So yes we've discussed some ideas on the old forum, but now I wanted to drop some new ones.
We've all thought about using the TTG combat system and adding hit points. Some had the idea to use the d20 hit roll, vs. the opponent to add to a weapons damage, and come up with a number that way, as the Firstborn Earl does something similar now. I have another idea.
The arms in Chronopia already have an appropriate number that goes against the armor of the model hit. I would suggest that hand weapons do a d10 and two handed weapons do 2d6 against models that have hit points. X2 weapons would get to throw twice. No adding and mucky muck that permeates the popular RPG of the day. A back to basics system would be cool.
An option to parry might be cool too, where heroes can borrow an action from their next turn to parry a blow that landed. All this of course is just daydreaming, but I really would like to see the RPG in this setting. It's too good not to have one. Yo.