Here is what the "HARVEST" Scenario looks like. I am already going to make some changes but so far it has been fun to play. The fist turn was a race to the edges. I am going post the first turn tonight.
DEPLOYMENTMark a zone (24 x 24 square) all blackbbloods must be deployed in this area. Place one plant objective in any one 10 of the remaining 12 squares around the board in accordance with the diagram. Plants must be placed within the center of the square.Opponent must deploy all troops within 6 of edge of board on any of the four sides. Game last for 6 turns.
VICTORY POINTSAt the end of each players turn a player earns victory points (VP) as follows.
Objective: Destroyed/Removed from Play = 1 VP (once per objective, AR-15 W-2) - (Edit can not be done with Missile fire)
Objective: Harvested/Removed from Play = 2 VP (once per objective, AR-15 W-1)
Control 1/4 of the table = 1 VP (highest point value has control)
Combat: Destroy 100 pts of Enemy troops = 1 VP
VICTORY CONDITIONSThe first player to earn at least 25 victory points or if the Blackbloods Harvest 12 VP from objectives the game ends.[/size]14[/size]