Author Topic: Capitol army help  (Read 14811 times)

Offline Pietia

  • Full Member
  • **
  • Posts: 157
  • Karma: +33/-5
Re: Capitol army help
« Reply #15 on: October 01, 2005, 12:42:28 AM »
Joe, as for the Necromutant Rush - every army can be beaten easily, if it is too specialized  - by another specialized army. The ranger-based Cap army would be wiped out by NR (especially an improved one - drop one squad of necros, add 3 or 4 Gommoreans), NR can be wiped out too... this is the reason I proposed army with Rangers and Sunsets - its a "generalist" army, which may survive such situations. It won't be perfect under every condition, but it relies on more than one trick.

The two navy armies from the last post are fine, although I'd drop the GLs from LI, add few more riflemen instead. GLs in LI hands are not too effective (poor RC).

Offline PFC joe

  • Private First Class
  • Private First Class
  • Hero Member
  • *
  • Posts: 874
  • Karma: +57/-2
  • assistance from a distance
    • PFC joe's After Action Reviews
Re: Capitol army help
« Reply #16 on: October 01, 2005, 04:20:35 AM »
It's  toss up between the GL's and LMG's for the LI.

Generally, I'm about even for wounds inflicted with those guys.  One has a template that does damage on anything below a 13, the other has a multi ROF  so its either or dependin on how Lady Luck is playin the dice.

-PFC joe
Qui desiderat pacem pręparet bellum

Offline Gallagher_Standard_Barer

  • Sr. Member
  • ***
  • Posts: 260
  • Karma: +17/-1
Re: Capitol army help
« Reply #17 on: October 01, 2005, 04:09:08 PM »
I usually prefer GL to LMG, but most of my experiance has been with imperial, and that 1 RC difference between the trencher and the LI might make all the differnce in the world.

Offline LAWwaldo

  • Jr. Member
  • **
  • Posts: 51
  • Karma: +2/-0
Re: Capitol army help
« Reply #18 on: October 02, 2005, 12:10:25 AM »
From your original list, you have an army similar to one I used to win a 750pt tourney at So.Cal GenCon.  Use the Colonel for his ridiculous leadership.  A Covert Ops specialist is great in many situtions (going after objectives, laying mines on objectives, sniping, spotting).  Take a unit of Orcas with a RL and AP shells.  Those walking tubs of doom will help a lot.  With another 250 points I would add in another elite unit, most likely Sunset Strikers to provide a sort of counter-charge if ever needed.  Really though, with this army you would use the Orcas to advance and fire on positions while the Rangers hold an advanced or flanking position.  CC is only for desperate measures as you will have lots of accurate firepower in your force.
"Life is tough; it's even tougher when your stupid." - John Wayne