As mentioned in the Reena MacRae post, I came up with a couple of units for the Cartel while deployed... and I figure I should share in the concepts.
Point costs are by no means solid but I think they are fairly close. Playtest is the only way to be sure right now.
Strike Team Green
elite unit; 4-8 troopers plus sergeant; up to 3 specialilsts
Trooper: cc9 rc9 pw5 ld13 ac3 mv4 s5 w1 ar19 pc 34
Sergeant: cc10 rc10 pw5 ld13 ac3 mv4 s5 w1 ar19 pc36
Shotgun Spec: as trooper, pc 36
Demolition Spec: as trooper, pc 35
Lt Flamer Specialist: as trooper, pc44
gear: Punisher Blade, Calix SMG (troopers)
gear: Punisher Blade, Calix SMG, Smoke Grenades (Sgt)
gear: Punisher PISTOL, Lt. Flamer (Fl Spec.) (up to one)
gear: punisher blade, Remington 12 shotgun (up to two)
gear: Punisher blade, Calix SMG, smoke grenades (Demo)
Abilities: CC Training 1, Infiltrate. Sgt: add Tactical Sense
Demo Spec: add Demolitions
The Cartel's premere Black Ops stike team, skilled at pulling hostages out of trouble and taking the fight to the heart of the matter. Called in when no Corporate forces are available and the job needs to get done
Calix SMG- a highly accurate SMG built exclusively for the Cartel
cc -2/pb +1 (2)/sr +1(2)/md -1 (1)
dmg 9
Remington 12 shotgun- use stats for Cybertronic shotgun
recommended models- Games Workshop Cadians, with the LasRifle cut down. Lt Flamer can be a Mortant flamer or you can build one