Author Topic: Help Archer pick an army!  (Read 10235 times)

Offline Archer

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Help Archer pick an army!
« on: February 05, 2006, 12:19:40 PM »
Hey all...

  I don't normally solicit opinions on my force choices for Tourney Play... but I figured I'd ask for opinions this time around.

  In the past (as McGee and Dodge will attest), forces I have taken have been very theme-oriented with at least one special thing about it that could be a weakness and one strong to counter the weak point.

  Now with my getting ready to come home soon, I will actually have the time to build something new or at least clean up and repaint models to field (I never play with primer-figs) and have narrowed my ideas down to a few concept choices- of which two are somewhat similar in base style.

  As I don't have my book here, I am going off of memory for this...  and aiming at 1k points.  All of these are based on figs I have (either actual or through proxy)... and all have equal want to field, though one is a faction I have done well with before.


Choice 1:  Capitol

LI Squad x2 (5 rifles, gl, sarge)
LI Squad (6 rifles, Com Spec, Sarge) w/body armor
LI Captain
HI Squad x2 (5 Rifles, sniper, sarge)
HI Squad (6 Rifles, Comspec, Sarge)
HI Captain
Maria (Force Commander)
Great Grey (if points allow)

  If enough excess points, bulk up squads to maybe get a lmg/hmg in the larger units.  Idea is to actually field a viable Off Board Arty army (something I never used) that has a bit of staying power.

  Snipers are for their threat value and the ability to split off and ruin on their own.  Glaring weakness is lack of CC;  Daiku's Monk Army of Doom will eat it alive on some of our normal tables...

Choice 2:  Brotherhood

Trooper x2 (5 rifles, sniper, sarge)
Trooper (6 Rifles, grenadier, sarge)
Sacred Warriors (4 plus Sarge)
Valkyries (5+Leader)
Mortificators (3)
Assassin
Blessed Vestal Laura
Inquisitor

  This army is something of an experiment-  The rifle power to help the Sacreds get in and the threat of the morts/assassin hunting down specific models.  Laura is there to lead the Valkyries on the ground or back up the Sacreds if Para-deploying the Ladies.  Mean trick with the Sacreds involves Laura speeding them up and ordering them to move...

It does have to rely on the troopers hitting enough to thin out the enemy some for the CC boys...

Choice 3: Cartel

Dark Slayers x3 (5 shotguns +flamer)
Peace Keepers (6+sarge)
Security Police (6+Sarge)
4 Snipers
Nick Michaels
Imperial Doomtroopers

  Extra points to be spent on fielding agents if enough or giving body armor to the DS's

  Its all about the shotguns... and the Snipers causing alot of worry in order to get them there.  When possible, snipers are to pop squad leaders and characters.  The SP's are bait or they are a threat, depending on the force faced and the situation/terrain.  Michaels is not necessary to the army- I've used a fifth sniper before...  The Imp Doomies are there to back up the SP's or deal with vehicles as needed.

  This army's glaring weakness is the lack of range in the regular troops.  But there is enough lr stuff to make folks think.

  I am leaning towards the Cartel but there is too many proxies in it for me to feel right about fielding it in Tourney.

  I welcome opinions... and keep it clean.   I do have some ability to change out specialists as needed for most of the armies.
John "Archer" Tinney

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Offline semai99

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Re: Help Archer pick an army!
« Reply #1 on: February 05, 2006, 03:03:24 PM »

Choice 2:  Brotherhood

Trooper x2 (5 rifles, sniper, sarge)
Trooper (6 Rifles, grenadier, sarge)
Sacred Warriors (4 plus Sarge)
Valkyries (5+Leader)
Mortificators (3)
Assassin
Blessed Vestal Laura
Inquisitor

  This army is something of an experiment-  The rifle power to help the Sacreds get in and the threat of the morts/assassin hunting down specific models.  Laura is there to lead the Valkyries on the ground or back up the Sacreds if Para-deploying the Ladies.  Mean trick with the Sacreds involves Laura speeding them up and ordering them to move...

It does have to rely on the troopers hitting enough to thin out the enemy some for the CC boys...

I quite like this army possibly I might change squad 3 of the troopers depending on what you are looking to get from them with the Grenadier are you going to be closing the distance or using smoke grenades as cover, otherwise I'd go for an GL instead to hit them at a better distance to soften them up for the CC troops or possibly a RL if you are expecting any Hvy armoured opponents.

What Arts were you thinking of taking?
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Offline Archer

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Re: Help Archer pick an army!
« Reply #2 on: February 05, 2006, 05:53:29 PM »

I quite like this army possibly I might change squad 3 of the troopers depending on what you are looking to get from them with the Grenadier are you going to be closing the distance or using smoke grenades as cover, otherwise I'd go for an GL instead to hit them at a better distance to soften them up for the CC troops or possibly a RL if you are expecting any Hvy armoured opponents.

What Arts were you thinking of taking?

I do have an RL available to use.

  The art I was thinking on using was the extra action one that allows me to push the Sacreds along with another move action.  Rather mean on a mv 4 unit with big swords.
John "Archer" Tinney

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Offline Daikoku

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Re: Help Archer pick an army!
« Reply #3 on: February 05, 2006, 08:59:03 PM »
Go with the B'hood.  Not enough B'hood players around here, and you did well with your codex thumpers against one of my more vanilla Mishima lists. 

Also, many players consider the 'magic' component of the game worthless unless playing DL.  But whenever I use it with my Mishiman Ki powered lists people tend to sit up and take notice.  You can make em do the same with B'hood.

Life is a mountain, death is a feather, duty is all  -  Mishiman Proverb

Offline NinjaCat

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Re: Help Archer pick an army!
« Reply #4 on: February 05, 2006, 09:07:38 PM »
Go with the B'hood.  Not enough B'hood players around here...

Good point!  I've never even seen anyone play a Brotherhood army.
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Offline Archer

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Re: Help Archer pick an army!
« Reply #5 on: February 06, 2006, 04:33:09 AM »
Go with the B'hood.  Not enough B'hood players around here, and you did well with your codex thumpers against one of my more vanilla Mishima lists. 

  Dude... I escaped.  I know I did... though there was many a screw up on my part there... I know I escaped.  But then, I don't normally play them.  If you think its a good Idea, then I think I will lean that way.  You are very right that there is not enough Hood players around.

Quote
Also, many players consider the 'magic' component of the game worthless unless playing DL.  But whenever I use it with my Mishiman Ki powered lists people tend to sit up and take notice.  You can make em do the same with B'hood.

  Very true.  And I have had success with it versus non-DL.  Ask Mark Andrews....
John "Archer" Tinney

"Ready?"
"Why do your people always ask if someone is ready, just before you do something massively unwise?"
"Tradition."

- Jeffrey Sinclair and Delenn, Babylon 5: "War Without End, Part One" y

Offline semai99

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Re: Help Archer pick an army!
« Reply #6 on: February 06, 2006, 05:59:12 AM »
The art I was thinking on using was the extra action one that allows me to push the Sacreds along with another move action.  Rather mean on a mv 4 unit with big swords.

I like your thinking giving laura this art I'd give her 'Darkness' as well so she can help the troopers to fire better, and bring those heritics closer to the Cardinel's ight or show them the clensing flame  :)

As for the Inquisitor I suppose it will depend on wether you see him as a support fire team or an assult as to which art you take Marksmanship or Steel would be good to take.

Are you looking to get the two snipers to Form a fire team?  I'd probably go for the data scope load out on at least 1 of them, and give the squad with the RL laser optic sights.

Another option you could take is to take a squad of Vestals instead of the paradeployed valkyries you gain +1 CC & AR but loose 1 MV the leader can cast Exorcism art and you gain group attack which can be good against CC troops or larger foes.
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Offline Daikoku

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Re: Help Archer pick an army!
« Reply #7 on: February 06, 2006, 12:58:24 PM »
Quote
Dude... I escaped.  I know I did... though there was many a screw up on my part there... I know I escaped.  But then, I don't normally play them.  If you think its a good Idea, then I think I will lean that way.  You are very right that there is not enough Hood players around.

Since it was your first time with that list, and it was up against some of the troops I played often at that time, I'd say that you kicked butt.  If you had been more experienced with them the game would have been over a few turns earlier than it already was.  I was happy that I at least took out your stalker even though I needed most of a large squad of Hatamoto to do it.  Once you have a few warmups under your belt with B'hood lists you'll be pretty unstoppable I think.
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Offline dmcgee1

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Re: Help Archer pick an army!
« Reply #8 on: February 06, 2006, 02:50:10 PM »
Go with the B'hood.  Not enough B'hood players around here, and you did well with your codex thumpers against one of my more vanilla Mishima lists. 

 Dude... I escaped. I know I did... though there was many a screw up on my part there... I know I escaped. But then, I don't normally play them. If you think its a good Idea, then I think I will lean that way. You are very right that there is not enough Hood players around.

Quote
Also, many players consider the 'magic' component of the game worthless unless playing DL.  But whenever I use it with my Mishiman Ki powered lists people tend to sit up and take notice.  You can make em do the same with B'hood.

 Very true. And I have had success with it versus non-DL. Ask Mark Andrews....

Then ask me how he did when I surprised him by bringing and Imperial list.  Let's just say that the Brotherhood was wishing that there wasa fire mission resourced to them.
If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?

Don't even get me started about bad, badder and baddest.  Run, ran AND run...again?  C'mon!

Offline Archer

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Re: Help Archer pick an army!
« Reply #9 on: February 06, 2006, 10:43:41 PM »
Go with the B'hood.  Not enough B'hood players around here, and you did well with your codex thumpers against one of my more vanilla Mishima lists. 

 Dude... I escaped. I know I did... though there was many a screw up on my part there... I know I escaped. But then, I don't normally play them. If you think its a good Idea, then I think I will lean that way. You are very right that there is not enough Hood players around.

Quote
Also, many players consider the 'magic' component of the game worthless unless playing DL.  But whenever I use it with my Mishiman Ki powered lists people tend to sit up and take notice.  You can make em do the same with B'hood.

 Very true. And I have had success with it versus non-DL. Ask Mark Andrews....

Then ask me how he did when I surprised him by bringing and Imperial list.  Let's just say that the Brotherhood was wishing that there wasa fire mission resourced to them.

  Oh yes... I remember that.  The day I could not hit the broadside of a barn and you were picking off flies at 300 meters.  That was a very bad day and earned Imperial a second look as patsies of the Darkness... ;)
John "Archer" Tinney

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"Why do your people always ask if someone is ready, just before you do something massively unwise?"
"Tradition."

- Jeffrey Sinclair and Delenn, Babylon 5: "War Without End, Part One" y

Offline dmcgee1

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Re: Help Archer pick an army!
« Reply #10 on: February 07, 2006, 05:27:48 AM »
That force list looked something like:
6 Trencehers with Sergeant, Snioer and HMG
2 Squads of 5 Regulars with Sergeant and HMG
Blood Berets with HMG
Golden Lions with LMG
Golden Panthers with Tank Hunter

One infiltrating squad and two paradeploys wrecekd his left flanked as it tried to advance through the forest, leaving the mortificators to wonder where the rest of the troops went.
If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?

Don't even get me started about bad, badder and baddest.  Run, ran AND run...again?  C'mon!

Offline masherking

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Re: Help Archer pick an army!
« Reply #11 on: February 07, 2006, 05:29:21 AM »
That force list looked something like:
6 Trencehers with Sergeant, Snioer and HMG
2 Squads of 5 Regulars with Sergeant and HMG
Blood Berets with HMG
Golden Lions with LMG
Golden Panthers with Tank Hunter

One infiltrating squad and two paradeploys wrecekd his left flanked as it tried to advance through the forest, leaving the mortificators to wonder where the rest of the troops went.

Now that sounds like a battle plan that went Right.
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Offline Archer

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Re: Help Archer pick an army!
« Reply #12 on: February 07, 2006, 10:19:41 PM »

One infiltrating squad and two paradeploys wrecekd his left flanked as it tried to advance through the forest, leaving the mortificators to wonder where the rest of the troops went.

Now that sounds like a battle plan that went Right.

  Yep, it most certainly did... and it was a defeat of a sort I had not suffered in a long time.  When  I get beat, I usually put up a fight and make it interesting.  This time around was not the case.

  The sergeant of the Paladins was given a battlefield execution bythe gunner prior to evacing; it was believed he was under the influence of the Dark Legion...

  Yes that happened... and Dave's jaw dropped.  :)
John "Archer" Tinney

"Ready?"
"Why do your people always ask if someone is ready, just before you do something massively unwise?"
"Tradition."

- Jeffrey Sinclair and Delenn, Babylon 5: "War Without End, Part One" y

Offline blake

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Re: Help Archer pick an army!
« Reply #13 on: March 14, 2006, 11:29:32 AM »
John, id go Brotherhood, you remember Ajs from Rouges Den, 3 Squads, 4 Morts, Palidans, Elite Mort, 4 Assassins and what ever else he had, im pretty sure u remember my Imperials and my  Luck, i lose to everything except Dark Legion, we let emm out, i take them out. After you build your Brotherhood army, you should take a look at Flames Of War, as i have a small but pretty nasty Fallshirmjager army and nasty 2000+ Russian Stalingrad Army. you know my dad, he has like 4 armys. it would give you another game to kick my arsse in. Can' t wait to see you again, as i might your goining away because of school.
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