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Warzone => Game Questions => Topic started by: Gravel on November 13, 2007, 11:29:16 PM

Title: Where do I find the meaning of terms for weapons stats?
Post by: Gravel on November 13, 2007, 11:29:16 PM
I have just recieved the UWZ rulebook (bought it here - http://www.boardgames.ca/index.asp?PageAction=VIEWPROD&ProdID=12038 for those looking for a hardcopy) and currently I'm just flipping through the rules not really studying it yet.  I cannot seem to find a page that explains to you what these different stats on a weapon profile mean like PB or SR.  I assume DM is damage?
Title: Re: Where do I find the meaning of terms for weapons stats?
Post by: Gravel on November 13, 2007, 11:51:35 PM
NVM  I found it.  So I'm assuming these modifiers are for the model's RC stat?  If MR= 3 that means + 3 to the model's RC?  And -3 means subtract 3 from the model's RC?
Title: Re: Where do I find the meaning of terms for weapons stats?
Post by: Dr. Nick on November 14, 2007, 02:02:34 AM
totally right.

there is, for example, also: -3 for hard cover, -2 for the guille suit (for snipers),  -x for smoke (depends on lvl of smoke), and aiming for +3



the other things (rending, ballistic,..) are nowhere explained together. just some effects of the game use them, very few.

example: extra ablative armor: protects only against ballistic. a gun with ballistic+rending would ignor the extra armor..
radiant damages the vulcan suits more.


read the book carefully and complete!!
then read the FAQ´s / Errata !!!

then play ;)
Title: Re: Where do I find the meaning of terms for weapons stats?
Post by: dmcgee1 on November 20, 2007, 04:44:13 PM
Quote from: Gravel link=topic=4348.msg27928#msg27928 date=
NVM  I found it.  So I'm assuming these modifiers are for the model's RC stat?  If MR= 3 that means + 3 to the model's RC?  And -3 means subtract 3 from the model's RC?

P. 121 - right under section 7.

Weapon Effects effect DM, not CC/RC.  Special abilities, Cover, Aim, Weapon Bonus/Penalties, etc. affect RC/CC. (CC 1, SR 1/2, etc.).

The effects are rather easy to understand.  Certain models take extra damage from certain effects.  If a weapon has more than one effect, it ignores effects that would stop it, unless all effects are affected; i.e.:  If a Ballistic, Rending attack hits Ablative Armor, the Ablative effect is cancelled, because the Rending effect still exists.  However, if that Ablative Armor is struck by a Ballistic round, the Ablative Armor decreases the DM by 1.