick on January 20, 2008, 12:20:12 PM
... (make a hit role for every model under template). ...

Yes - that's what I thought.  Thanks.

well, neither shotgun nor flamethrower need a to hit role, i think!
Title: Re: Flame Thrower Rules
Post by: warzoneD on January 20, 2008, 12:21:14 PM
As I read it, you make a separate hit roll for each target under the template.

Title: Re: Flame Thrower Rules
Post by: Dr. Nick on January 20, 2008, 12:28:39 PM
can someone plz post the page of the FT-rule?? i canīt find it.. also where is the cluster-rule?

i am fairly shure there was no to-hit role! but, if i am mistaken, better i know..
Title: Re: Flame Thrower Rules
Post by: dmcgee1 on January 20, 2008, 12:39:18 PM
Ther NO Attack roll - only an AR save for all models under the template, up to the Cluster Effect.

If I may clear this up, further, let me know.   :)
Title: Re: Flame Thrower Rules
Post by: warzoneD on January 20, 2008, 12:53:44 PM
Hey D- Not disagreeing with you, but can you pls. tell me on what page it says FT's don't need to make a hit roll so I don't have a 20 min dispute with my opponent nex t time.   ;D

Thnx

D
Title: Re: Flame Thrower Rules
Post by: Dragon62 on January 20, 2008, 12:55:04 PM
I was looking up the pages when I found this on page 130. Flechette Weapons 21.2 A model firing a flechette weapon places a Shoygun Templete down, and then makes a single RC attack against all of the targets under the templete, starting with the closest. Then it goes on to talk about Cluster Effect.
 This would emply that you could roll a 1 and do critical damage or a 20 and be -4 to next shot. Now does this wording mean 1 to hit roll or a to hit roll for each model up to the Cluster effect?
Title: Re: Flame Thrower Rules
Post by: warzoneD on January 20, 2008, 01:01:10 PM
I took it to mean the latter.  1 hit roll for each opponent under the template - I thought this would apply to FT's too since they were also direct template weapons.  I couldn't find rules for FT's or direct templates anywhere else.  And while it says that indirect templates ignore cover, this no place it says direct tempaltes do....so far as I can tell...so far  ;)
Title: Re: Flame Thrower Rules
Post by: Dr. Nick on January 20, 2008, 01:04:33 PM
1 hit roll for each opponent under the template - I thought this would apply to FT's too since they were also direct template weapons. 
you donīt role for shotguns, too!

no to hit role for FT & shotguns.

just the FT hast cluster = infinite


but where the rule is, donīt know.

can someone check the faqīs (2). ??

i donīt have them right now..
Title: Re: Flame Thrower Rules
Post by: warzoneD on January 20, 2008, 01:07:30 PM
Are you sure -- read page 130

"A model firing a flechette weapon places a Shotgun Template down, and then makes a single RC attack against ALL OF THE TARGETS UNDER THE TEMPLATE (my empahsis), starting with the closest. 

Since it says starting with the closest, I take this to mean a roll is made for each target.  In fact I think editing-wise it ought to read "separate RC attack."

D
Title: Re: Flame Thrower Rules
Post by: Dragon62 on January 20, 2008, 01:10:09 PM
The rule for Cluster Effect is on page 130.
Title: Re: Flame Thrower Rules
Post by: warzoneD on January 20, 2008, 01:19:55 PM
Yes - so how do we know the shotgun rules this doesn't apply to FT's?

And though Pg 53/54 says INDIRECT FIRE weapons suffer no terrain or MP penalties, there is nothing about direct fire templates.

The only other references are on page 121, which has no rules on hitting and 130 (for Flechette weapons, a.k.a. - shotguns).

Am I missing a rule somewhere?  Pls show me--  :)

D
Title: Re: Flame Thrower Rules
Post by: Dr. Nick on January 20, 2008, 01:20:29 PM
man....

found it in the faq: (-PFC joe, i think wrote it)

Quote
Templates
Directly placed templates are weapons like Shotguns and FT's. Ones that don't require a roll to hit.
IE the teardroped (and occasionaly small explosion) shaped templates that you lay touching the
attackin model and pointing outward.
For directly placed templates, the small point of the template touches the edge of the base of the
attacking model and has to point at the nearest enemy model. as long as it touches the nearest
enemy model you can position it to cover as many enemy models as the template can hit.
With a cluster effect you hit up to the number. not wound up to the number. Only the effect number
of armor saves are made.
...directly placed templates have thier own qualities that give them some pizzaz. Some are pros and
some are cons. Having a limited range is countered by the auto-hit. Not having a chance to roll a
critical is countered by never having the damage reduced....
(....)
Title: Re: Flame Thrower Rules
Post by: warzoneD on January 20, 2008, 03:13:57 PM
Then should I assume this also replaces the rules on page 130 regarding flechette weapons (shotguns)?
Title: Re: Flame Thrower Rules
Post by: dmcgee1 on January 22, 2008, 04:10:10 PM
Thanks, Nick. 

It is a safe assumption, WZD.

I am, at this time, unable to locate an official FAQ ruling and will raise this to the FAQ Team.  An official ruling will be forthcomng.
Title: Re: Flame Thrower Rules
Post by: warzoneD on January 24, 2008, 06:32:46 PM
I will await it eagerly.

D
Title: Re: Flame Thrower Rules
Post by: pancreasboy on August 01, 2008, 04:46:18 AM
Was there any outcome on this, we started playtesting a few rules and weren't sure how Flamethrowers worked.

Thanks in advance.
Title: Re: Flame Thrower Rules
Post by: JonatanRaven on September 15, 2008, 05:23:24 PM
Yes, was there a ruling on this?
Title: Re: Flame Thrower Rules
Post by: Archer on September 16, 2008, 09:30:34 AM
The mechanics of Flamers are place the template and pull the trigger.

  The only rolls involved in this are Armor Rolls of the targets and terrain (if you are using those rules) and a die roll if in the sort of environment that can cause weapon malfunctions.

Same goes with Shotguns.  The RC score on the models that use them are for build purposes or for scenarios where they can use something special, like a pintle mounted MG in a tower or something ..... :)
Title: Re: Flame Thrower Rules
Post by: JonatanRaven on September 16, 2008, 10:10:41 AM
Ok, thanks..
Title: Re: Flame Thrower Rules
Post by: Archer on September 16, 2008, 10:11:25 AM
Ok, thanks..

You're welcome. :)
Title: Re: Flame Thrower Rules
Post by: JonatanRaven on September 16, 2008, 11:02:31 AM
On a sidenote, we bought a used 2nd ed. boxed set and got some templates along with it, there's just a question about which template is what.

I'm kind of assuming that the right template on this picture would be the "shotgun template"? It's 7" long and 3" wide at it's thickest.
(http://www.postimage.org/gx1skGg0.jpg) (http://www.postimage.org/image.php?v=gx1skGg0)
What's the other, much wider, template used for?

Compared to the other "flamethrower"-templates:
(http://www.postimage.org/aV1FBySS.jpg) (http://www.postimage.org/image.php?v=aV1FBySS)
Title: Re: Flame Thrower Rules
Post by: warzoneD on September 16, 2008, 11:11:36 AM
AFA I can tell the new templates (uwz) were designed to replace and standardize all the old ones (2nd ed) - but we often use the specialized power templates (such as the one you have in your pic)  because they look cool.

D
Title: Re: Flame Thrower Rules
Post by: Archer on September 16, 2008, 11:27:14 AM
AFA I can tell the new templates (uwz) were designed to replace and standardize all the old ones (2nd ed) - but we often use the specialized power templates (such as the one you have in your pic)  because they look cool.

D

Bingo.

  However, some of them are close enough in size to be used.  I suggest a trip to the local Kinkos with your book and see if they can make you some cardstock ones.
Title: Re: Flame Thrower Rules
Post by: JonatanRaven on September 16, 2008, 11:34:47 AM
Well, while we have the templates printable in the UWC manual, it just seems a waste not to use the ones we already have. Are the ones in the UWC a lot different from the 2nd ed. ones or are there any templates that we're required to print out? I think we have most of the 2nd ed. templates at hand (see pic).

The other templates we have:
(http://www.postimage.org/Pq1GtANS.jpg) (http://www.postimage.org/image.php?v=Pq1GtANS)

Flip-side of the same templates above:
(http://www.postimage.org/gx1svrIS.jpg) (http://www.postimage.org/image.php?v=gx1svrIS)

Oh, and yes, I have plans on getting the UWC templates printed out at a local print-shop, but until then, we're using the old ones. ;)
Title: Re: Flame Thrower Rules
Post by: Archer on September 16, 2008, 11:41:54 AM
Use the old ones!

  Most of them are fairly close- use your judgment on some though- iirc, a few of them are wider than the new ones.
Title: Re: Flame Thrower Rules
Post by: warzoneD on September 16, 2008, 12:13:34 PM
Rule of Thumb = a 1/4" more or less on a template shouldn't matter too much - Fun is numero uno.
Title: Re: Flame Thrower Rules
Post by: luckyone on September 16, 2008, 12:17:40 PM
Flamers = not fun for the guys under the templet.
Title: Re: Flame Thrower Rules
Post by: JonatanRaven on September 16, 2008, 12:20:13 PM
Rule of Thumb = a 1/4" more or less on a template shouldn't matter too much - Fun is numero uno.
Well, since I've never had the UWC-templates, I don't know the difference from the 2nd ed ones. ;)

As for flamers not being fun for the ones underneath the template, well..   :D  ..that's kind of their purpose.. ;)
Title: Re: Flame Thrower Rules
Post by: warzoneD on September 16, 2008, 03:30:08 PM
Oh, it looked like you had samples from 2nd and 3rd in the pics   ???
Title: Re: Flame Thrower Rules
Post by: JonatanRaven on September 16, 2008, 04:21:07 PM
That might be so, I still have no clue..   ;D
Title: Re: Flame Thrower Rules
Post by: dmcgee1 on September 18, 2008, 01:36:50 PM
Rule of Thumb = a 1/4" more or less on a template shouldn't matter too much - Fun is numero uno.

What he said (and karma to him, for it).

The templates in the back of the UWZ Manual are nearly identical to the 2nd Ed. templates.  They're interchangeable and make no difference in the game, whatsoever.

As for specialty templates, all weapons that use templates are (read, "should be") defined in the Weapons section of UWZ.
Title: Re: Flame Thrower Rules
Post by: Durandal on September 18, 2008, 09:15:53 PM
My group uses the 2nd edition templates and they seem to work just fine.  The only one I can't find is the normal shotty template so we tend to just hold the auto-shotgun template about half an inch in and measure from there.

Though I am wondering if a place that does cutom counters/templates like Litko could make a set of these at a good price.  Would be cool to get some nice quality templates done for Warzone (and Infinity for that matter).  May have to look into that one day.