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Chronopia => Game Questions => Topic started by: TOLAR on September 20, 2005, 08:01:17 AM

Title: Siege Mantlet stats
Post by: TOLAR on September 20, 2005, 08:01:17 AM
       Does anyone know what the stats are for the Dawn Tribe version of the siege mantlet? 
Title: Re: Siege Mantlet stats
Post by: joshuaslater on September 20, 2005, 10:01:23 AM
I don't know the stats, but can those mantlets be used as by other armies?  I'm tired of my Dwarves gettin' shot full 'o arrows!
Title: Re: Siege Mantlet stats
Post by: TOLAR on September 20, 2005, 10:43:21 AM
     Hopefully the Dwarves will have a version.  I think they are getting cannons, too.   It has been so long since I talked about Cerulean Mists that I may not be remembering correctly, though.
Title: Re: Siege Mantlet stats
Post by: T Prime on September 20, 2005, 07:30:35 PM
Siege Mantlets

WD       MV      AR       DEF      SZ      CT
3            *       16      0/+2       3       20

* Movement:
1) The Siege Mantlets do not move themselves but require the impetus of   someone to move them. It requires a combined SZ value of 4 to move a Mantlet 1”.

A combined SZ of 6 will move a Mantlet 2” per action, and a combined SZ of 8 could move it 3” per action. Mantlets cannot move faster than the speed of the units moving it.

2) Mounted Units cannot move or be part of moving Mantlets.

3) Cannot run.

Special Rules:
1) Vulnerable to fire. Damage is increased by 2 for fire attacks.
2) Immune to hand-held missile weapons unless the attacks are fire-based.
3) Siege Mantlets block LOS to units (SZ 3 or less) directly behind it, though this is from the front facing only.
4) Siege Mantlets provide hard cover to units of SZ 4 behind it, though this is from the front facing only.
5) Siege Mantlets afford Soft Cover to models of SZ 5 behind it, though this is from the front facing only.
6) Siege Mantlets may be turned up to 45 degrees per action.
7) Siege Mantlets may accept one Modification.

Classification: War Machine, general

Initially Assigned: Blackbloods, Devout, Dwarves, Elves, Firstborn, Sons of Kronos

Restrictions: Stygians do not use Mantlets (except as ramps of course).

Modifications:
Shield Reinforcement (All)- Adds 2 to the AR value.
(+4 points)


Alchemical Balm (Blackblood)- Removes the Vulnerability to Fire above .
(+5 points)

Tortured Prisoners (Devout)- Adds 1 Wound.
(+10 points)


Iron Plating (Dwarves)- Adds 4 to AR value.             
(+8 points)


House Insignia (Elves)-
    Helios- Immune to fire attacks             
(+5 points)
    Crystal- Radiating cold adds +2 to the DEF of enemies in the front facing within 1” of the Mantlet.      
(+4 points)
    Blue- Adds 1 to the LD value of models behind it as pertains to Morale issues.             
(+2 points)
    Obsidian- Non-bludgeoning weapons are at ˝ DAM   
(+6 points)
   
    Jade- Attacks made against it must deal with a -2 DEF instead of the above listed values         
(+4 points)

Spikes (Firstborn)- Models attacking the Spiked Mantlet from the front facing must attack using their CC score less 4 points. Models caught under a falling Mantlet with this must make an AR save against a DAM 7 attack.
(+6 points)


Sturdy Timbers (Sons of Kronos)- For the cost of an action the Mantlet may be cast down and positioned to cross a gap no longer than the Mantlet length. It will act as a bridge in this case.
(+2 points)
[/color]
Title: Re: Siege Mantlet stats
Post by: joshuaslater on September 21, 2005, 07:49:15 AM
Looks like I'll have to get'em.  Thanks Thom.
Title: Re: Siege Mantlet stats
Post by: TOLAR on September 21, 2005, 09:02:20 AM
  Thank you, Thom!
Title: Re: Siege Mantlet stats
Post by: masherking on September 21, 2005, 05:47:04 PM
man those sound kool.
-steve
Title: Re: Siege Mantlet stats
Post by: dagorauk on September 21, 2005, 07:52:58 PM
Ya know...of all the armies that can use siege mantlets...the one that would benefit most from it is the Sons of Kronos...and their specialized ability they can purchase is the weakest of the lot!  >:(
Title: Re: Siege Mantlet stats
Post by: Topkick on September 21, 2005, 08:08:50 PM
Having been caught on the short end of a chasm once or twice I can see the benefit of the Sons ability
Title: Re: Siege Mantlet stats
Post by: dagorauk on September 21, 2005, 08:29:58 PM
Barring fighting against an Obsidian army though, it's really kinda a moot ability, unless you put down terrain that would require bridging.
Really I would see that ability as more of a universal one.
Title: Re: Siege Mantlet stats
Post by: Topkick on September 21, 2005, 08:47:47 PM
Granted you have a point there. I guess if you are in a home rules mood you could try and give the Sons some of the other abilities with an appropriate description. It wouldn't be legal in a tourney but for a friendly game it couldn't hurt.

- Green Wood Mantlet: mantlet  is built of freash green wood and gives the Blackblood ability (+5 points)

- Hide Covered Mantlet:  mantlet is covered with cushioned hides and gives the Obsidian House ability (+6 points)
   
- Spiked Mantlet: Same as Firstborn but with wooden spikes (+6 points)

I'm not sure how the others would work but these are a good start.
Title: Re: Siege Mantlet stats
Post by: Coldthunder on September 21, 2005, 09:43:42 PM
 Why not use horns and antlers for the spikes?
Title: Re: Siege Mantlet stats
Post by: Topkick on September 21, 2005, 09:48:39 PM
Why not use horns and antlers for the spikes?

 Badda-bing!  ;D A most excellent idea sir
Title: Re: Siege Mantlet stats
Post by: Green_Knight on September 21, 2005, 10:35:12 PM
there must always be people complaining things  :(

The mantlets are a great addition to the Sok, and as said before in some cases the ability might come in handy.
Or simply only buy extra armor.
If it goes to weakness the House Helios and Blackblood ability is superspecial and only useful agianst
some opponents, but then can be really useful.

From the modelling aspect the devout ability would be most impressive i think. (anyone having started to fix some poor soul sto the mantlets right now ?)

Good job about these Thom
Title: Re: Siege Mantlet stats
Post by: Steel Rabbit on September 21, 2005, 10:56:56 PM
Wow! Those are slower than Christmas! They are 'ard as nails though. I guess you'd have to watch out for infiltrators outflanking you, unless pivoting with a manlet is free.
Title: Re: Siege Mantlet stats
Post by: T Prime on September 22, 2005, 08:08:25 AM
Wow! Those are slower than Christmas! They are 'ard as nails though. I guess you'd have to watch out for infiltrators outflanking you, unless pivoting with a manlet is free.

#6- 45 degrees per action.
Title: Re: Siege Mantlet stats
Post by: Coki on September 22, 2005, 11:20:10 AM
@Thom

Quote
Initially Assigned: Blackbloods, Devout, Dwarves, Elves, Firstborn, Sons of Kronos
Restrictions: Stygians do not use Mantlets (except as ramps of course).

And the Swamp Goblins? (=Blackbloods?)

Quote
Elves - Blue- Adds 1 to the LD value of models behind it as pertains to Morale issues.             
(+2 points)
Which House? Topasz Scorpions or Crystall (Blue Lotuseater) or more?

Coki
Title: Re: Siege Mantlet stats
Post by: Southpaw on September 22, 2005, 01:49:09 PM
Tortured Prisoners (Devout)- Adds 1 Wound.

Mmm...this just screams "conversion"....

mwahahahaa....
Title: Re: Siege Mantlet stats
Post by: T Prime on September 22, 2005, 03:33:01 PM
Quote
Initially Assigned: Blackbloods, Devout, Dwarves, Elves, Firstborn, Sons of Kronos
Restrictions: Stygians do not use Mantlets (except as ramps of course). And the Swamp Goblins? (=Blackbloods?)

No, not the Swampies. Like the Stygian they do not use these Mantlets.


Quote
Elves - Blue- Adds 1 to the LD value of models behind it as pertains to Morale issues.             
(+2 points)
Which House? Topasz Scorpions or Crystall (Blue Lotuseater) or more?

Crystal Lotus. Sorry.

Title: Re: Siege Mantlet stats
Post by: Coil on September 22, 2005, 11:26:32 PM
I like the modelling and conversion possibilities the various modifications to the mantlets give. That's exactly the type of modifications and load outs I like. They should offer the possibility to do something cool with the model.

/Andreas
Title: Re: Siege Mantlet stats
Post by: Anomander_Rake on September 28, 2005, 02:47:17 AM
Hello out there,

after a long time I'm back to the forums...the new one looks nice...

Siege Mantlets
...
Spikes (Firstborn)- Models attacking the Spiked Mantlet from the front facing must attack using their CC score less 4 points. Models caught under a falling Mantlet with this must make an AR save against a DAM 7 attack.
(+6 points)


Sturdy Timbers (Sons of Kronos)- For the cost of an action the Mantlet may be cast down and positioned to cross a gap no longer than the Mantlet length. It will act as a bridge in this case.
(+2 points)
[/color]

OK, a falling Mantlet will damage the models beneath. In which direction will it fall? Can I read the rule as, when the Mantlet gains the third wound it will fall on those who stand behind and push it? Or will it fall on the attacker? When I use a Mantlet with a different army, will they do the same damage when falling?

In the case of the SoKs, they can cast it down by their own will. Can they use it to smash the enemies in front of the mantlet? Can they re-raise it afterwards?

Another question that came into my mind when reading the mantlet stats and the special rules was what happens when the mantlet will be pushed into a unit? will it stop, trample or charge? Would I have to decide what happens I would compare the size of those who push and the model / unit that is being pushed by the mantlet...If the pushers will win the attacked or rammed model should be kept prone or so...on the other hand when the pushers are smaller the mantlet shouldn't be able to move...

just my two cents...


greets,

Anomder Rake
Title: Re: Siege Mantlet stats
Post by: T Prime on September 28, 2005, 12:47:35 PM
Quote
OK, a falling Mantlet will damage the models beneath. In which direction will it fall? Can I read the rule as, when the Mantlet gains the third wound it will fall on those who stand behind and push it? Or will it fall on the attacker? When I use a Mantlet with a different army, will they do the same damage when falling?

The Mantlet falls forward away from the users. Destroying it doesn't make it fall. The users can elect to push it over as an action. It is then done.

In the case of the SoKs, they can cast it down by their own will. Can they use it to smash the enemies in front of the mantlet? Can they re-raise it afterwards?

Casting it down on an enemy will not cause them damage like the FB one will. It will only push them back or pin them. I will have to amend the text.

Another question that came into my mind when reading the mantlet stats and the special rules was what happens when the mantlet will be pushed into a unit? will it stop, trample or charge? Would I have to decide what happens I would compare the size of those who push and the model / unit that is being pushed by the mantlet...If the pushers will win the attacked or rammed model should be kept prone or so...on the other hand when the pushers are smaller the mantlet shouldn't be able to move...

Mantlets will stop when they encounter an enemy. If the mantlet has offensive issues, they come into play. They do not trample or ram. There is no push test involved for them.