Guys.... you all have to remember 1 thing; Dave is the one person I have trouble beating. I've gotten close over the years since the beat-down I gave him when we first played but I've not managed to complete the deal. Btw, my lone Cartel sniper is still lamenting that Dmg 18 armor save Dave made in that desert village. Grrrrrrrr....
All that said, talk all you want- my bet of a Beer is on Dave.
I seem to remember you were at the con where I won the tournament with an almost perfect score in 2004. Of course I was playing my Cult army that day. As for 13 Dam fist, the Zenithians have a 13 damage as well and the Slaughtermaster a 15 damage. They also have leap, can attack in hth from 1" away and the Slaughtermaster has predator gaze. Luckyone, as you can see below most of my army requires hth to do any damage and I've beaten Vulkans with them before. When I played them against a Bauhaus army before, by the beginning of Turn 3, half the Bauhaus Army was in rout or frozen in fear, the rest were having to roll in order to fire at things which were in hth with their own guys and all but one of the 4 Vulkans were gone. This was on a trench board with 16 inches of wide open ground before I got into the trenches.
Here's my army list in advance:
10 Karnophages
9 Karnophages
6 Soulslayers
2 Immaculate Furies with 1 Leader
Zenithian Slaughtermaster
Immaculate Imperceptor with Smoke Grenades
Angel of Mercy
Doomsday Proclaimer
Horde Support - Neronion Razide
Total Points 998
Be sure you understand how Lurk and Litany of Madness work. Lurk is especially fun, the angel of mercy fades in and out of stalk mode. The only time he stays in sight is when he takes a wound or is in hand to hand AND you can't Tac Sense around him. If he is in the front, you have to try and spot then fire at him. If you turn your head and look out of the corner of your eye and hold your tongue just right, you can see him and fire a shot but if it misses, he disappears again.