I know direct fire weapons are hit or miss only. But I had two questions-- With this kind of explosion impact-- Shouldn't there be a near miss? Or are we assuming if a model misses by 1 it's the same as missing by 10.
Also-- when these weapons hit-- wouldn't there be some kind of concussive blast affect (beyond merely lethal damage?), or are we assuming the armor the troops wear protects against this.
Just some food for thought.
With armor piercing rounds (rounds that have an AR value), they either hit or miss. If they miss, they do not explode, hence, no damage or concussive effects.
In the heat of battle, even the best shots go errant. One might hope that if they miss their target, the wall behind them would catch the round, detonating it and the wall into a cloud of tightly packed molecules of various sizes/lethalities. Unfortunately, this isn't the case in terms of the game. If you want to house-rule, I would suggest using the building materials table, and if a wound is caused to the building, then apply half (rounded down) that dameage to the closest model(s) within an inch or two. Intervening buddies act as sandbags
. Of course, you lose the multiple wounds and armor piercing capabilities in the ensuing meshed concussion, so models with Impenetrability/Vehicles are unaffected.
« Last Edit: March 11, 2013, 05:59:30 PM by dmcgee1 »
If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?
Don't even get me started about bad, badder and baddest. Run, ran AND run...again? C'mon!