You always count the abilities of the model 1st than add/subtract abilities of other models/banners/etc. Thats as clean cut as it gets. ;D
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the ability of the model being attacked? so, the dream warriors go first? my thought has always been, the crystal knights is a radius effect, so the attacking unit counters it first, reducing his cc by 2 while he is in the radius, if he happens to attack a dream warrior while in that radius, his reduced cc is halved.
i can see the wisdom of saying you are attacking the dream warriors, that halves your cc, oh, and by the way, you are within 4" of a crystal knight so take off two more
You always count the abilities of the model 1st than add/subtract abilities of other models/banners/etc. Thats as clean cut as it gets. ;DThat is the way I've always seen it.
i think the area effect comes first:
-2 in all cases.
than IF you attack a dw, your chances are 1/2
the 1/2 is the result of phasing out, something like a game of luck (50/50ish)
i like southpaws reasoning, a little more mathmatical then mine, so dog, i assume we are going this way? if so, you can count on my crystal knights being surrounded by a warband or 2 of dream warriors at all times!6 is what I thought it would be in any case. You know my feelings about the Elves Troy, especially the CL and Helios. I Have always said (Yes Troy, once again ;D) "You have to keep the individuals with the warbands". Doing this maximzes both. The elvish individuals, while extremely cool, are not the the best in armour or wounds compared to most armies (also, not as exspensive either), so are not the best when played solo. Also, Their special abilities work best with warbands. I ALWAYS keep my Helios Indiv. next to a warband. Combined arms is they only way to go for the elves.
really, it may favor the elves, but look at them, they dont have all the perks, etc. the other races have, and this only applies to the crystal house.
i havent played helios, ( i do like the stats on keeper of the flame sisterI am intrigued by the jade. certainly the obsidian serpant house is very tough, but more in your face tough. eventually, (and this will be a while as i have dwarves up next), id like to complete sets on all of the elven houses, so i can see which ones i do like best. dog has helios, ill play them sometime, i do like the jade elves possibilities with the swampies, should be fun.
i like southpaws reasoning, a little more mathmatical then mine, so dog, i assume we are going this way? if so, you can count on my crystal knights being surrounded by a warband or 2 of dream warriors at all times!
really, it may favor the elves, but look at them, they dont have all the perks, etc. the other races have, and this only applies to the crystal house.
your right chris, that was like 2-3 years ago, and like the second or third time i had played. i was still comparing lotus individuals to firstborn indivuals, there really isnt any comparison, i wasnt taking army as a whole. that repulsar knight is still terrifying. i should always listen to you, ill have to tell your wife that as well, see you next saturdayThe Repulsar Knight still terrifies me. :'( Yeah, that was a few years ago, too bad we don't get a chance to play more often. I wouldn't worry to much about listening to me, you seem to be doing fine on your own. :) I have always felt the CL was a solid army, and the Dream Warriors are just plain cool.
If it was me, I would work it just as you were solving a mathematical equation, which is exactly what this is.
1. Multiply
2. Divide
3. Add
4. Subtract
So if I was judging this scenario, I would divide the CC in half (rounded up), then subtract 2, giving a to-hit of 6.
Yes, the 1/2 then subtracting 2 does favor the elves in this situation, as it rightly should, in my opinion. Anyone foolish enough to get caught between Dream Warriors AND a Crystal Knight deserves exactly what they get. ;D
SP
OK, I have been thinking this over and brought it up with troy-the-just the last time we played. This method works well for the Dream Warriors as long as there is a crystal knight on its side. But lets examine other situations where it does not benfit them:
An archer is shooting at a Dream Warrior and decides to aim. Doing it by the rule of math means that you would half its RC and then add the +4 bonus for aim. In this situation the dream warrior does not have it so good. It also means the abilities like group attack and berserk would be very advantageous (and maybe they should be).
I really don't have a problem doing it either way, I just want to make sure that the pros and cons are understood.
does the crystal knights aurora have any additional effects on cold blooded creatures? is his attack cold based