As emerged on many posts on this forum, there are some units that gave all the players some perplexion.
As a player, I always let it go, choosing not to field those units, maybe.
But, seen that every player is a playtester, and seen that some adjustments were made after the main rulebook for some units, I'm purposing now a thread to ask for some little more adjustment to give more satisfaction to the unhappy players, and to give a tactical and background boost to the different troops of the game.
I really, really appreciated the modifications from first edition to the second one, but there are some troops that really give all the players a question mark when reading the stats and the relative cost.
I invite then all the players to tell which units are worth a discussion about, and I invite everyone to be really careful about it: don't make posts asking for a three point adjustment just beacause you think the right cost is three points less or more... give some serious tactical (or background reason) and let's try to identify no more than five units to discuss about. AND give a suggestion for the change, please, don't limit your intervention to a complain.
In my humble opinion, having played many armies and having discussed it with my friends, the most insensate units are the following ones:1) Swamp Goblin Headhunters
They cost three points less than the Mantis Guard, which is superior in almost every aspect. There's no tactic relevance for the headhunters, and no reason to prefeer them instead of the guardians. So, by reflecting together with Jr Boyd and Kvaerne, we suggest two different options. A) Increase the cost of three points (making them equal to the mantis guard) but give them the berserk special ability. This would reflect better their background and would give them an offensive relevance in play. B) Letting their cost untouched but give them 4 inches of move (instead of 3) and give them the sweep.2) Blackblood goblin spearmen
Compared with all the other armies of the game, this unit is too cheap for what they do. I suggest to elevate their cost at least to 12 AP each.3) SoK Berserkers
They cost 52 points and are fragile as paper sheets. For one point more I can field viridian lords, and there's no comparison in power. The berserkers are really well fitted with their background and they have great abilities, but the price is nonsense. I suggest to let the price untouched but give them two wounds OR three actions. Otherwise low down the price to something closer to a blade maiden, considering they are the only alternative to those ones if playing the shadow tribe.4) Mounted warbands
There are many mounted warbands between the armies. I'm thinking to the swamp goblin drone riders or to the devout blood hunters...
I think the price is really too high. I can understand that a mounted hero is powerful leader, but a warband should have the chance to be fielded whole, and I NEVER saw a player put on the filed a complete mounted warband, because if you do it there's no room for other units.
I think they should be lowered down of a tenth of AP. If you think it's a lot, try to consider that you HAVE to put at least a couple of them plus leader. 5) Dwarf wolf legion
I've not understood why the gauntlets have been adjusted in the FAQ with a movement of 3, while the swordsman no. I played them, till now, with two different movements even if in the same warband. Am I wrong? Hope so...
Ok, these are my suggestions. Please, tell if you agree or not, and if there's something else to adjust (remember, think about many times before opening unuseful discussions...).
Try always to remember that we're trying to have FUN. The needing of adjustment is born from the desire of fielding units we just don't play like they are now.
If we all agree to the suggested changes, we can ask for an official FAQ. That's the power of democracy!