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Chronopia => Game Questions => Topic started by: DogOWar on August 26, 2006, 09:19:43 PM

Title: Devout Questions?
Post by: DogOWar on August 26, 2006, 09:19:43 PM
I was reading thru the second edition today, I was putting together an army list when I came across a couple of things that I'm not sure about.

1. What damage does a Jackal Clan Scout's claw spike do?  I could not find the weapon listed.

2. Do Risen warbands require a necromancer to spend an action to concentrate to control them?  Do they require a necromancer in order to be used in an army?
Title: Re: Devout Questions?
Post by: Coil on August 27, 2006, 05:03:53 AM
I was reading thru the second edition today, I was putting together an army list when I came across a couple of things that I'm not sure about.
1. What damage does a Jackal Clan Scout's claw spike do?  I could not find the weapon listed.
I can't find it either, nor can I find my FAQ. Can anyone who has the FAQ check.
Quote
2. Do Risen warbands require a necromancer to spend an action to concentrate to control them?  Do they require a necromancer in order to be used in an army?
No and No. They do get better with a Necromancer around who can cast all sorts of spells on them.
Title: Re: Devout Questions?
Post by: DogOWar on August 27, 2006, 07:25:08 AM
     Thanks Coil, I appreciate the info, it ws starting to bug me.  Stay tuned, I'm sure I'll have more questions for everyone.
Title: Re: Devout Questions?
Post by: Kratach on August 27, 2006, 05:51:45 PM
1. What damage does a Jackal Clan Scout's claw spike do?  I could not find the weapon listed.

I can't find the 2nd edition stat in the FAQ. For what it's worth in 1st ed the claw spike and elbow spike both had Dam of 6.
Title: Re: Devout Questions?
Post by: DogOWar on September 23, 2006, 06:36:43 AM
     O.K. I have a new question.  Does the Vortex spell for Warped Lords require you to spend an action every turn to maintain or does it not?
    Oh, by the way, does anybody use the ole' Warped Lord anymore?  I have seen a few army lists for the Devout on the net but it looks like he has sort of fallen by the wayside.  I have never played against Devout, but am putting together an army, and just curious.  I am hoping some of you who play(against?) Devout could recommend a good force mix? I have my own ideas but could always use advise on what works and what just sounds cool.
   
Title: Re: Devout Questions?
Post by: joshuaslater on October 04, 2006, 09:58:46 AM
The Vortex is FUN!  If you successfully cast it, the template is on the table.  You have no control over it.  It deviates (per the deviation rules) before you roll initiative each round.  I've seen it wipe out my opponents, and I've seen it wipe out my own forces!  Very fun spell for a very fun game.  Hope that helps.
Title: Re: Devout Questions?
Post by: DogOWar on October 04, 2006, 10:12:17 AM
      Yeah it sounds whacky, but what I wanted to know is if you have to spend a activation to maintain( I assume not) it like some other spells or once it is cast if it is there til it either moves off table or game ends.
Title: Re: Devout Questions?
Post by: joshuaslater on October 04, 2006, 11:20:02 AM
I could have been clearer.  The answer is no, you don't have to spend an action to maintain it, precisely because it's not in your control like a summoned monster/elemental, etc.  Just remember it deviates each time you roll initiative until it hits solid terrain and stops, or goes off the board.  Depending on the deviation, it could be on the board the whole game.  Also, be careful you don't catch your own troops, although that is half the fun!
Title: Re: Devout Questions?
Post by: DogOWar on October 04, 2006, 08:25:43 PM
      Thats what I thought but wanted to be sure, thanks
Title: Re: Devout Questions?
Post by: Anomander_Rake on October 08, 2006, 10:24:18 PM
1. What damage does a Jackal Clan Scout's claw spike do?  I could not find the weapon listed.

The Elbow Spike has a Damage of Strength + 2 and the Claw Spikes do Strength +1 (x2) Damage
Title: Re: Devout Questions?
Post by: joshuaslater on October 09, 2006, 12:52:24 PM
I was wondering about the claw spike damage too.  Thanks.  Out of curiousity, where did you find that info?
Title: Re: Devout Questions?
Post by: Anomander_Rake on October 09, 2006, 09:26:11 PM
I was once clarified by Thom and Coki has it on his page.... ;D
Title: Re: Devout Questions?
Post by: joshuaslater on October 10, 2006, 12:49:03 PM
Thom couldn't remember when I asked him.  I break his balls all the time about his memory on his own game rules and mechanics. 
Title: Re: Devout Questions?
Post by: DogOWar on November 17, 2006, 07:28:38 PM
     I was wondering how the Jackal Clan Scout does his attacks.  If he is in CC does he get the claw/elbow, claw/elbow, or just claw /claw.  I know the first claw has no modifier but assume the elbow spike(if he gets one) has the standard Secondary attack modifier (-4).  Does he only get the elbow spikes from behind?
Title: Re: Devout Questions?
Post by: wmeredith on November 17, 2006, 09:44:15 PM
Hello.

If his profile states secondary attack then yes he does. I believe Joshua slater plays him as such.

wmeredith.
Title: Re: Devout Questions?
Post by: joshuaslater on November 18, 2006, 05:45:38 AM
If he uses his Backstab ability he gets the claw, elbow spike at regular CC, and then an elbow spike at secondary attack -4.  I think I'm playing him correctly.

In CC he gets the claw and then secondary attack elbow spike.  The claw damage is STR +1  x2  so 6 x 2.  It's not in the book; I had to ask around on these forums.

If I'm wrong about this guy, let me know!!!!
Title: Re: Devout Questions?
Post by: DogOWar on November 18, 2006, 08:49:57 AM
    
If he uses his Backstab ability he gets the claw, elbow spike at regular CC, and then an elbow spike at secondary attack -4. I think I'm playing him correctly.

In CC he gets the claw and then secondary attack elbow spike. The claw damage is STR +1 x2 so 6 x 2. It's not in the book; I had to ask around on these forums.

If I'm wrong about this guy, let me know!!!!
    IN the book the scout is listed as being armed with 2 claw spikes and 2 elbow spikes, so I thought that maybe he gets his 2 claw attacks (the second at -4) and only gets elbows elbows with backstab.  It almost seems like he gets all (2 claws and 2 spikes) but only on ambush does he get the "free"(no -4) on the first elbow spike.  This almost seems too much.  But hey, I can live with it.   I'm using him for the first time tonight and don't want to "cheat".  boy, I wish their was a third edition to resolve some of this.
Title: Re: Devout Questions?
Post by: Southpaw on November 19, 2006, 05:22:48 PM
Here is how I have always played him.

The scout has 2 Claw Spikes and 2 Elbow Spikes.

The Elbow Spikes are free when using Back Stab.

If we assume that the Scout is not attacking from behind. He gets 2 attacks with the Claw Spikes, one at normal, one with the standard -4 for Secondary.

If, however, he is attacking from behind, his damage potential increases considerably. He gets basically 4 attacks, which work like this:

Attack #1: Claw spike (no modifiers), Elbow Spike (Free, no modifiers)

Attack #2: Claw Spike (-4 Secondary), Elbow Spike (Free, no modifiers)

I haven't nicknamed my Scout "The Cuisinart" for nothing. :D
Title: Re: Devout Questions?
Post by: joshuaslater on November 20, 2006, 06:38:31 AM
Can't wait to play him correctly!!!!!  He was already a cuisinart last weekend and I wasn't even using all of his attacks!!

Thanks, Southpaw.
Title: Re: Devout Questions?
Post by: Topkick on November 20, 2006, 06:48:12 AM
Here is how I have always played him......

Southpaw -


I keep telling you that you are playing it wrong. The best way to deploy this fig is to place hin in the middle of a group of Blackblood Assault Warriors who have initiative.  ;D
Title: Re: Devout Questions?
Post by: joshuaslater on November 20, 2006, 07:21:23 AM
Orc Assault Warriors, arguably the best troop in the game.  'Hate those guys!
Title: Re: Devout Questions?
Post by: Southpaw on November 20, 2006, 08:18:22 AM
Mmmm...Orc....tastes like chicken.....

SP
Title: Re: Devout Questions?
Post by: Topkick on November 20, 2006, 08:33:16 AM
ROFLMAO   ;D

Bubba you got me. A clean kill - I won't even try to recover. Karma scored for the jab and challenge accepted. Chronopia Holiday Shootout - My Blackbloods vs your victims  :P

- gotta wait an hour on the Karma...just scored you some in another thread
Title: Re: Devout Questions?
Post by: Veez on November 20, 2006, 10:53:47 AM
Mmmm...Orc....tastes like chicken.....

SP
Elves; the other white meat.
Title: Re: Devout Questions?
Post by: wmeredith on November 20, 2006, 06:23:12 PM
Hello.

Don;t try dwarfs you have to boil em first, they are worse than pigs feet. If not smellier.

wmeredith.
Title: Re: Devout Questions?
Post by: Coil on November 21, 2006, 01:59:38 PM
- gotta wait an hour on the Karma...just scored you some in another thread
Pssst, hey over here. Wanna score some Karma? It's pure Lune white as the Cardinal's behind, none of that Martian crap.  ;)
Title: Re: Devout Questions?
Post by: Topkick on November 21, 2006, 06:01:12 PM
Pure Karma for Coil - You cracked me up
Title: Re: Devout Questions?
Post by: DogOWar on January 10, 2007, 06:53:52 AM
     So, the 4-State Militia(DogOWar, Canonball, Troy-the-just) were battling it out in Chronograd.  I was fielding my "Pinball Wizard" Devout army( I had a Stalker & a Warp Lord with Vortex spell), and was throwing Vortex spells as fast as I could cast them( at one point I though the guys were going to make "dodo" in their pants, quite funny), and I was wondering how you would handle it if 2 of the Vortexs ran into each other?  Do you treat it as if they( Vortex) ran into an obstacle, or do they "pass thru" each other?

     
Title: Re: Devout Questions?
Post by: joshuaslater on January 10, 2007, 07:12:30 AM
Now that's one we have to think of.  The vortex is only stopped my solid terrain, so I would say they pass through each other.  Neither one is solid terrain. 

Optionally, you could play where they cause a rift in the space time continuum and everything on your gaming table disappears into a pocket dimension.   ;D  Pretty dorky that one.
Title: Re: Devout Questions?
Post by: DogOWar on January 10, 2007, 08:00:27 AM
     I think that if you manage to get 2 votexs to collide your opponents are immediately sucked into the Dusk Realm and find themselves surrounded by demons and playing in the background are a selection Of Olivia Newton John's greatested hits from Grease( "Your the one that I want", and "Hopelessly DEVOUTed to you"), playing until the end of time!!!

                                                       All Praise the Dark Lord and his Four Prophets!!!
Title: Re: Devout Questions? 2 vortex's
Post by: troy-the-just on January 10, 2007, 09:11:17 AM
2 vortex's full of negative energy from that damnable realm, would uncertainly cancel themselves out.  cant make a bigger one, that amounts to spell stacking or some super vortex, cant just pass through each other, doesnt make sense.  there has to be some downside to casting multiple vortex's on the same level.  now, you can send some after my fliers, etc., but to populate the board with vortex's, cant happen.

one terrifying spell to be certain, especially if the devout are defending an area, but id reccomend casting it once all warbands are committed.  certainly changes the game, good spell, but we must keep it within reason, the devout are powerful enough.
Title: Re: Devout Questions?
Post by: DogOWar on January 10, 2007, 09:23:42 AM
     My opinion is that they would treat each other like solid terrain, i.e. they would stop and roll next turn for new movement.  The chances of them(vortex) actually colliding are pretty remote so I'm not too concerned about this.  I don't think they should cancel each other out, of course I could be a little partial.
Title: Re: Devout Questions?
Post by: joshuaslater on January 11, 2007, 07:19:44 AM
The only thing that stops it is a piece of solid terrain.  It actually goes along the ground, pulling everything down, so can't be cast on a "height band".  It also doesn't block line of sight.  Having lots of them on the board is half the fun.  I've taken out most of the enemy that way; of course, I took out most of my Devout and ended up losing too, but what fun!!!

Deviation every turn!!
Title: Re: Devout Questions?
Post by: DogOWar on January 11, 2007, 08:07:53 AM
The only thing that stops it is a piece of solid terrain. It actually goes along the ground, pulling everything down, so can't be cast on a "height band". It also doesn't block line of sight. Having lots of them on the board is half the fun. I've taken out most of the enemy that way; of course, I took out most of my Devout and ended up losing too, but what fun!!!

Deviation every turn!!
    I didn't know you couldn't cast it(vortex) at a different height band, or that it didn't block line of sight!  That changes things for me a little.  I would like to get one of the FAQ guys in on this one, or maybe Thom the next time you see him, if its not to much trouble.  My book is being held hostage at troy-the-just's office(an hour away) so I can't look up the spell at the moment.  I plan on using this spell and would like an "official" ruling on this one.  Has anyone had a similar situation the the Stygian "sandstorm" spell?  
Title: Re: Devout Questions?
Post by: PhillySniper on January 11, 2007, 08:34:03 AM
After reading the rules for the Vortex spell, my opinion is that you CAN cast the spell in the air. As long as you can see the target LOS and it is within 20" subtracting the height from the distance. If you want the Vortex to be gone after the turn you cast it and when it deviates it goes off the board. Just my opinion.
Title: Re: Devout Questions?
Post by: troy-the-just on January 11, 2007, 08:40:18 AM
looking at Dog's book here in the office, it doesnt say anything about height bands, it says "place the vortex template anywhere within los" ....."if the vortex runs into 'impassable' terrain it stops at that point"  so i assume the deviation ends at that point in time.  is a vortex impassable?  if so if 2 or more run into each other do they stop?
Title: Re: Devout Questions?
Post by: DogOWar on January 11, 2007, 09:27:37 AM
looking at Dog's book here in the office, it doesnt say anything about height bands, it says "place the vortex template anywhere within los" ....."if the vortex runs into 'impassable' terrain it stops at that point" so i assume the deviation ends at that point in time. is a vortex impassable? if so if 2 or more run into each other do they stop?
    If you read my first post, thats what I was saying.  If its alright with you(troy) we will play it that way for now until we hear different.
Title: Re: Devout Questions?
Post by: joshuaslater on January 11, 2007, 10:51:57 AM
We can run it by Thom and J.P. at Between Books this weekend, but I'm tellin' ya, it's best to let Southpaw, Coil, Topkick, and some of the old heads around here continue manning the FAQ fort.  Thom's not focused on the gaming biz right now.  He's coming out to events like this to hang with the guys, but I won't pester him constantly for a game that's been stripped from him.  Granted, I did sweat him for Charnel Golem stats (again), but his attention is elsewhere.  We may have to come to an agreement online without him. 

The only problem I see with a Vortex spell being in a height band is that deviation doesn't account for three dimensions.  Compare it also to a Stygian Sandstorm spell which goes up in height, and also blocks line of sight at least a good bit.  I think it's one of those things that could be argued, but if I remember from J.P. beating up on my Devout last time, and asking Thom sitting right next to me, the Vortex didn't block LOS for his archers pincushioning my Necromancer. 

I'd like to hear Coil's take on this. 
Title: Re: Devout Questions?
Post by: Southpaw on January 11, 2007, 10:59:05 AM
The only thing that stops it is a piece of solid terrain.  It actually goes along the ground, pulling everything down, so can't be cast on a "height band".  It also doesn't block line of sight.  Having lots of them on the board is half the fun.  I've taken out most of the enemy that way; of course, I took out most of my Devout and ended up losing too, but what fun!!!

Deviation every turn!!

Spoken like a true Devout player. Good Karma to you.

I will do some research on this and see what the book supports. I do agree that crossing vortices do not stop each other, only solid terrain will do that. And yes, the more the merrier is definitely the rule as far as Vortex goes.

I seem to vaguely recall a discussion about the height of Vortex coming up somewhere, memory not withstanding, of course. I will see if I can locate this, and research further.

SP
Title: Re: Devout Questions?
Post by: joshuaslater on January 11, 2007, 11:01:14 AM
I feel like a summoner with the speed that you chimed in Southpaw.  The Dark Lord of Lead-Free Pewter himself!
Title: Re: Devout Questions?
Post by: DogOWar on January 12, 2007, 08:09:56 AM
We can run it by Thom and J.P. at Between Books this weekend, but I'm tellin' ya, it's best to let Southpaw, Coil, Topkick, and some of the old heads around here continue manning the FAQ fort. Thom's not focused on the gaming biz right now. He's coming out to events like this to hang with the guys, but I won't pester him constantly for a game that's been stripped from him. Granted, I did sweat him for Charnel Golem stats (again), but his attention is elsewhere. We may have to come to an agreement online without him.

The only problem I see with a Vortex spell being in a height band is that deviation doesn't account for three dimensions. Compare it also to a Stygian Sandstorm spell which goes up in height, and also blocks line of sight at least a good bit. I think it's one of those things that could be argued, but if I remember from J.P. beating up on my Devout last time, and asking Thom sitting right next to me, the Vortex didn't block LOS for his archers pincushioning my Necromancer.

I'd like to hear Coil's take on this.

@Joshuaslater--I don't want to hit this to hard, but its been bothering me and I feel I should get this off my chest.
I am alitttle "put out" with myself in the way I've worded a few of my posts, which could mislead you about my intentions.  It is assuredly not my desire or intention to pester Thom about the game.  I've only mentioned him as a kind of "nod" to the effect that I still consider him the man, and to be quite frank, don't expect to hear from him for the time being(on the forum).  I certainly don't want you to think that I look upon you as some sort of "go between", I would not treat anyone in that regard.  I do appreciatie your efforts in regards to the times you have asked him questions.  I still consider the "older" guys on the forum to be the "final solution" when it comes to questions about our game, and thanks to all of them for their efforts.  I've been posting on the charnal golem thread as kind of a lark( hence the song lyrics), which I now see can be seen in a different light. I hope that I didn't make you feel "pressured" to do this, thats not what I intended.  Please don't take this as a rebuke I just wanted to be clear about this so that there won't be any "bad blood".

                                                                       Chris
Title: Re: Devout Questions?
Post by: joshuaslater on January 12, 2007, 09:00:22 AM
No bad blood at all.

I'm always impressed by the members of this forum community, and you are most sensitive in this regard.  You have absolutely no reason to feel "put out" by your postings, and you're not pestering me or Thom for that matter.  I talked to him last night and he told me to convey his apologies to the forum for not chiming in more often!! 

We all consider him "the man" and want the best for him.   I suppose I should have worded that better myself, Chris, now that I read my post you quoted.  I didn't intend it as any more than reassuring the forum in our faith in our FAQ team, and that Thom is on the computer about once a month.  I don't even know how often he checks his email.

Regarding the Vortex.  From the mouth of the old Silverback.
1.  It is a ground effect, does not block LOS, does not rise up like a Biblical tower of fire, so it can't affect flyers, and is only stopped by solid terrain.  They will effectively pass through each other if they happen to deviate like that.

Regarding the Charnel Golem.
1.  I've been an actual pest to Thom.  I'm now trying blackmail him, anything, to get the stats for this model.  I'm not strong enough from the gym to take him down yet, but when I am, the stats will be posted. 

2.  Keep the song lyrics coming Chris.  They are too funny, and I will make a point of singing them at him to get this done. 

3.  I hope this has come across the right way Chris, as I don't want any bad blood either.  You've become one of the more vocal members around here, and I hope one day we'll get a game in at some Con out there.

Cheers. 
Title: Re: Devout Questions?
Post by: Southpaw on January 12, 2007, 02:06:38 PM
Now we're getting along, and everyone's happy. :)

Warm group hugs and dead kitties for everyone.

SP
Title: Re: Devout Questions?
Post by: DogOWar on January 12, 2007, 07:48:56 PM
No bad blood at all.

I'm always impressed by the members of this forum community, and you are most sensitive in this regard. You have absolutely no reason to feel "put out" by your postings, and you're not pestering me or Thom for that matter. I talked to him last night and he told me to convey his apologies to the forum for not chiming in more often!!

We all consider him "the man" and want the best for him. I suppose I should have worded that better myself, Chris, now that I read my post you quoted. I didn't intend it as any more than reassuring the forum in our faith in our FAQ team, and that Thom is on the computer about once a month. I don't even know how often he checks his email.

Regarding the Vortex. From the mouth of the old Silverback.
1. It is a ground effect, does not block LOS, does not rise up like a Biblical tower of fire, so it can't affect flyers, and is only stopped by solid terrain. They will effectively pass through each other if they happen to deviate like that.

Regarding the Charnel Golem.
1. I've been an actual pest to Thom. I'm now trying blackmail him, anything, to get the stats for this model. I'm not strong enough from the gym to take him down yet, but when I am, the stats will be posted.

2. Keep the song lyrics coming Chris. They are too funny, and I will make a point of singing them at him to get this done.

3. I hope this has come across the right way Chris, as I don't want any bad blood either. You've become one of the more vocal members around here, and I hope one day we'll get a game in at some Con out there.

Cheers.
I have to say Josh that you probably expressed yourself better than I did.  I'm glad that I was wrong about this, I just wanted to make certain that I wasn't stepping on any toes.  I agree with you completely about the members on the forum, just plain ol' good people. 

                                                                        xoxoxoxoxo
                                                                       
                                                                        Chris

P.S.- this is for you Southpaw, xoxoxoxoxoxoxoxoxoxox ;D

P.S.P.S.-Please send my thanks(vortex question) and warm regards to the silverback.  And thanks to you as well.
Title: Re: Devout Questions?
Post by: Topkick on January 12, 2007, 08:59:56 PM
Now we're getting along, and everyone's happy. :)

Warm group hugs and dead kitties for everyone.

SP

Ahem -  >:( You need to get those dead kitties back Southpaw. I was planning a Stir Fry/Mongolian Bar-B-Que this weekend and now the freezer is empty. Give out the diseased puppies or the horribly disfigured hamsters instead.   ;D
Title: Re: Devout Questions?
Post by: PhillySniper on January 13, 2007, 05:27:33 AM
Top.. You are a sick sick man. Lord Muawijhe  would be pleased  ;D
Title: Re: Devout Questions?
Post by: DogOWar on November 29, 2007, 08:57:14 AM
We actually had 2 votexes pass thru each other in the last game, twice! :)
Title: Re: Devout Questions?
Post by: Southpaw on November 29, 2007, 10:21:01 AM
Sweet!

SP
Title: Re: Devout Questions?
Post by: DogOWar on November 29, 2007, 10:46:18 AM
OK, I thought about this last game but did not try it as I didn't want to start a controversy the very first activation!!!  A warped Lord casts possession on a Repulsar marksmen who fails to save.  Now, the RM is in his deployment zone 7 inches from the edge of the board.  I want to know if I had decided to turn the RM around and run him off the edge of the board, would he be removed from play for the rest of the game?
Title: Re: Devout Questions?
Post by: Southpaw on November 29, 2007, 11:24:13 AM
OK, I thought about this last game but did not try it as I didn't want to start a controversy the very first activation!!!  A warped Lord casts possession on a Repulsar marksmen who fails to save.  Now, the RM is in his deployment zone 7 inches from the edge of the board.  I want to know if I had decided to turn the RM around and run him off the edge of the board, would he be removed from play for the rest of the game?

Yes, per page 48 under "Table Edge":

"If a model, for any reason, moves off the edge of the playing area, it is gone, and may not re-enter the game".

SP
Title: Re: Devout Questions?
Post by: DogOWar on November 29, 2007, 11:56:28 AM
Thats how I read it.  I appreciate the backup southpaw.
Title: Re: Devout Questions?
Post by: Southpaw on November 29, 2007, 12:33:48 PM
Thats how I read it.  I appreciate the backup southpaw.

My pleasure, as always.

Yes, Possession does, in fact, rule.   ;D

SP
Title: Re: Devout Questions?
Post by: troy-the-just on November 30, 2007, 08:01:14 AM
which is why unit cards are more than just a nicety, dog exloited the fact we werent using them, not complaining, as i would have done the same thing, but it would have been very hard to pull that off with unit cards as that unit had not been activated
Title: Re: Devout Questions?
Post by: Southpaw on November 30, 2007, 08:42:35 AM
Difficult yes, but not impossible with a bit of luck. Targeted spells reveal Unit Cards, so it's not impossible to get lucky and pick the card with the RM, although having the cards would have made things a bit of a gamble. Yes Unit Cards are a nice thing, indeed.

SP
Title: Re: Devout Questions?
Post by: DogOWar on November 30, 2007, 09:50:24 AM
which is why unit cards are more than just a nicety, dog exloited the fact we werent using them, not complaining, as i would have done the same thing, but it would have been very hard to pull that off with unit cards as that unit had not been activated

While this is true, it is also balanced by the fact that Canonball could see where to put his nightstalker to throw those darn knives of his at my Warped Lord!  I think that balances things out nicely, plus I thought that running him off the board would have not been fair, which is why I didn't do it.  I like to play fair, otherwise victory just isn't that sweet! :)