A project I have been working on for some time... I've play-tested a good amount of this list and I would like some others to give it a try and see if I achieved a fairly decent balance. This list is based on the 40k Vanilla Marines list. The only unit type not tested on this list is the Sniper Teams- I really am not sure how vicious a unit of snipers will be.
I also have one for Imperial Guard, The Tau and have been working on one for Battle-sisters.
Constructive critique... and reports on how they work for you please.
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Dominon Colonial Marines Force List
Experimental Army List Modified 19 May 2006
Dominion Colonial Marines
Troops choice 4-8 models plus sergeant; 1 special per 4 non-specialists
Model CC RW Pw Ldr AC W Str Mv Ar Size Cost
Marine 10 10 6 12 3 1 6 3 21 2 24
Marine Sgt 10 10 6 13 3 1 6 3 21 2 25
Marine Spec. 10 10 6 12 3 1 6 3 21 2 24+
Weaponry:
Trooper- Browning Heavy Carbine, bayonet
Sergeant- Chainsword, Browning Heavy Pistol or Heavy Carbine, Bayonet
Weapon Spec- Knife and one of the following at the exta points listed: Magna A/T gun (+6), PSION Plasma Carbine(+7), Browning HB (+7), Intek Heavy Las (+10), Zhukov Flamer (+9) or RPG 20 (+12)
Special Abilities:
Trooper- Resolve 3. Specialist- Resolve 3, Fireteam. Sergeant- Resolve 3, Tactical Sense
Weapon Stats
- 0 – 6 6.1 – 12 12.1 – 24 24.1 – 36 36.1 – 48
Weapon DAM CC PB SR MD LR EX
Browning Carbine 11 -3 -1 +0 -1 - -
Browning H. Pistol 10 -1 +2 0 - - -
Plasma Carbine* 12x2 -3* +0 +0 -1 -2 -
Chainsword ST +4 0 - - - - -
RPG 20 14x2 - - -2 -3 -4 -4
Browning HB 12 - +2x3 +1x2 -1 - -
Flamer 10 Template
Magna A/T Rifle 13x2 -3 +1 0 -2
Intek LasCannon 15x2 - - -2 -3 -4 -5
Power Blade Str +4 x2 +0
Power Fist Str +3 x2 +0
RPG-20 is an A/T weapon and is A-V -1. Frag from this weapon is damage 11
Heavy LasCannon is a difficult weapon to sight-in. If an action is spent to steady, remove the pb and sr penalty
Plasma weapons- on a roll of 16+, this weapon overheats. Roll against leadership or the weapon is useless. In CC, 15 or less not to break it.
Magna A/T rifle is AV-5 with an RoF of 1/2
Powerfist on a successful hit: force an opposed strength check- target failure knocks them prone
Colonial Marine Assault Troops
Elite Troops choice 4-8 models plus sergeant; up to 1 special weapon trooper
Model CC RW Pw Ldr AC W Str Mv Ar Size Cost
Marine 10 10 6 12 3 1 6 5/3 21 2 35
Marine Sgt 10 10 6 13 3 1 6 5/3 21 2 36
Marine Spec. 10 10 6 12 3 1 6 5/3 21 2 35+
Weapons: All are armed with Browning Heavy Pistol and Chainsword. Up to two models may take Plasma Pistols at +5 points each. Sergeant may exchange his pistol for a plasma pistol at +5 points, a Power Sword at + 4 points and/or a Power Fist at +6 points. Specialist may take a Magna AT Rifle (+6) or a Zhukov Flamer (+9)
Abilities: CC Training 1; Resolve 3
Sgt: CC Training 1; Resolve 3; Tactical Sense
Colonial Marine Scouts
Elite choice 3 to 6 models plus sergeant; 1 special per 3 non-specialists
Model CC RW Pw Ldr AC W Str Mv Ar Size Cost
Marine Scout 10 10 6 12 3 1 6 3 19 2 29
Marine Scout Sgt 10 10 6 13 3 1 6 3 19 2 31
Marine Scout Spec. 10 10 6 12 3 1 6 3 19 2 29+
Weapons: Heavy Pistol and Sword, Browning Heavy Carbine or Shotgun/Pistol. Specialist may take a HB(+7) or an RPG 20 (+12)
Abilities: Resolve 3; Infilitrate
Sergeant: Resolve 3; Infiltrate; Tactical Sense
- 0 – 6 6.1 – 12 12.1 – 24 24.1 – 36 36.1 – 48
Weapon DAM CC PB SR MD LR EX
Browning Carbine 11 -3 -1 +0 -1 - -
Browning H. Pistol 10 -1 +2 0 - - -
Remington 12 Shotgun 9 - Template - - - -
Chainsword/sword ST +4 0 - - - - -
RPG 20 14x2 - - -2 -3 -4 -4
Browning HB 12 - +2x3 +1x2 -1 - -
Remington 12 Shotgun: Cluster Effect 3. (rending) AV-2 versus Necroorganic
RPG 20: AP Dmg 11 small blast template
Colonial Marine Scout Sniper Squad
Elite choice 2 to 4 models plus sergeant;
Model CC RW Pw Ldr AC W Str Mv Ar Size Cost
Marine Scout 10 10 6 12 3 1 6 3 19 2 50
Marine Scout Sgt 10 10 6 13 3 1 6 3 19 2 52
Weapons: Dominion Sniper Rifle, Browning Heavy Pistol
Abilities: All- Infiltrate, Camouflage, Resolve 3, Fireteam, Sniper
- 0 – 6 6.1 – 12 12.1 – 24 24.1 – 36 36.1 – 48
Weapon DAM CC PB SR MD LR EX
Dominion SR 12 -4 -2 +0 +1 +2 0
Browning H. Pistol 10 -1 +2 0 - - -
Dominon Sniper Rifles have AV-2