Author Topic: Needed changes in UWZ 3rd Edition.  (Read 27183 times)

Offline Enker

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Needed changes in UWZ 3rd Edition.
« on: February 02, 2006, 01:03:38 AM »

I don't know if there is such a topic in this forum. I find this very important.
What would you like to change in Warzone 3rd Edition?
I'm asking for changes in game mechanics, rules or whole typs of models.
Please don't write changes on a specific model (e.g. "Ameratsu is far too good"),
and I think old discussions like the BH Battlesuit thing should not be revisited in detail,
just mentioned by someone maybe. You could write down your house rules here, too.
Perhaps EE will listen to this proposals and get them into a expansion book.

 
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Offline mchiao

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Re: Needed changes in UWZ 3rd Edition.
« Reply #1 on: February 02, 2006, 06:36:44 AM »
We have a house rule for Impenetrability.

We took 2nd edition rule which rifle damage will do no damage.  However you can still shoot model with impenetrability but it will only consider a hit unless you roll a 1.  In UWZ, this also  increases the damage by 4 as well.


Offline chribu

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Re: Needed changes in UWZ 3rd Edition.
« Reply #2 on: February 02, 2006, 09:35:17 AM »
so unless you have AV rating, only a 1 is good??
omg  :o vehicles would rule all :D

Offline Gallagher_Standard_Barer

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Re: Needed changes in UWZ 3rd Edition.
« Reply #3 on: February 02, 2006, 09:47:22 AM »
There really isn't anything that I would change.  This is by far the best rules system I've ever played.

Offline mchiao

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Re: Needed changes in UWZ 3rd Edition.
« Reply #4 on: February 02, 2006, 10:18:57 AM »
so unless you have AV rating, only a 1 is good??
omg  :o vehicles would rule all :D

That is what rocket launcher is for and HMG.   :o

Offline Gallagher_Standard_Barer

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Re: Needed changes in UWZ 3rd Edition.
« Reply #5 on: February 02, 2006, 10:29:46 AM »
HMGs aren't AV, I believe you meant Autocannon's, but thats beside the point. 

Almost all AV weapons are carried by squad specialists, which means there is a very limited number on the field, given that many vehicles have tactical sense all squads with specialists armed with AV weapons become your priority, let alone snipers who can shift target priority to the specialist model himself not just his squad.  Because of the limits of the number of specialists really no more than about 25-28% of your army can be specialists, and should those models be eliminated victory for the side with the vehicle is practically guarenteed.  Although this would be the one rule that could prompt me to go up against a Huricane Walker with my Holy Carnager Polearm wielding brotherbound (Antitank spear of doom!).


Offline chribu

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Re: Needed changes in UWZ 3rd Edition.
« Reply #6 on: February 02, 2006, 10:47:41 AM »
i've heard a few saying that vehicles are already strong, i'm afraid with that they'd really be too strong!

Offline TwoGunBob

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Re: Needed changes in UWZ 3rd Edition.
« Reply #7 on: February 02, 2006, 01:21:58 PM »
I'm on the fence with regards to impentrability. Withering gunfire does tend to do a number on vehicles more than I'd like but complete immunity to small arms fire is a bit too much.
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Offline Alpha

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Re: Needed changes in UWZ 3rd Edition.
« Reply #8 on: February 02, 2006, 01:44:34 PM »
My primary gripe to date is with the Vulcans being Elites rather than Support. No other force has this kind of powerhouse option where a heavily armored HMG weilding unit can actually be used to BUY the tough support units. If it stays that way, then one of the lighter support units in other factions should be changed to Elites....or a new unit added to balance things.

Overall, I think the rules are outstanding and easily the best I've seen in several decades of gaming....

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Offline PFC joe

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Re: Needed changes in UWZ 3rd Edition.
« Reply #9 on: February 02, 2006, 01:47:03 PM »
I'd have to say that the only change I'd make would be to downgrade the Vulkans MHMG to a regular HMG and swap them over to Support or just raise the price a bit.  Other than that, I really can't think of any needed changes.

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Offline Ruther

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Re: Needed changes in UWZ 3rd Edition.
« Reply #10 on: February 02, 2006, 02:21:37 PM »
Yeah, the Battlesuit stuff is my only issue wich needs fixing (like making them a support choice).
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Offline Pietia

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Re: Needed changes in UWZ 3rd Edition.
« Reply #11 on: February 02, 2006, 02:31:31 PM »
Erm... what about Pathfinders? 1 wound models for 57 points per model (hey, Viktors cost THAT much)?  Apocalypse? 5 models throwing 3 to 4 large templates each with no LOS to affected models (only to the center of the template) or target priority restrictions... Hurricane Hammer Class? 1 point more expensive than Guardian, slower and equipped with obviously inferior weapon (unless the x2 in dam is not a typo)... There are many problems with UWZ....

Offline Gallagher_Standard_Barer

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Re: Needed changes in UWZ 3rd Edition.
« Reply #12 on: February 02, 2006, 03:08:11 PM »
Well the Pathfinders do have both Ambush and Camoflauge, not to mention that the whole squad has grenade launchers.  I've never gotten a chance to field them myself, but on paper they look like they could do a lot for an army. Also its been a while since I looked at it, but I though Valpurgious was currently the only model that got to choose from the spell list with Apocalypse on it, so thats only 1 model not 5.
« Last Edit: February 02, 2006, 03:10:50 PM by Gallagher_Standard_Barer »

Offline Pietia

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Re: Needed changes in UWZ 3rd Edition.
« Reply #13 on: February 02, 2006, 03:10:36 PM »
Yep, they can - eat 200-400 points and die gloriously. No chance for a squad to pay for itself against any opponent with more than 1 neuron inside his skull. Too many expensive skills and weapons, not enough resilence. Try and field them...
Valpurgius is not the only model with Apocalypse - all Nepharites of Algeroth may choose it. Alakhai, Golgotha, Ragathol and the nameless guy - so it is 5 total. And according to THE BOOK it is absolutely legal (if not very sporting) to field all 5 in one force.
« Last Edit: February 02, 2006, 03:12:29 PM by Pietia »

Offline Sylvas

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Re: Needed changes in UWZ 3rd Edition.
« Reply #14 on: February 02, 2006, 03:41:55 PM »
what would I do?...

1.) cahnge Impenetrability...give people a reason to use those RL's with an AV-0 rating.

2.) increase vehicle points costs so that vehicles won't be the kings of the battlefield.

3.) Increase the damage rating of GL's...this might make GL specs and Pathfinders a little more useful...

4.) Increase the Medic rating of most models that have the ability...

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