I love the scenario ideas IŽve got so far. IŽll probably copy the "water source" scenario, with a few twists... Maybe there will be a hungry creature lurking in the water (which will make defending the objective interesting), or the two factions are near death with thirst until a unit has spent an entire activation drinking from the pools, their Actions are reduced by one. Or weŽll play with the "Heatstroke" desert climate effect, and units that have drunk are immune? Either way, the battle will be fought at very close quarters as both sides will be at much reduced strength until they have reached the water source.