OK guys seems to me to be a rules question, but it fits to the topic of a weak brotherhood.
First of all I too think that th Brotherhood has become the underdog.
Why: I got a thrashinī everytime. Perhaps Iīm too dumb to play, or there wasnīt enough szenario involved. In open combat on a reletively clear field you get killed.
In close quarters this would be different, cause the CC-guys arenīt that bad. And with infiltrating Grunts its a nice option. So there are many possibilities and I thought of quite some combinations, but as I said I always lost.
Maybe on the other hand it was a problem concerning the opposing army, put together in a (in my eyes very broken) way, that isnīt any fun, but entitles you to nearly sure victory. (Please donīt misunderstand me. I donīt use the word broken very often and the meant army is put together according tot the rules and using every possibility given there. Itīs OK, but I havenīt yet found a way around it.)
I still like to play Brotherhood and its a cool faction for playing, cause its completely different to the other factions..... but it doesnīt make any fun to get you butt kicked over and over again....
But now to my question:
It could boost Brotherhood up quite a bit.
OK, Brotherhood according to FAQ doesnīt use Forward Observers the normal way.
Every model with channeling ability in Mentalism can place a chit for the Artillery.
For the smart Bomb that would cost one action and a LD Test. All thats needed....
For the Judgement of the Cardinal I would need at least two chits for calling it down or more to raise its power.
So the next round I donīt need a real Force Commander to activate the strike. I only need a channeler.
That right so far??
That makes it far easier for Brotherhood to call in Off-Board Artillery and playing thus for area denial and bringing you CC-troops to the fore by keeping the enemy moving out of Danger from the Artillery. A quite remarkable tactical possibility I would like to test.
So the next question is:
Do I need a real force commander?
Meaning a Force commander who is positioned for the 6 squads and 3 other Individuals?
As I read it, I wouldnīt need such a guy...
Only neending a channeler.
This would entitle the Brotherhood to use Artillery in much smaller forces which would be a good boost for the troops.
Or do I have to do it the other way round in this case; it would be possible to call in a Artillery Strike with the channelers without the Force commander using the rules for calling the strike in without a Force Commander through the FOīs through another LD-Test applying deviation for failed tests....
Last question:
As I read it a normal Forward observer needs all his 3 actions to place a chit, but doesnīt need a LD test to do so.
A Brotherhood channeler needs only one action, but has to pass a LD check.
Both can only use this option ONCE per turn.
Does it mean a channeler who failed his LD test canīt TRY AGAIN with his remaining actions, or does it mean he canīt place a SECOND chit
Or doesnīt it even appl on the channelers because they arenīt classical Forward observers?
Quote rule pg. 58:
The Fomard Observer model may attempt a Fire
Mission during its Activation. Calling in a Fire Mission consumes all three actions from a Forward Observer. The target location is then marked with a chit.Only one fire mission may be attempted per turn.
Quote rules pg. 62:
While Brotherhood procedure dicfates that an Enquisitos or Inquisitor Majonk should pronaunce Judgment, it does not have 3
to be. Any Channeling mode! In LOS may do so--even models that did not participate in the placemenl of marker chits.
Upon the pronouncement of the Judgment, place a large exptosion template over the target location. Any model under the 5
template is sngttlfed in the blue-white flames of a residual DAM 8 attack. which ignores the effects af cover. Every
additional chit beyond the required two will add +2 to the DLI IW of the i sttack.
quote faq :
# Let's start with the Brotherhood. Cleansing Flame isn't a "art power" in the sense that others are (ie-back of the section). Since wielding the art takes a great amount of mental acumen and personal power, the Brotherhood uses channelers to function as Forward Observers. Thus any channeler may function as a Forward Observer and every FO knows how to call forth the "Cleansing Flame" when using the Judgment of the Cardinal Power. It is this very perspicacity that allows them to function well as Forward Observers, by nature a skill requiring a great attention to detail.
# When making the LD test to place the marker, the Brotherhood refers to it as "Cleansing Flame" and it is an LD test like any other FO action. As mentalism is often used to describe art, it should not be confused with powers from the Mentalism List. It is not treated as a specific power is. Consider it a general function of Brotherhood Channelers. This same system applies to the Cardinal's Fist Smart Bomb.
P.S.: OK just read it over again and its crap....I used copy/paste out of the pdf for the quotations and somehow some of the charakters got messed up. Just forget misspellings ;-)