End of the campaign. All young guns have a frustrating future in the middle management except the one of the Brotherhood. He will take the seat next to Cardinal Dominik.
All players lost two games and won one game except of the Brotherhood. They were unbeatable.
For me it is a fast story to tell.
My 1st game was against Brotherhood and it was a quick one.
I lost all initiatives, so I fielded first a big Squad of Trenchers and my individual.
Afterwards the brotherhood placed a big squad of Arch Primates next to my deployment zone.
(The Rest of my Trenchers after the 1st round)
Then he pushed the conflict into my deployment zone and burned some of my trenchers. They fought hard but desperate. I used even my main character in a try to turn the page. A mistake that taught me a lesson at the end of the campaign.
A short time later (3rd round) the Arch Primates hold my reinforcement zone and killed all models of me.
(Victory of the Brotherhood)
My 2nd game was a better one. I played against Capitol.
It was balanced and a thriller game for me and my opponent.
I liked it the most of the three ones of the day. A had a plan and it worked well.
I had a tight line of defense in the front and kept some models in the back to keep the possible Para deployment units away. I was lucky my opponent tried a different strategy. I think he does not like paras at all.
(Deployment zone Imperial)
First I send a squad of Storm Trenches. I lost a view (especially my specialist) but most landed in the corner next to the deployment zone of Capitol. That kept Capitol busy and the first Wailing Banshees squad was too busy to start a charge to my trenches.
(Capitol and the Storm Trenchers)
A fire mission sent a couple of the first line of defense of Capitol into an endless sleep. I have to say I love the fire mission. It extreme hard to get it done with Imperial but it is big fun.
I assault the trenches on the opponent corner with a squad of Mourning Wolves, a squad of Warhounds and a Wolfbane Vanquisher. Most models got killed during the charge but the Warhounds and two Mourning Wolves were able to enter the opponent trench.
During the round Capitol was able to kill all of my Warhounds but two (one?) Mourning Wolves made the victory points I needed. I got some undesired help from two Capitol soldiers. True Gentlemen who made a perfect meat shield for my girls. The Wolfpack kept the second squad of Banshees busy, too.
At the end one Banshee tried a desperate maneuver and moved into a covered corner of my deployment zone. The corner had cover but not enough. My Trencher HMG specialist blew him away. After two rounds the time was over and I had my victory.
The 3rd one was a hard one. I made some unnecessary mistakes and I got a big surprise. The game last forever. We played 4 rounds. That was something I never thought it will happen and it works badly for me.
I pushed hard forward in the first round with two Vermins. Each one loaded with a squad of 8 black berets. I moved them as my last two actions but Mishima had almost the double of units on the field. I reached the target and started with the analysis of one of the debris. At the second one I was not able to do more then to exit the vehicle.
Afterwards it was Mishimas turn. He sent 6 battle walkers to wipe out the imperial force. And he had almost no weapon malfunction in the first round. He was really successful. The one crater around the debris was empty and in the second one were three guys left. I made one victory point and I was able to lift the small debris with one of the Vermins.
(Escape of the Vermin with the debris)
The field around the debris was lost. I had no chance to hold the area. All I could do was to get the small one into my deployment zone to achieve the secondary goal and to try my best to keep the opponent away from the big debris. It was a disaster. My own model blocked the escape route for the Vermin. It had to stop one inch of the deployment zone away and got killed.
(A lot of weapon malfunctions (all the markers) and the traitor who blocked my own vehicle)
Around the big debris it looked worse.
All my models who tried to kill Mishima models got weapon malfunctions in a row.
In the very last round (round 4) Mishima was able to get 2 victory points. I thought we would play two or two and a half round maximum and I was wrong. My strategy was to reach the goal as fast as possible and to hold the craters for 2 rounds. Enough to win. I was not able to fight such a long time.
At the end of the campaign I was officially the last because Mishima won the last game and got three victory points and Capitol lost never his main character. If I have not blocked my way of the Vermin or if I had run away with my main character in the first game I would be second. The small things made the difference. Of course Brotherhood was the player of the day. But Brotherhood was beyond us anyway.