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Army composition and allied units

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Buzzu:
Back again to ask for your help. The question I pose here is a clarification needed by my game opponents who don't trust me...
We all know that if your army can field down allies, you can place on the table up to the 33% of your troops with allied units. The question is about how you should apply the sentence: normal rules for purchasing individuals and missile warbands are still applied.
I always thought that this means you can purchase your allied units (up to 33%) assuring that, in the WHOLE army resulting, the missile units are no more than the 40% and there are no more heroes than warbands.
Some of my opponents are saying instead that it should mean you have to reflect that percentages in the 33% of the allied units, which means that you need an allied warband before fielding an individual, and that you can field only the 40% of your 33% of allied units equipped with missile weapons, which, in my opinion, is ridiculous, considering that on a 1000 points army this would mean a maximum of 132 points of allied missile units. No more than four medium shooters...

The question rose up reading the Jade House Elves (page 244) where the sentence about the army composition is written in an ambiguous way, saying you can field up to 1/3 of your army of swamp goblins, and that rules for purchasing individuals and missile units are "as written in the swamp goblins army list". Please clarify once and for all the rule, so to make my opponents comfortable with the fact that I CAN use only individuals of my allies if the whole number of the individuals is not over the number of my warbands.

Thank you so much, and sorry to bother.

Delthos:
I've always interpreted it that you have to meet the normal army construction rules in the allied force. So a 1500 point Sons of Kronos Shadow Tribe could have 500 points of Devout. 200 points of those Devout could be missile troops, and you could have one Devout Individual for each Devout Warband. The reason I believe it is that way is that they don't go out of their way to point out that the allies must follow the rules with the Dwarves, but they do for the Swamp Goblins and the Sons of Kronos. From a thematic point of view it also makes sense to me. This is an allied force from another "country" if you will. They still have their own command structure. While they are fighting with your main army, they are still an independent force.

Buzzu:
If it works like that, than tell me how is it possible to field an Unholy Champion amidst a warband of SoK Unlivings or a Repulsar Knight in command of a Sok warband of tribe warriors, as clearly stated that you can do and they offer their bonuses to the allied troops (I invite you to read the "standard of the Hatred and Untamed" thread in the FAQs).

Cheers.

Jr_Boyd:
I play like Delthos, I would not have written it any different from what he has.

JB

Buzzu:
Which advantage should I take by playing firstborn allied troops with a tribe of dawn of 1000 AP? Following your way of playing I could not play a missile warband, since even the smaller one would already be more expensive than the 40% of 333 points. According to your rules I could not play a hero to give bonuses to my warbands (and we already stated you CAN, please read the thread "Standard of the Hatred and Untamed!); this would bring me to field only a melee warband and a hero giving them some bonus, which is exactly what I don't need with the Sons of Kronos. Please, trust me. The percentage is on the WHOLE army you field, assuming that the ratio of your allies should not pass the 33% limit. But I'm absolutely legitimated to play allied heroes only if they don't exceed the number of my warbands and their total in lower than 334%.

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