Author Topic: What Armies will you have at Talamania V  (Read 63767 times)

Offline joshuaslater

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Re: What Armies will you have at Talamania V
« Reply #15 on: February 16, 2011, 05:48:58 PM »
Coil, I'll see you on the Chariot course... ;)
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Offline dmcgee1

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Re: What Armies will you have at Talamania V
« Reply #16 on: February 16, 2011, 06:37:57 PM »
I will, gladly, oblige with a Bauhaus army containing at least one squad of Vulkans.  Would you prefer that I kill your army slowly, or quickly?  ;)

Bring it on.  As long as the board has plenty of terrain, my Zenithians will be dining from tin cans...
I want to see the Zenithians feast on the Vulkans on the underground board. :)

What one wants and what one actually gets are unfailingly two different things.  I was waiting to see who was going to be my first victim.  Thanks for volunteering, friend!  ;D
If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?

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Offline dmcgee1

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Re: What Armies will you have at Talamania V
« Reply #17 on: February 16, 2011, 06:39:59 PM »
I will, gladly, oblige with a Bauhaus army containing at least one squad of Vulkans.  Would you prefer that I kill your army slowly, or quickly?  ;)

Bring it on.  As long as the board has plenty of terrain, my Zenithians will be dining from tin cans...

Terrain is never an issue, unless, of course, you are praying for cover.  Please, see my signature, below.  :D

I will grant this:  The last time that I faced Zenithians with my Vulkans, they blew their environmental roll - badly - and the ground erupted around us!  My Vulkans with night sights were blinded by the steam, smoke and debris, while the Zenithians made their saves.  Needless to say, they slaughtered the Vulkans.  I still, to this day, try to figure out how I got boned when they failed their environment check...
« Last Edit: February 17, 2011, 04:32:37 PM by dmcgee1 »
If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?

Don't even get me started about bad, badder and baddest.  Run, ran AND run...again?  C'mon!

Offline luckyone

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Re: What Armies will you have at Talamania V
« Reply #18 on: February 17, 2011, 09:38:32 AM »
Vulkans can be defeated - use flamers whenever possible. Once they get mowed down try to get into hand to hand - watch out for the fist of death 3 strength 13 hits are better than 3(X3) right?

If you do get some into hand to hand make sure the rest of your army has the deadshot ability and pray pray alot.

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Offline Archer

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Re: What Armies will you have at Talamania V
« Reply #19 on: February 19, 2011, 06:08:34 PM »
Guys.... you all have to remember 1 thing; Dave is the one person I have trouble beating.  I've gotten close over the years since the beat-down I gave him when we first played but I've not managed to complete the deal.  Btw, my lone Cartel sniper is still lamenting that Dmg 18 armor save Dave made in that desert village.  Grrrrrrrr....


All that said, talk all you want- my bet of a Beer is on Dave. :)
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Offline Seamus

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Re: What Armies will you have at Talamania V
« Reply #20 on: February 19, 2011, 08:14:22 PM »
Guys.... you all have to remember 1 thing; Dave is the one person I have trouble beating.  I've gotten close over the years since the beat-down I gave him when we first played but I've not managed to complete the deal.  Btw, my lone Cartel sniper is still lamenting that Dmg 18 armor save Dave made in that desert village.  Grrrrrrrr....


All that said, talk all you want- my bet of a Beer is on Dave. :)

I seem to remember you were at the con where I won the tournament with an almost perfect score in 2004.  Of course I was playing my Cult army that day.  As for 13 Dam fist, the Zenithians have a 13 damage as well and the Slaughtermaster a 15 damage.  They also have leap, can attack in hth from 1" away and the Slaughtermaster has predator gaze.  Luckyone, as you can see below most of my army requires hth to do any damage and I've beaten Vulkans with them before.  When I played them against a Bauhaus army before, by the beginning of Turn 3, half the Bauhaus Army was in rout or frozen in fear, the rest were having to roll in order to fire at things which were in hth with their own guys and all but one of the 4 Vulkans were gone.  This was on a trench board with 16 inches of wide open ground before I got into the trenches. 

Here's my army list in advance:

10 Karnophages
9 Karnophages
6 Soulslayers
2 Immaculate Furies with 1 Leader
Zenithian Slaughtermaster
Immaculate Imperceptor with Smoke Grenades
Angel of Mercy
Doomsday Proclaimer
Horde Support - Neronion Razide
Total Points 998

Be sure you understand how Lurk and Litany of Madness work.  Lurk is especially fun, the angel of mercy fades in and out of stalk mode.  The only time he stays in sight is when he takes a wound or is in hand to hand AND you can't Tac Sense around him.  If he is in the front, you have to try and spot then fire at him.  If you turn your head and look out of the corner of your eye and hold your tongue just right, you can see him and fire a shot but if it misses, he disappears again.
« Last Edit: February 19, 2011, 08:38:21 PM by Seamus »
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Offline Archer

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Re: What Armies will you have at Talamania V
« Reply #21 on: February 20, 2011, 07:35:09 PM »
Which convention?
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Offline luckyone

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Re: What Armies will you have at Talamania V
« Reply #22 on: February 21, 2011, 09:26:11 AM »
I can see that you can beat Vulkan's with the army list.

Still betting on Dave.

There is a difference between Vulkan's in an army and the Vulkan army of doom IMHO.

Good luck to you both.

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What do you mean Flash Gordon approaching? OPEN FIRE!
The entire Capitol Army.
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Offline Seamus

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Re: What Armies will you have at Talamania V
« Reply #23 on: February 22, 2011, 07:27:29 AM »
Which convention?

The one in Columbus. 
Seamus Muadhen
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Offline dmcgee1

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Re: What Armies will you have at Talamania V
« Reply #24 on: February 23, 2011, 08:00:48 AM »
Be sure you understand how Lurk and Litany of Madness work.  Lurk is especially fun, the angel of mercy fades in and out of stalk mode.  The only time he stays in sight is when he takes a wound or is in hand to hand AND you can't Tac Sense around him.  If he is in the front, you have to try and spot then fire at him.  If you turn your head and look out of the corner of your eye and hold your tongue just right, you can see him and fire a shot but if it misses, he disappears again.

I do.  The way that Lurk works, though, is that he disappears if he is successful in making his save versus damage - not, simply, if the shot misses.  I have dealt with Jim "Meat Puppet" Williamson's Karnophage charges.  I like it!
If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?

Don't even get me started about bad, badder and baddest.  Run, ran AND run...again?  C'mon!

Offline Seamus

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Re: What Armies will you have at Talamania V
« Reply #25 on: February 23, 2011, 08:15:20 AM »

I do.  The way that Lurk works, though, is that he disappears if he is successful in making his save versus damage - not, simply, if the shot misses.  I have dealt with Jim "Meat Puppet" Williamson's Karnophage charges.  I like it!

Thats not how Dan "Grumpel" Earp explained it to me as this came up during the original FAQ team and we agreed that it was as written (like you pointed out) but that this also implied that a complete miss with all shots by a squad indicated that he also automatically returned to Stalk mode since it didn't make sense that a hit and a miss made him disappear but complete misses did not allow automatic re-entry into Stalk mode.  It is also more in keeping with the fluff.  Practically, the way this would work is that the Angel of Mercy would be in Stalk mode.  In order to fire on him, a squad has to use Spot at -6.  Once spotted, that entire squad could fire at the spotted Angel of Mercy.  Once their turn was complete if all shots were misses then the Angel of Mercy reentered Stalk mode automatically.  Coil, do you remember this discussion?  

If you disagree, we can play it the other way though.  It is actually more benefiical to the Lurking model.  i.e.  Squad A consisting of a sgt, 5 troopers, and a specialist takes their turn.  Sgt goes first and spots the Angel of Mercy on action 1, fires and misses on action 2 & 3.  First trooper fires, hits and the Angel of Mercy saves and goes back into into stalk mode.  Second and 3rd action trooper fails to spot.  Next trooper spots on action 2.  Fires on action 3 and hits but the Angel of Mercy saves again goes back into Stalk.  Etc.

Did Jim have a Doomsday Proclaimer in the vicinity of his Karnophages?
« Last Edit: February 23, 2011, 08:37:53 AM by Seamus »
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Offline Dragon62

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Re: What Armies will you have at Talamania V
« Reply #26 on: February 23, 2011, 02:35:25 PM »
Dave is correct, but since the model is a Stalker it may spend 1 action if no enemy within 6 inches and LOS to return to stalk mode.
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Offline Archer

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Re: What Armies will you have at Talamania V
« Reply #27 on: February 23, 2011, 04:22:34 PM »
Which convention?

The one in Columbus. 

Origins?  I believe I won that game with my capitol.
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Offline dmcgee1

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Re: What Armies will you have at Talamania V
« Reply #28 on: February 23, 2011, 07:24:01 PM »

I do.  The way that Lurk works, though, is that he disappears if he is successful in making his save versus damage - not, simply, if the shot misses.  I have dealt with Jim "Meat Puppet" Williamson's Karnophage charges.  I like it!

Thats not how Dan "Grumpel" Earp explained it to me as this came up during the original FAQ team and we agreed that it was as written (like you pointed out) but that this also implied that a complete miss with all shots by a squad indicated that he also automatically returned to Stalk mode since it didn't make sense that a hit and a miss made him disappear but complete misses did not allow automatic re-entry into Stalk mode.  It is also more in keeping with the fluff.  Practically, the way this would work is that the Angel of Mercy would be in Stalk mode.  In order to fire on him, a squad has to use Spot at -6.  Once spotted, that entire squad could fire at the spotted Angel of Mercy.  Once their turn was complete if all shots were misses then the Angel of Mercy reentered Stalk mode automatically.  Coil, do you remember this discussion? 

If you disagree, we can play it the other way though.  It is actually more benefiical to the Lurking model.  i.e.  Squad A consisting of a sgt, 5 troopers, and a specialist takes their turn.  Sgt goes first and spots the Angel of Mercy on action 1, fires and misses on action 2 & 3.  First trooper fires, hits and the Angel of Mercy saves and goes back into into stalk mode.  Second and 3rd action trooper fails to spot.  Next trooper spots on action 2.  Fires on action 3 and hits but the Angel of Mercy saves again goes back into Stalk.  Etc.

Did Jim have a Doomsday Proclaimer in the vicinity of his Karnophages?

Seamus, I cannot speak on what Dan has stated to you or to anyone else.  If his rule is followed, and fluff is read into the rules, then the FAQ and the black-and-white go out the window.

That said, as long as both parties agree prior to the start of the game, then I see no reason why the rule cannot be interpreted in such a way for, at least, that particular game.  As gaming is all about the fun, and not the discussion of rules, I say we play it your way, and let the story run its course.
If sing, sang, and sung, sink, sank, and sunk, and drink, drank, and drunk, how is it that it isn't bring, brang, and brung, think, thank and thunk, and ding, dang, and dung?

Don't even get me started about bad, badder and baddest.  Run, ran AND run...again?  C'mon!

Offline Seamus

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Re: What Armies will you have at Talamania V
« Reply #29 on: February 24, 2011, 09:34:35 AM »
Which convention?

The one in Columbus. 

Origins?  I believe I won that game with my capitol.

I have the framed certificate and the gold plated Behemoth from Excelsior for winning the tournament.
Seamus Muadhen
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email: dkidd23 AT yahoo DOT com

There is no security on this earth, there is only opportunity.
General Douglas MacArthur
US WWII general & war hero (1880 - 1964)