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Chronopia => Game Questions => Topic started by: DogOWar on July 10, 2007, 06:04:02 AM

Title: Vulture Totem Question
Post by: DogOWar on July 10, 2007, 06:04:02 AM
     Is it possible for a totem to pick up another model (smaller) and carry him/it across the table.  For instance, could a totem pick up and carry a Talon Lord, and then put him down somewhere else.  Would it cost an action to pickup, and then another to release?

     I say yes it could.  they would have to be in base to base and then it would cost an action to pickup.  When the totem lands, all the Talon Lord need do is move.  What do you people think?
Title: Re: Vulture Totem Question
Post by: Wedge on July 10, 2007, 07:52:19 AM
To my knowledge there is no actual rule for carrying in Chronopia.  I have played plenty of scenarios that allowed it for purposes of the scenario, but never as a hard fast rule.  I would say that you'd have to convince your own group that this is acceptable.

Come up with reasonable limitations for it and present it to your group... they'll probably sign off on it.

Without an addendum to the rules your not going to see carrying in Chronopia.
Title: Re: Vulture Totem Question
Post by: DogOWar on July 10, 2007, 08:36:25 AM
To my knowledge there is no actual rule for carrying in Chronopia. I have played plenty of scenarios that allowed it for purposes of the scenario, but never as a hard fast rule. I would say that you'd have to convince your own group that this is acceptable.

Come up with reasonable limitations for it and present it to your group... they'll probably sign off on it.

Without an addendum to the rules your not going to see carrying in Chronopia.

The Totem has the special ability to pick up an opponent and then drop him from height for falling damage.  I just figured if it can do that it ought to be able to pick up a friendly and then put him back down.

I see your point though, which is why I asked.  I'll see if the guys will O.K. it.  Thnaks for your input.
Title: Re: Vulture Totem Question
Post by: Manic _Miner on July 10, 2007, 10:06:03 AM
 What about the rules for the War Torkha as it can carry passengers.
Title: Re: Vulture Totem Question
Post by: DogOWar on July 10, 2007, 10:15:53 AM
What about the rules for the War Torkha as it can carry passengers.

A good point.  But since it is specifically refering to the Torkha, I don't know if it would be enough.  I think it should be allowed, but I'll let my guys decide the subject.  It would be cool though. ;D
Title: Re: Vulture Totem Question
Post by: joshuaslater on July 10, 2007, 10:23:47 AM
Thom naysayed me on the Dark Tusk Totem picking up a hero, and running like a rugby player across the board.  With the Vulture Totem, however, we in the Philly crew have allowed this manoever, but the movement of the Totem also uses the actions of the Vulture Marksman, or whoever, being carried.  This prevents the whole thing turning into a different version of Sky Chariot.  I would suggest if you guys house rule this, to try it the way we do.  It hasn't proved to be crazy unbalancing.

Cheers.
Title: Re: Vulture Totem Question
Post by: troy-the-just on July 10, 2007, 11:34:05 AM
and that was my follow-up question, carry the marksmen, fire away.  i understand the possibility of tipping the balance of the game, but on the other hand, if a unit that is picked up by the totem can only try to break away or engage in combat,  why couldnt a marksmen fire away?  probably need some penalty for flying around, i agree this is quite a bit farther down the road than air-lifting a talon lord, just thought it was interesting.
Title: Re: Vulture Totem Question
Post by: joshuaslater on July 10, 2007, 12:00:51 PM
I was thinking more in terms of airlifting the marksman to a raised piece of terrain; having flyers with missiles probably goes too far against the grain, but it's fun to think of these ideas. 
Title: Re: Vulture Totem Question
Post by: Wedge on July 10, 2007, 02:42:02 PM
And there is where I would tread lightly if posing the idea to my group.  I think the idea of the passenger having to spend his actions WITH the carrier is a good idea.  Being able to fight while carried (shooting missiles etc.) would be a little unfair don't you think?
Title: Re: Vulture Totem Question
Post by: Topkick on July 10, 2007, 06:30:09 PM
Not sure if this is the answer you are looking for but you asked --

Personally I would reject the idea out of hand. The Totems sacrificed themselves becoming little more than mindless brutes to save their people. Making them do tricks is both demeaning to their stature in the eyes of their followers as outlined in the fluff and cheesy with regard to game mechanics. Just my opinion.
Title: Re: Vulture Totem Question
Post by: troy-the-just on July 11, 2007, 05:23:03 AM
And there is where I would tread lightly if posing the idea to my group.  I think the idea of the passenger having to spend his actions WITH the carrier is a good idea.  Being able to fight while carried (shooting missiles etc.) would be a little unfair don't you think?


wedge, depends if i am playing the vultures or not.   ;D

i do think that is a little too far
Title: Re: Vulture Totem Question
Post by: troy-the-just on July 11, 2007, 05:25:27 AM
Not sure if this is the answer you are looking for but you asked --

Personally I would reject the idea out of hand. The Totems sacrificed themselves becoming little more than mindless brutes to save their people. Making them do tricks is both demeaning to their stature in the eyes of their followers as outlined in the fluff and cheesy with regard to game mechanics. Just my opinion.

i would land more on the mindless brute option, they dont have the finesse, etc., neccessary to carry out that kind of manuver, communication with the totems is very minimal at best, and this kind of action would take coordination and team work, probably not going to happen..  I dont really agree with demeaning, in my opinion, killing devout good, is killing devout good.  Dwarves are all about innovation in warfare.  maybe we could limit this that they would only carry their keeper as that is the only person they can communicate with.
Title: Re: Vulture Totem Question
Post by: DogOWar on July 11, 2007, 07:42:34 AM
And there is where I would tread lightly if posing the idea to my group. I think the idea of the passenger having to spend his actions WITH the carrier is a good idea. Being able to fight while carried (shooting missiles etc.) would be a little unfair don't you think?
@Wedge-- Although the idea occured to me about the Totem/Marksman,  I threw it out the window almost immediately.  Its just to open to abuse.  There has to be limitations on it if it were even to be used.  THis whole thing is why I originally asked the question.  Game balance is incredibly important to me.  In fact, I think it would be hard to find a more fair minded player than myself.  I won't even claim a victory if I feel the game we are playing has too many questions, its just not right.

Title: Re: Vulture Totem Question
Post by: troy-the-just on July 11, 2007, 08:09:30 AM
[ I won't even claim a victory if I feel the game we are playing has too many questions, its just not right.


Quote

not that you have had a lot of opportunities lately.......
Title: Re: Vulture Totem Question
Post by: DogOWar on July 11, 2007, 08:45:55 AM
Not sure if this is the answer you are looking for but you asked --

Personally I would reject the idea out of hand. The Totems sacrificed themselves becoming little more than mindless brutes to save their people. Making them do tricks is both demeaning to their stature in the eyes of their followers as outlined in the fluff and cheesy with regard to game mechanics. Just my opinion.

@Topkick--I like the mindless brute theory.  It is a good way to explain why they could not do this.  I do like Troy's idea about the keeper though, its a nice middle ground, but it would still have to be tested to see if to overbalancing.  

Now as far a demeaning goes......how demeaning is it to drive your living God at your enimies with a GOADING SPEAR?  From the fluff, I have always taken it that most if not all the Totems on the battlefield these days are former Keepers that have gone "native", IMHO.  Even then, to use one of your own, who dedicated his/her life to taking care of the Gods and in the process losing all self by turning into Totems themselves, isn't very nice either.  I just tell myself that this is something they knew and accepted when they took the job.

Now as far as "Cheesy" goes.....I have found in my 30 years of strategy/RPG/boardgames that the difference between "cheesy" and "good tactics" often depends on which side of the board you are sitting on.   Now, I'm not saying that to save my argument, but because in my experience its "generally" true.  Take for instance the afore mentioned Sky Chariot.  I have a player that just blatantly refuses to defend if the opponent has SKy Chariot.  I mean, how "balanced" is it that a lotus eater can drop an unactivated warband behind your lines and not even have to have LOS?  Now I don't get to upset about this myself, although there should be LOS to the target area,IMO, but I can live with it.  NOw, on the other hand troy-the-just would probably argue the complete opposite on the subject, as he plays CL and loves the spell.  As in most things perspective is everything.  


THe reasons I asked this question were for many of the same reasons you give for nah-saying it.  I am deeply committed to being fair.  I wanted different perspectives on the subject to "check" myself.  I have yet to find a game where every base has been covered.  Its almost impossible to playtest every tactic concievable in a game, which is why there are several editions to most games, ours included.  I also ask these questions so that any new players to the game, or those who are coming back to the fold, will know ahead of time, and possibly save some argument.

I sincerely hope this does not come off to harsh Topkick, I have great respect for our forum members, even if we don't see eye to eye all the time.  I am just trying to express my opinion in a clear way.



Title: Re: Vulture Totem Question
Post by: DogOWar on July 11, 2007, 09:33:51 AM
[ I won't even claim a victory if I feel the game we are playing has too many questions, its just not right.


Quote

not that you have had a lot of opportunities lately.......

Very funny, Troy, very funny! >:(  
Title: Re: Vulture Totem Question
Post by: joshuaslater on July 12, 2007, 07:39:19 AM
'Tis true.  Sometimes what you think is a cool idea/tactic or interpretation of the rules is sketchy and/or cheesy.  Remember, however, the built in disagreement die roll to keep the game moving.  It's not possible to cover everything we gamers can come up with.  I like having this forum for us to discuss these things.
Title: Re: Vulture Totem Question
Post by: DogOWar on July 12, 2007, 08:38:47 AM
'Tis true. Sometimes what you think is a cool idea/tactic or interpretation of the rules is sketchy and/or cheesy. Remember, however, the built in disagreement die roll to keep the game moving. It's not possible to cover everything we gamers can come up with. I like having this forum for us to discuss these things.

Exactly.  Most of you guys here will get to play more games than I will probably ever get to.  I love this forum, not only for the comraderie, but because it allows me to pick the brains of a group of talented, hardcore players.  

I do like the tie-breaker dice roll, however,  I prefer to OK anything ahead of time if I can.  Now, sometimes this can give away a little of my tactics, but its better to have that happen than break up a game by arguing over something.  One nice thing about having 3 players is that we usually vote, which decides things pretty quickly, and keeps someone from just trying something because they have a 50/50 chance of using it.
Title: Re: Vulture Totem Question
Post by: troy-the-just on July 12, 2007, 09:01:36 AM
playing with dog, i agree.  i think we only used the die roll once or twice, and i think it was on LOS issues, i cant remember exactly, but it wasnt anything earth shattering.  I dont even play vultures, probably never will, but I thought it was interesting.  I have only been playing for a little over a year, and the more i get into the game and review the book, multiple times now, i come up with more questions, its nice to vent those and get multiple opinions, not that I ever think I am wrong. ;)
Title: Re: Vulture Totem Question
Post by: DogOWar on July 12, 2007, 09:06:04 AM
playing with dog, i agree. i think we only used the die roll once or twice, and i think it was on LOS issues, i cant remember exactly, but it wasnt anything earth shattering. I dont even play vultures, probably never will, but I thought it was interesting. I have only been playing for a little over a year, and the more i get into the game and review the book, multiple times now, i come up with more questions, its nice to vent those and get multiple opinions, not that I ever think I am wrong. ;)

"not that I think I'm ever wrong" should be replaced with "Whatever I can get away with". ;D ;D ;D ;D ;D ;D ;D

Just kiddn' Bud.  :D :D :D
Title: Re: Vulture Totem Question
Post by: troy-the-just on July 12, 2007, 10:05:22 AM

"not that I think I'm ever wrong" should be replaced with "Whatever I can get away with". ;D ;D ;D ;D ;D ;D ;D

Quote

no thats quite fair, didnt enjoy your new 'propaganda tactics last game though;D
Title: Re: Vulture Totem Question
Post by: joshuaslater on July 13, 2007, 06:07:04 AM
'Falls under the category of not everything being covered in the book.  An example.  Almost every grunt model has an RC stat.  Say your Firstborn Macemen are the only things left on the board, and two Stygian Ophidians are circling overhead and spitting on them with impunity.  A possible tactic would be for the macemen to pick up the bows/crossbows of their fallen comrades and shoot.  I would allow an opponent to do something like this in a heartbeat.  That's just me.

I've seen some crazy stunts in this game; they're rare, but I think sometimes allowing a stunt at the cost of actions or at a penalty is reasonable, or go with the die roll.  I like to win, but if the game plays out by the heroics of some wildness, that's all part of the story to me.   

This forum is our place to discuss all things Chronopia, and gentlemen, I salute you. 
Title: Re: Vulture Totem Question
Post by: troy-the-just on July 13, 2007, 06:49:05 AM
joshua, we had that discussion last time too, about the firstborn throwing rocks at my flying dragonbane after the repulsar marksman was chewed up by dog, i thought it was funny, but i agree, if you come up with something off the wall, i am always willing to allow something crazy, if it is logical, and reason dictates it would be possible, and it isnt prohibited by the rules.  it keeps it fun, innovation is common on the battlefield, always has been, and should be incouraged, within reason ;)
Title: Re: Vulture Totem Question
Post by: DogOWar on July 13, 2007, 07:01:53 AM
joshua, we had that discussion last time too, about the firstborn throwing rocks at my flying dragonbane after the repulsar marksman was chewed up by dog, i thought it was funny, but i agree, if you come up with something off the wall, i am always willing to allow something crazy, if it is logical, and reason dictates it would be possible, and it isnt prohibited by the rules. it keeps it fun, innovation is common on the battlefield, always has been, and should be incouraged, within reason ;)

D@mn straight.  We had a good laugh about the rock throwing idea.  Sometimes I'm just silly. ;D  I can just see the FB chuck'n masonry at your Dragonbane, yelling "Bad DB, Bad DB, go AWWWWAAAAAAYYYY!" :D :D
Title: Re: Vulture Totem Question
Post by: troy-the-just on July 13, 2007, 07:36:33 AM
[
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D@mn straight.  We had a good laugh about the rock throwing idea.  Sometimes I'm just silly. ;D  I can just see the FB chuck'n masonry at your Dragonbane, yelling "Bad DB, Bad DB, go AWWWWAAAAAAYYYY!" :D :D
Quote


i was actually looking forward too it, would have been worth the laugh, now, knowing my luck it would have hit and wounded the DB, that would have been funny for everyone but me, but still funny
Title: Re: Vulture Totem Question
Post by: DogOWar on July 13, 2007, 07:50:47 AM
[
Quote

D@mn straight.  We had a good laugh about the rock throwing idea.  Sometimes I'm just silly. ;D  I can just see the FB chuck'n masonry at your Dragonbane, yelling "Bad DB, Bad DB, go AWWWWAAAAAAYYYY!" :D :D
Quote


i was actually looking forward too it, would have been worth the laugh, now, knowing my luck it would have hit and wounded the DB, that would have been funny for everyone but me, but still funny

If a rock would have wounded you and you lost the game.............you would have had a FIT.  I can see it now, canonball and I rushing over while you convulse, and me yelling "Stick something in his mouth so he does't swallow his tongue!!! :o ::) :o", now that is funny!! ;D ;D
Title: Re: Vulture Totem Question
Post by: troy-the-just on July 13, 2007, 07:52:49 AM

If a rock would have wounded you and you lost the game.............you would have had a FIT.  I can see it now, canonball and I rushing over while you convulse, and me yelling "Stick something in his mouth so he does't swallow his tongue!!! :o ::) :o", now that is funny!! ;D ;D
Quote



if u were the one throwing the rock, the way you were rolling, it would have hit and killed me, probably 3 perfect hits, if it was canonball, a least 1 fumble, then would he get a wound, or better yet, it deviates off, hits a sister and kills her, now that would have been funny.

i probably would have convulsed, it would have been the last thing i needed
Title: Re: Vulture Totem Question
Post by: DogOWar on July 13, 2007, 07:58:16 AM

If a rock would have wounded you and you lost the game.............you would have had a FIT.  I can see it now, canonball and I rushing over while you convulse, and me yelling "Stick something in his mouth so he does't swallow his tongue!!! :o ::) :o", now that is funny!! ;D ;D
Quote



if u were the one throwing the rock, the way you were rolling, it would have hit and killed me, probably 3 perfect hits, if it was canonball, a least 1 fumble, then would he get a wound, or better yet, it deviates off, hits a sister and kills her, now that would have been funny.

i probably would have convulsed, it would have been the last thing i needed

Canonball braining one of his Sistah's would have been truly hilarious.